pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/rendering/OrbitViewController.hh

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/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _ORBITVIEWCONTROLLER_HH_
#define _ORBITVIEWCONTROLLER_HH_
#include <string>
#include <ignition/math/Vector3.hh>
#include "gazebo/rendering/Visual.hh"
#include "gazebo/rendering/ViewController.hh"
#include "gazebo/math/Vector3.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace rendering
{
/// \addtogroup gazebo_rendering
/// \{
/// \class OrbitViewController OrbitVeiwController.hh rendering/rendering.hh
/// \brief Orbit view controller
class GZ_RENDERING_VISIBLE OrbitViewController : public ViewController
{
/// \brief Constructor.
/// \param[in] _camera Pointer to the camera to control.
/// \param[in] _name Name of the view controller. A subclass of
/// OrbitViewController should use a name other than
/// "OrbitViewController".
public: OrbitViewController(UserCameraPtr _camera,
const std::string &_name = "OrbitViewController");
/// \brief Destructor.
public: virtual ~OrbitViewController();
/// \brief Initialize the controller.
public: virtual void Init();
// Documentation inherited
public: virtual void Init(const math::Vector3 &_focalPoint,
const double _yaw = 0, const double _pitch = 0);
/// \brief Update.
public: virtual void Update();
/// \brief Handle a mouse event.
/// \param[in] _event The mouse event.
public: virtual void HandleMouseEvent(const common::MouseEvent &_event);
/// \brief Get the type name of this view controller.
/// \return The view controller name: "orbit".
public: static std::string GetTypeString();
/// \brief Set the distance to the focal point
/// \param[in] _d The distance from the focal point.
public: void SetDistance(float _d);
/// \brief Set the focal point
/// \param[in] _fp The focal point
public: void SetFocalPoint(const math::Vector3 &_fp);
/// \brief Get the focal point
/// \return The focal point
public: math::Vector3 GetFocalPoint() const;
// Documentation inherited from parent
public: void HandleKeyReleaseEvent(const std::string &_key);
// Documentation inherited from parent
public: virtual void HandleKeyPressEvent(const std::string &_key);
public: double Pitch() const;
public: double Yaw() const;
/// \brief Translate the focal point in the local coordinate frame.
/// \param[in] _vec Direction and amount to translate the camera.
protected: void TranslateLocal(const math::Vector3 &_vec);
/// \brief Translate the focal point in the global coordinate frame.
/// \param[in] _vec Direction and amount to translate the camera.
protected: void TranslateGlobal(const math::Vector3 &_vec);
/// \brief Zoom the camera.
/// \paramp[in] _amount Zoom quatity.
protected: void Zoom(float _amount);
/// \brief Normalize yaw value.
/// \paramp[in] _v Normalize a yaw value.
/// \return The normalized value.
protected: double NormalizeYaw(double _v);
/// \brief Normalize pitch value.
/// \paramp[in] _v Normalize a pitch value.
/// \return The normalized value.
protected: double NormalizePitch(double _v);
/// \brief Update the reference visual.
protected: void UpdateRefVisual();
/// \brief Update the camera's pose based on a rotation update.
/// \param[in] _dy Delta yaw movement.
/// \param[in] _dp Delta pitch movement.
protected: void Orbit(double _dy, double _dp);
/// \brief Yaw value.
protected: float yaw;
/// \brief Pitch value.
protected: float pitch;
/// \brief Distance to the focal point.
protected: float distance;
/// \brief A reference visual.
protected: VisualPtr refVisual;
/// \brief Key that is currently pressed.
protected: std::string key;
/// \brief A flag used to inidicate that the view controller has just
/// been initialized.
protected: bool init;
/// \brief The focal point.
protected: ignition::math::Vector3d focalPoint;
};
/// \}
}
}
#endif