129 lines
4.1 KiB
C++
129 lines
4.1 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_RENDER_WIDGET_HH_
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#define _GAZEBO_RENDER_WIDGET_HH_
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#include <string>
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#include <vector>
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#include <sdf/sdf.hh>
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#include "gazebo/gui/qt.h"
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#include "gazebo/common/Event.hh"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace gui
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{
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class TopToolbar;
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class GLWidget;
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class TimePanel;
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class GZ_GUI_VISIBLE RenderWidget : public QWidget
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{
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Q_OBJECT
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public: RenderWidget(QWidget *_parent = 0);
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public: virtual ~RenderWidget();
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public: void RemoveScene(const std::string &_name);
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public: void CreateScene(const std::string &_name);
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/// \brief Add a widget inside the render widget
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/// \param[in] _index Index in the splitter to add the widget at.
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/// \param[in] _widget Widget to be added.
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public: void InsertWidget(unsigned int _index, QWidget *_widget);
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/// \brief Show the time panel.
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/// \para[in] _show True to show the panel, false to hide it.
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public: void ShowTimePanel(bool _show);
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/// \brief Get the time panel widget.
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/// \return the time panel widget.
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public: TimePanel *GetTimePanel() const;
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/// \brief Display an overlay message
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/// \param[in] _msg Message to be displayed
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/// \param [in] _duration Duration in milliseconds
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public: void DisplayOverlayMsg(const std::string &_msg,
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int _duration = -1);
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/// \brief Show or hide all the GUI overlays.
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/// \param[in] _visible True to show the GUI overlays, false to hide them.
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public: void SetOverlaysVisible(const bool _visible);
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/// \brief Get the overlay message being displayed
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/// \return Message displayed in the render window
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public: std::string GetOverlayMsg() const;
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/// \brief Add a plugin to the render widget.
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/// \param[in] _plugin Plugin pointer to add.
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/// \param[in] _elem Plugin sdf parameters.
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public: void AddPlugin(GUIPluginPtr _plugin, sdf::ElementPtr _elem);
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/// \brief Get the toolbar on top of the render widget
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/// \return Toolbar
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public: TopToolbar *GetToolbar() const;
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/// \brief Set the visibility of the toolbar.
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/// \param[in] _show Whether or not to show the toolbar.
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public: void ShowToolbar(const bool _show);
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/// \brief Qt callback to clear overlay message if a duration is
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/// specified
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private slots: void OnClearOverlayMsg();
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private: void OnFullScreen(bool &_value);
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/// \brief Handle follow model user event.
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/// \param[in] _modelName Name of the model that is being followed.
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private: void OnFollow(const std::string &_modelName);
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/// \brief Widget used to draw the scene.
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private: GLWidget *glWidget;
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/// \brief Frame that holds the contents of this widget.
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private: QFrame *mainFrame;
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/// \brief All event connections.
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private: std::vector<event::ConnectionPtr> connections;
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/// \brief Bottom frame that holds the play/pause widgets
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private: QFrame *bottomFrame;
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/// \brief Frame which holds the top toolbar.
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private: TopToolbar *topToolbar;
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/// \brief An overlay label on the 3D render widget
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private: QLabel *msgOverlayLabel;
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/// \brief Base overlay message;
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private: std::string baseOverlayMsg;
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/// \brief Vertical splitter between widgets.
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private: QSplitter *splitter;
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/// \brief All the gui plugins
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private: std::vector<gazebo::GUIPluginPtr> plugins;
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/// \brief Time panel widget.
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private: TimePanel *timePanel;
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};
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}
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}
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#endif
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