136 lines
4.5 KiB
C++
136 lines
4.5 KiB
C++
|
/*
|
||
|
* Copyright (C) 2015 Open Source Robotics Foundation
|
||
|
*
|
||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
* you may not use this file except in compliance with the License.
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#ifndef _GAZEBO_LIGHT_STATE_HH_
|
||
|
#define _GAZEBO_LIGHT_STATE_HH_
|
||
|
|
||
|
#include <iomanip>
|
||
|
|
||
|
#include "gazebo/physics/State.hh"
|
||
|
|
||
|
namespace gazebo
|
||
|
{
|
||
|
namespace physics
|
||
|
{
|
||
|
/// \addtogroup gazebo_physics
|
||
|
/// \{
|
||
|
|
||
|
/// \class LightState LightState.hh physics/physics.hh
|
||
|
/// \brief Store state information of a Light object
|
||
|
///
|
||
|
/// This class captures the entire state of a Light at one
|
||
|
/// specific time during a simulation run.
|
||
|
class GZ_PHYSICS_VISIBLE LightState : public State
|
||
|
{
|
||
|
/// \brief Default constructor.
|
||
|
public: LightState() = default;
|
||
|
|
||
|
/// \brief Constructor.
|
||
|
///
|
||
|
/// Build a LightState from an existing Light.
|
||
|
/// \param[in] _light Pointer to the light from which to gather state
|
||
|
/// info.
|
||
|
/// \param[in] _realTime Real time stamp.
|
||
|
/// \param[in] _simTime Sim time stamp.
|
||
|
/// \param[in] _iterations Simulation iterations.
|
||
|
public: LightState(const LightPtr _light, const common::Time &_realTime,
|
||
|
const common::Time &_simTime, const uint64_t _iterations);
|
||
|
|
||
|
/// \brief Constructor
|
||
|
///
|
||
|
/// Build a LightState from SDF data
|
||
|
/// \param[in] _sdf SDF data to load a light state from.
|
||
|
public: explicit LightState(const sdf::ElementPtr _sdf);
|
||
|
|
||
|
/// \brief Load state from SDF element.
|
||
|
///
|
||
|
/// Load LightState information from stored data in and SDF::Element
|
||
|
/// \param[in] _elem Pointer to the SDF::Element containing state info.
|
||
|
public: virtual void Load(const sdf::ElementPtr _elem);
|
||
|
|
||
|
/// \brief Load state from Light pointer.
|
||
|
///
|
||
|
/// Build a LightState from an existing Light.
|
||
|
/// \param[in] _light Pointer to the light from which to gather state
|
||
|
/// info.
|
||
|
/// \param[in] _realTime Real time stamp.
|
||
|
/// \param[in] _simTime Sim time stamp.
|
||
|
/// \param[in] _iterations Simulation iterations.
|
||
|
public: void Load(const LightPtr _light, const common::Time &_realTime,
|
||
|
const common::Time &_simTime, const uint64_t _iterations);
|
||
|
|
||
|
/// \brief Get the stored light pose.
|
||
|
/// \return Pose of the Light.
|
||
|
public: const ignition::math::Pose3d Pose() const;
|
||
|
|
||
|
/// \brief Return true if the values in the state are zero.
|
||
|
/// \return True if the values in the state are zero.
|
||
|
public: bool IsZero() const;
|
||
|
|
||
|
/// \brief Populate a state SDF element with data from the object.
|
||
|
/// \param[out] _sdf SDF element to populate.
|
||
|
public: void FillSDF(sdf::ElementPtr _sdf);
|
||
|
|
||
|
/// \brief Assignment operator
|
||
|
/// \param[in] _state State value
|
||
|
/// \return this
|
||
|
public: LightState &operator=(const LightState &_state);
|
||
|
|
||
|
/// \brief Subtraction operator.
|
||
|
/// \param[in] _pt A state to substract.
|
||
|
/// \return The resulting state.
|
||
|
public: LightState operator-(const LightState &_state) const;
|
||
|
|
||
|
/// \brief Addition operator.
|
||
|
/// \param[in] _pt A state to substract.
|
||
|
/// \return The resulting state.
|
||
|
public: LightState operator+(const LightState &_state) const;
|
||
|
|
||
|
/// \brief Stream insertion operator.
|
||
|
/// \param[in] _out output stream.
|
||
|
/// \param[in] _state Light state to output.
|
||
|
/// \return The stream.
|
||
|
public: inline friend std::ostream &operator<<(std::ostream &_out,
|
||
|
const gazebo::physics::LightState &_state)
|
||
|
{
|
||
|
ignition::math::Vector3d q(_state.pose.Rot().Euler());
|
||
|
_out << std::fixed <<std::setprecision(3)
|
||
|
<< "<light name='" << _state.GetName() << "'>"
|
||
|
<< "<pose>"
|
||
|
<< _state.pose.Pos().X() << " "
|
||
|
<< _state.pose.Pos().Y() << " "
|
||
|
<< _state.pose.Pos().Z() << " "
|
||
|
<< q.X() << " "
|
||
|
<< q.Y() << " "
|
||
|
<< q.Z() << " "
|
||
|
<< "</pose>";
|
||
|
|
||
|
_out << "</light>";
|
||
|
|
||
|
return _out;
|
||
|
}
|
||
|
|
||
|
/// \brief Pose of the light.
|
||
|
private: ignition::math::Pose3d pose;
|
||
|
};
|
||
|
|
||
|
/// \}
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|