pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/rendering/OrthoViewController.cc

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2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/rendering/ogre_gazebo.h"
#include "gazebo/common/MouseEvent.hh"
#include "gazebo/rendering/Conversions.hh"
#include "gazebo/rendering/Scene.hh"
#include "gazebo/rendering/Visual.hh"
#include "gazebo/rendering/UserCamera.hh"
#include "gazebo/rendering/OrbitViewController.hh"
#include "gazebo/rendering/OrthoViewControllerPrivate.hh"
#include "gazebo/rendering/OrthoViewController.hh"
#define TYPE_STRING "ortho"
using namespace gazebo;
using namespace rendering;
//////////////////////////////////////////////////
OrthoViewController::OrthoViewController(UserCameraPtr _camera)
: OrbitViewController(_camera, "OrthoViewController"),
dataPtr(new OrthoViewControllerPrivate)
{
this->typeString = TYPE_STRING;
this->init = false;
}
//////////////////////////////////////////////////
OrthoViewController::~OrthoViewController()
{
delete this->dataPtr;
this->dataPtr = NULL;
this->refVisual.reset();
}
//////////////////////////////////////////////////
void OrthoViewController::Init()
{
// this will call the overloaded Init function
OrbitViewController::Init();
}
//////////////////////////////////////////////////
void OrthoViewController::Init(const math::Vector3 &_focalPoint,
double _yaw, double _pitch)
{
// this function also gets called when camera animation is complete so make
// sure zoom is reset only if not yet initialized.
if (!this->init)
{
this->dataPtr->scale = 100;
this->distance = 1000.0/this->dataPtr->scale;
}
int width = this->camera->ViewportWidth();
int height = this->camera->ViewportHeight();
if (width > 0 && height > 0)
{
// set up the view projection
this->Zoom(1.0);
}
OrbitViewController::Init(_focalPoint, _yaw, _pitch);
}
//////////////////////////////////////////////////
std::string OrthoViewController::GetTypeString()
{
return TYPE_STRING;
}
//////////////////////////////////////////////////
void OrthoViewController::HandleMouseEvent(const common::MouseEvent &_event)
{
if (!this->enabled)
return;
math::Vector2i drag = _event.Pos() - _event.PrevPos();
math::Vector3 directionVec(0, 0, 0);
int width = this->camera->ViewportWidth();
int height = this->camera->ViewportHeight();
double orthoWidth = width/this->dataPtr->scale;
double orthoHeight = height/this->dataPtr->scale;
// If the event is the initial press of a mouse button, then update
// the focal point and distance.
if (_event.PressPos() == _event.Pos())
{
if (!this->camera->GetScene()->FirstContact(
this->camera, _event.PressPos(), this->focalPoint))
{
ignition::math::Vector3d origin, dir;
this->camera->CameraToViewportRay(
_event.PressPos().X(), _event.PressPos().Y(), origin, dir);
this->focalPoint = origin + dir * 10.0;
}
// pseudo distance
this->distance = 1000.0/this->dataPtr->scale;
this->yaw = this->camera->WorldRotation().Euler().Z();
this->pitch = this->camera->WorldRotation().Euler().Y();
}
// Turn on the reference visual.
this->refVisual->SetVisible(true);
// Middle mouse button or Shift + Left button is used to Orbit.
if (_event.Dragging() &&
(_event.Buttons() & common::MouseEvent::MIDDLE ||
(_event.Buttons() & common::MouseEvent::LEFT && _event.Shift())))
{
// Compute the delta yaw and pitch.
double dy = this->NormalizeYaw(drag.x * _event.MoveScale() * -0.4);
double dp = this->NormalizePitch(drag.y * _event.MoveScale() * 0.4);
// Limit rotation to pitch only if the "y" key is pressed.
if (!this->key.empty() && this->key == "y")
dy = 0.0;
// Limit rotation to yaw if the "z" key is pressed.
else if (!this->key.empty() && this->key == "z")
dp = 0.0;
this->Orbit(dy, dp);
}
// The left mouse button is used to translate the camera.
else if ((_event.Buttons() & common::MouseEvent::LEFT) && _event.Dragging())
{
math::Vector3 translation;
double factor = 1.0;
// The control key increases zoom speed by a factor of two.
if (_event.Control())
factor *= 2.0;
// If the "x", "y", or "z" key is pressed, then lock translation to the
// indicated axis.
if (!this->key.empty())
{
if (this->key == "x")
translation.Set((drag.y / static_cast<float>(height)) *
orthoHeight * factor, 0.0, 0.0);
else if (this->key == "y")
translation.Set(0.0, (drag.x / static_cast<float>(width)) *
orthoWidth * factor, 0.0);
else if (this->key == "z")
translation.Set(0.0, 0.0, (drag.y / static_cast<float>(height)) *
orthoHeight * factor);
else
gzerr << "Unable to handle key [" << this->key << "] in orbit view "
<< "controller.\n";
// Translate in the global coordinate frame
this->TranslateGlobal(translation);
}
else
{
// Translate in the "y" "z" plane.
