pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/building/BuildingMaker_TEST.cc

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2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/gui/qt.h"
#include "gazebo/gui/GuiIface.hh"
#include "gazebo/gui/MainWindow.hh"
#include "gazebo/gui/building/BuildingEditorEvents.hh"
#include "gazebo/gui/building/BuildingMaker.hh"
#include "gazebo/gui/building/BuildingMaker_TEST.hh"
#include "test_config.h"
/////////////////////////////////////////////////
void BuildingMaker_TEST::Attach()
{
// Create a building maker
auto buildingMaker = new gazebo::gui::BuildingMaker();
QVERIFY(buildingMaker != NULL);
// Attach a window to a wall
buildingMaker->AttachManip("window", "wall");
QVERIFY(buildingMaker->IsAttached("window"));
QVERIFY(!buildingMaker->IsAttached("wall"));
QVERIFY(!buildingMaker->IsAttached("door"));
// Attach a door to a wall
buildingMaker->AttachManip("door", "wall");
QVERIFY(buildingMaker->IsAttached("window"));
QVERIFY(!buildingMaker->IsAttached("wall"));
QVERIFY(buildingMaker->IsAttached("door"));
// Detach the window from the wall
buildingMaker->DetachFromParent("window");
QVERIFY(!buildingMaker->IsAttached("window"));
QVERIFY(!buildingMaker->IsAttached("wall"));
QVERIFY(buildingMaker->IsAttached("door"));
// Reattach window to the wall
buildingMaker->AttachManip("window", "wall");
QVERIFY(buildingMaker->IsAttached("window"));
QVERIFY(!buildingMaker->IsAttached("wall"));
QVERIFY(buildingMaker->IsAttached("door"));
// Detach all of the wall's children
buildingMaker->DetachAllChildren("wall");
QVERIFY(!buildingMaker->IsAttached("window"));
QVERIFY(!buildingMaker->IsAttached("wall"));
QVERIFY(!buildingMaker->IsAttached("door"));
delete buildingMaker;
}
/////////////////////////////////////////////////
void BuildingMaker_TEST::Layers()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
// Load an empty world
this->Load("worlds/empty.world", false, false, false);
// Create the main window.
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != NULL);
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
this->ProcessEventsAndDraw(mainWindow);
// Create a building maker
auto buildingMaker = new gazebo::gui::BuildingMaker();
QVERIFY(buildingMaker != NULL);
// Add a wall on each level
int levelCount = 3;
for (int i = 0; i < levelCount; ++i)
{
// Change level
gazebo::gui::editor::Events::changeBuildingLevel(i);
auto wall = buildingMaker->AddWall(QVector3D(1, 1, 1),
QVector3D(0, 0, i+0.5), 0);
QVERIFY(wall == "Wall_" + std::to_string(i));
gzdbg << "Created [" << wall << "]" << std::endl;
}
// Generate SDF
buildingMaker->GenerateSDF();
auto sdfStr = buildingMaker->ModelSDF();
sdf::SDF sdf;
sdf.SetFromString(sdfStr);
QVERIFY(sdf.Root() != NULL);
QVERIFY(sdf.Root()->HasElement("model"));
QVERIFY(sdf.Root()->GetElement("model")->HasElement("link"));
// Check each level
int count = 0;
auto link = sdf.Root()->GetElement("model")->GetElement("link");
while (link)
{
QVERIFY(link != NULL);
QVERIFY(link->HasAttribute("name"));
QVERIFY(link->Get<std::string>("name") == "Wall_" + std::to_string(count));
QVERIFY(link->HasElement("visual"));
QVERIFY(link->GetElement("visual")->HasElement("meta"));
QVERIFY(link->GetElement("visual")->GetElement("meta")
->HasElement("layer"));
QCOMPARE(link->GetElement("visual")->GetElement("meta")->GetElement("layer")
->Get<int>(), count);
gzdbg << "Checked wall [Wall_" << count << "]" << std::endl;
link = link->GetNextElement("link");
count++;
}
QVERIFY(link == NULL);
QCOMPARE(count, levelCount);
delete buildingMaker;
delete mainWindow;
}
// Generate a main function for the test
QTEST_MAIN(BuildingMaker_TEST)