pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/rendering/RenderingIface.cc

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2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <boost/thread.hpp>
#include "gazebo/common/Exception.hh"
#include "gazebo/common/Console.hh"
#include "gazebo/rendering/RenderEngine.hh"
#include "gazebo/rendering/RenderingIface.hh"
using namespace gazebo;
//////////////////////////////////////////////////
bool rendering::load()
{
bool result = true;
try
{
rendering::RenderEngine::Instance()->Load();
}
catch(common::Exception &e)
{
result = false;
gzerr << "Failed to load the Rendering engine subsystem\n" << e;
}
return result;
}
//////////////////////////////////////////////////
bool rendering::init()
{
bool result = true;
// Initialize RenderEngine
try
{
rendering::RenderEngine::Instance()->Init();
}
catch(common::Exception &e)
{
result = false;
gzerr << "Failed to Initialize the Rendering engine subsystem\n" << e;
}
return result;
}
//////////////////////////////////////////////////
bool rendering::fini()
{
rendering::RenderEngine::Instance()->Fini();
return true;
}
//////////////////////////////////////////////////
rendering::ScenePtr rendering::get_scene(const std::string &_name)
{
return rendering::RenderEngine::Instance()->GetScene(_name);
}
//////////////////////////////////////////////////
rendering::ScenePtr rendering::create_scene(const std::string &_name,
bool _enableVisualizations,
bool _isServer)
{
ScenePtr scene = get_scene(_name);
if (!scene)
{
// Create a default scene for the gui
try
{
scene = rendering::RenderEngine::Instance()->CreateScene(_name,
_enableVisualizations, _isServer);
}
catch(common::Exception &e)
{
gzerr << "Failed to create a scene in the Rendering engine"
<< e << std::endl;
}
catch(...)
{
gzerr << "Faild to create a scene\n";
}
}
return scene;
}
//////////////////////////////////////////////////
void rendering::remove_scene(const std::string &_name)
{
rendering::RenderEngine::Instance()->RemoveScene(_name);
}