translation.Set(0.0,
(drag.x / static_cast<float>(width)) * orthoWidth * factor,
(drag.y / static_cast<float>(height)) * orthoHeight * factor);
// Translate in the local coordinate frame
this->TranslateLocal(translation);
}
}
// The right mouse button is used to zoom the camera.
else if ((_event.Buttons() & common::MouseEvent::RIGHT) && _event.Dragging())
{
double amount = 1.0 + (drag.y / static_cast<float>(height));
this->Zoom(amount, _event.PressPos());
}
// The scroll wheel controls zoom.
else if (_event.Type() == common::MouseEvent::SCROLL)
{
if (!this->camera->GetScene()->FirstContact(
this->camera, _event.Pos(), this->focalPoint))
{
ignition::math::Vector3d origin, dir;
this->camera->CameraToViewportRay(
_event.Pos().X(), _event.Pos().Y(), origin, dir);
this->focalPoint = origin + dir * 10.0;
}
// pseudo distance
this->distance = 1000.0/this->dataPtr->scale;
double factor = 1.0;
// The control key increases zoom speed by a factor of two.
if (_event.Control())
factor *= 2;
// This assumes that _event.scroll.y is -1 or +1
double zoomFactor = 10;
double amount = 1.0 + _event.Scroll().Y() * factor * _event.MoveScale()
* zoomFactor;
this->Zoom(amount, _event.Pos());
}
else
this->refVisual->SetVisible(false);
}
//////////////////////////////////////////////////
void OrthoViewController::Zoom(const float _amount,
const math::Vector2i &_screenPos)
{
// Zoom to mouse cursor position
// Three step process:
// Translate mouse point to center of screen
// Zoom by changing the orthographic window size
// Translate back to mouse cursor position
math::Vector3 translation;
int width = this->camera->ViewportWidth();
int height = this->camera->ViewportHeight();
double orthoWidth = width / this->dataPtr->scale;
double orthoHeight = height / this->dataPtr->scale;
translation.Set(0.0,
((width/2.0 - _screenPos.x) / static_cast<float>(width))
* orthoWidth,
((height/2.0 - _screenPos.y) / static_cast<float>(height))
* orthoHeight);
this->TranslateLocal(translation);
this->dataPtr->scale /= _amount;
// build custom projection matrix from custom near and far clipping planes,
// had to set a negative near clippping plane to workaround a camera
// culling issue in orthographic view.
Ogre::Matrix4 proj;
proj = this->BuildScaledOrthoMatrix(
-width / this->dataPtr->scale / 2.0,
width / this->dataPtr->scale / 2.0,
-height / this->dataPtr->scale / 2.0,
height / this->dataPtr->scale / 2.0,
-500, 500);
this->camera->OgreCamera()->setCustomProjectionMatrix(true, proj);
double newOrthoWidth = width / this->dataPtr->scale;
double newOrthoHeight = height / this->dataPtr->scale;
translation.Set(0.0,
((_screenPos.x - width/2.0) / static_cast<float>(width))
* newOrthoWidth,
((_screenPos.y - height/2.0) / static_cast<float>(height))
* newOrthoHeight);
this->TranslateLocal(translation);
this->UpdateRefVisual();
}
//////////////////////////////////////////////////
void OrthoViewController::Resize(
const unsigned int _width, const unsigned int _height)
{
Ogre::Matrix4 proj = this->BuildScaledOrthoMatrix(
_width / this->dataPtr->scale / -2.0,
_width / this->dataPtr->scale / 2.0,
_height / this->dataPtr->scale / -2.0,
_height / this->dataPtr->scale / 2.0,
-500, 500);
this->camera->OgreCamera()->setCustomProjectionMatrix(true, proj);
}
//////////////////////////////////////////////////
Ogre::Matrix4 OrthoViewController::BuildScaledOrthoMatrix(
const float _left, const float _right,
const float _bottom, const float _top,
const float _near, const float _far) const
{
float invw = 1.0f / (_right - _left);
float invh = 1.0f / (_top - _bottom);
float invd = 1.0f / (_far - _near);
Ogre::Matrix4 proj = Ogre::Matrix4::ZERO;
proj[0][0] = 2.0f * invw;
proj[0][3] = -(_right + _left) * invw;
proj[1][1] = 2.0f * invh;
proj[1][3] = -(_top + _bottom) * invh;
proj[2][2] = -2.0f * invd;
proj[2][3] = -(_far + _near) * invd;
proj[3][3] = 1.0f;
return proj;
}