pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/rendering/RFIDVisual.cc

70 lines
2.1 KiB
C++
Raw Permalink Normal View History

2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* Desc: RFID Sensor Visualization Class
* Author:
* Date:
*/
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
#include "gazebo/transport/transport.hh"
#include "gazebo/rendering/Conversions.hh"
#include "gazebo/rendering/Scene.hh"
#include "gazebo/common/MeshManager.hh"
#include "gazebo/rendering/RFIDVisualPrivate.hh"
#include "gazebo/rendering/RFIDVisual.hh"
using namespace gazebo;
using namespace rendering;
/////////////////////////////////////////////////
RFIDVisual::RFIDVisual(const std::string &_name, VisualPtr _vis,
const std::string &_topicName)
: Visual(*new RFIDVisualPrivate, _name, _vis)
{
RFIDVisualPrivate *dPtr =
reinterpret_cast<RFIDVisualPrivate *>(this->dataPtr);
dPtr->type = VT_SENSOR;
dPtr->node = transport::NodePtr(new transport::Node());
dPtr->node->Init(dPtr->scene->Name());
dPtr->rfidSub = dPtr->node->Subscribe(_topicName, &RFIDVisual::OnScan, this);
common::MeshManager::Instance()->CreateSphere("rfid_sphere", 5.0, 20, 20);
this->AttachMesh("rfid_sphere");
this->SetMaterial("Gazebo/BlueTransparent");
}
/////////////////////////////////////////////////
RFIDVisual::~RFIDVisual()
{
}
/////////////////////////////////////////////////
void RFIDVisual::OnScan(ConstPosePtr &/*_msg*/)
{
// math::Vector3 pt = msgs::Convert(_msg->position());
// this->sceneNode->setPosition(Conversions::Convert(pt));
}