pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/rendering/WideAngleCamera.hh

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/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_RENDERING_WIDEANGLECAMERA_HH_
#define _GAZEBO_RENDERING_WIDEANGLECAMERA_HH_
#include <string>
#include <utility>
#include <vector>
#include <sdf/sdf.hh>
#include "gazebo/msgs/msgs.hh"
#include "gazebo/transport/Node.hh"
#include "gazebo/transport/Subscriber.hh"
#include "gazebo/math/Angle.hh"
#include "gazebo/math/Pose.hh"
#include "gazebo/rendering/ogre_gazebo.h"
#include "gazebo/msgs/MessageTypes.hh"
#include "gazebo/rendering/RenderTypes.hh"
#include "gazebo/util/system.hh"
#include "gazebo/rendering/Camera.hh"
namespace gazebo
{
/// \ingroup gazebo_rendering
/// \brief Rendering namespace
namespace rendering
{
/// \addtogroup gazebo_rendering Rendering
/// \{
// forward declarations
class WideAngleCamera;
class CameraLensPrivate;
class WideAngleCameraPrivate;
/// \class CameraLens WideAngleCamera.hh rendering/rendering.hh
/// \brief Describes a lens of a camera
/// as amapping function of type r = c1*f*fun(theta/c2+c3)
class GAZEBO_VISIBLE CameraLens
{
/// \brief Constructor
public: CameraLens();
/// \brief Destructor
public: ~CameraLens() = default;
/// \brief Init custom camera lens with specified parameters
/// \param[in] _c1 Image scaling factor
/// \param[in] _c2 Angle scaling factor
/// \param[in] _fun Angle transform function
/// \param[in] _f Focal length of the optical system
/// \param[in] _c3 Angle shift parameter, should be 0 in most cases
public: void Init(const double _c1, const double _c2,
const std::string &_fun, const double _f,
const double _c3);
/// \brief Init camera lens with standard mapping function
/// \param[in] _name Mapping function name
public: void Init(const std::string &_name);
/// \brief Load camera lens from SDF file
/// \param[in] _sdf SDF lens element
public: void Load(sdf::ElementPtr _sdf);
/// \brief Load camera lens with default parameters
public: void Load();
/// \brief Get lens projection type
/// \return Lens projection type string
public: std::string Type() const;
/// \brief Checks if lens type is of the custom type
/// \return True if this->Type() == "custom"
public: bool IsCustom() const;
/// \brief Gets c1 parameter
/// \return c1 parameter
public: double C1() const;
/// \brief Gets c2 parameter
/// \return c2 parameter
public: double C2() const;
/// \brief Gets c3 parameter
/// \return c3 parameter
public: double C3() const;
/// \brief Gets f parameter
/// \return f parameter
public: double F() const;
/// \brief Gets angle transform function
/// \return Angle transform function string
public: std::string Fun() const;
/// \brief Gets cut off angle
/// \return Cut off angle
public: double CutOffAngle() const;
/// \brief Checks if image should be scaled to fit horizontal FOV
/// \return True if the image will be scaled
public: bool ScaleToHFOV() const;
/// \brief Set lens projection type
/// \param[in] _type Lens projection type string
public: void SetType(const std::string &_type);
/// \brief Sets c1 parameter
/// \param[in] _c c1 parameter
public: void SetC1(const double _c);
/// \brief Sets c2 parameter
/// \param[in] _c c2 parameter
public: void SetC2(const double _c);
/// \brief Sets c3 parameter
/// \param[in] _c c3 parameter
public: void SetC3(const double _c);
/// \brief Sets f parameter
/// \param[in] _f f parameter
public: void SetF(const double _f);
/// \brief Sets angle transform function
/// \param[in] _fun Angle transform function string
public: void SetFun(const std::string &_fun);
/// \brief Sets cut-off angle
/// \param[in] _angle cut-off angle
public: void SetCutOffAngle(const double _angle);
/// \brief Sets whether the image should be scaled to fit horizontal FOV
/// If True, the projection will compute a new focal length for achieving
/// the desired FOV
/// \param[in] _scale true if it should,
/// note: c1 and f parameters are ignored in this case
public: void SetScaleToHFOV(const bool _scale);
/// \brief Set uniform variables of a shader
/// for the provided material technique pass
/// \param[in] _pass Ogre::Pass used for rendering
/// \param[in] _ratio Frame aspect ratio
/// \param[in] _hfov Horizontal field of view
public: void SetUniformVariables(Ogre::Pass *_pass, const float _ratio,
const float _hfov);
/// \internal
/// \brief Converts projection type from one of presets to `custom`
private: void ConvertToCustom();
/// \internal
/// \brief Private data pointer
private: std::unique_ptr<CameraLensPrivate> dataPtr;
};
/// \class WideAngleCamera WideAngleCamera.hh rendering/rendering.hh
/// \brief Camera with variable mapping function
class GAZEBO_VISIBLE WideAngleCamera :
public Camera,
protected Ogre::CompositorInstance::Listener
{
/// \brief Constructor
/// \param[in] _namePrefix Unique prefix name for the camera.
/// \param[in] _scene Scene that will contain the camera
/// \param[in] _autoRender Almost everyone should leave this as true.
/// \param[in] _textureSize Size of cube map texture used for rendering,
/// may be overriten in sdf
public: WideAngleCamera(const std::string &_namePrefix, ScenePtr _scene,
const bool _autoRender = true,
const int _textureSize = 256);
/// \brief Destructor
public: virtual ~WideAngleCamera();
// Documentation inherited
public: void Init() override;
// Documentation inherited
public: void Load() override;
// Documentation inherited
public: virtual void Fini() override;
/// \brief Gets the environment texture size
/// \return Texture size
public: int EnvTextureSize() const;
/// \brief Gets camera's lens description
/// \return Camera's lens description
public: CameraLens *Lens() const;
// Documentation inherited
public: void SetRenderTarget(Ogre::RenderTarget *_target) override;
/// \brief Sets environment texture size
/// \param[in] _size Texture size
public: void SetEnvTextureSize(const int _size);
/// \brief Creates a set of 6 cameras pointing in different directions
protected: void CreateEnvCameras();
// Documentation inherited
public: void SetClipDist() override;
/// \brief Set background color for viewport (if viewport is not null)
/// \param[in] _color Background color.
/// \return True if successful. False if viewport is null
public: bool SetBackgroundColor(const common::Color &_color);
/// \brief Project 3D world coordinates to screen coordinates
/// \param[in] _pt 3D world coodinates
/// \return Screen coordinates. Z is the distance of point from camera
/// optical center.
public: ignition::math::Vector3d Project3d(
const ignition::math::Vector3d &_pt) const;
/// \brief Get the list of ogre cameras used to create the cube map for
/// generating the wide angle camera image
/// \return A list of OGRE cameras
public: std::vector<Ogre::Camera *> OgreEnvCameras() const;
/// \brief Set the camera's render target
/// \param[in] _textureName Name used as a base for environment texture
protected: void CreateEnvRenderTexture(const std::string &_textureName);
// Documentation inherited
protected: void RenderImpl() override;
// Documentation inherited
protected: void UpdateFOV() override;
/// \bried Callback that is used to set mapping material uniform values,
/// implements Ogre::CompositorInstance::Listener interface
/// \param[in] _pass_id Pass identifier
/// \param[in] _material Material whose parameters should be set
protected: void notifyMaterialRender(Ogre::uint32 _pass_id,
Ogre::MaterialPtr &_material) override;
/// \internal
/// \brief Private data pointer
private: std::unique_ptr<WideAngleCameraPrivate> dataPtr;
};
/// \}
}
}
#endif