pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/PlaneShape.cc

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2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
#include "gazebo/physics/Collision.hh"
#include "gazebo/physics/PlaneShape.hh"
using namespace gazebo;
using namespace physics;
//////////////////////////////////////////////////
PlaneShape::PlaneShape(CollisionPtr _parent)
: Shape(_parent)
{
this->AddType(PLANE_SHAPE);
this->SetName("plane_shape");
}
//////////////////////////////////////////////////
PlaneShape::~PlaneShape()
{
}
//////////////////////////////////////////////////
void PlaneShape::Init()
{
this->CreatePlane();
}
//////////////////////////////////////////////////
void PlaneShape::CreatePlane()
{
}
//////////////////////////////////////////////////
void PlaneShape::SetAltitude(const math::Vector3 &/*_pos*/)
{
}
//////////////////////////////////////////////////
void PlaneShape::SetNormal(const math::Vector3 &_norm)
{
this->sdf->GetElement("normal")->Set(_norm);
this->CreatePlane();
}
//////////////////////////////////////////////////
math::Vector3 PlaneShape::GetNormal() const
{
return this->sdf->Get<math::Vector3>("normal");
}
//////////////////////////////////////////////////
void PlaneShape::SetSize(const math::Vector2d &_size)
{
this->sdf->GetElement("size")->Set(_size);
}
//////////////////////////////////////////////////
math::Vector2d PlaneShape::GetSize() const
{
return this->sdf->Get<math::Vector2d>("size");
}
//////////////////////////////////////////////////
void PlaneShape::SetScale(const math::Vector3 &_scale)
{
if (this->scale == _scale)
return;
this->scale = _scale;
math::Vector2d size = this->GetSize() * math::Vector2d(_scale.x, scale.y);
this->SetSize(size);
}
//////////////////////////////////////////////////
void PlaneShape::FillMsg(msgs::Geometry &_msg)
{
_msg.set_type(msgs::Geometry::PLANE);
msgs::Set(_msg.mutable_plane()->mutable_normal(), this->GetNormal().Ign());
msgs::Set(_msg.mutable_plane()->mutable_size(), this->GetSize().Ign());
}
//////////////////////////////////////////////////
void PlaneShape::ProcessMsg(const msgs::Geometry &_msg)
{
this->SetNormal(msgs::ConvertIgn(_msg.plane().normal()));
}
//////////////////////////////////////////////////
double PlaneShape::ComputeVolume() const
{
return 0;
}