pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/sensors/RaySensor.hh

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/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_SENSORS_RAYSENSOR_HH_
#define _GAZEBO_SENSORS_RAYSENSOR_HH_
#include <memory>
#include <string>
#include <vector>
#include <ignition/math/Angle.hh>
#include "gazebo/sensors/Sensor.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
class OgreDynamicLines;
class Collision;
class MultiRayShape;
/// \ingroup gazebo_sensors
/// \brief Sensors namespace
namespace sensors
{
// Forward declare private data class.
class RaySensorPrivate;
/// \addtogroup gazebo_sensors
/// \{
/// \class RaySensor RaySensor.hh sensors/sensors.hh
/// \brief Sensor with one or more rays.
///
/// This sensor cast rays into the world, tests for intersections, and
/// reports the range to the nearest object. It is used by ranging
/// sensor models (e.g., sonars and scanning laser range finders).
class GAZEBO_VISIBLE RaySensor: public Sensor
{
/// \brief Constructor
public: RaySensor();
/// \brief Destructor
public: virtual ~RaySensor();
// Documentation inherited
public: virtual void Load(const std::string &_worldName);
// Documentation inherited
public: virtual void Init();
// Documentation inherited
protected: virtual bool UpdateImpl(const bool _force);
// Documentation inherited
protected: virtual void Fini();
// Documentation inherited
public: virtual std::string Topic() const;
/// \brief Get the minimum angle
/// \return The minimum angle object
public: ignition::math::Angle AngleMin() const;
/// \brief Get the maximum angle
/// \return the maximum angle object
public: ignition::math::Angle AngleMax() const;
/// \brief Get the angle in radians between each range
/// \return Resolution of the angle
/// \deprecated See AngleResolution()
public: double GetAngleResolution() const GAZEBO_DEPRECATED(7.0);
/// \brief Get the angle in radians between each range
/// \return Resolution of the angle
public: double AngleResolution() const;
/// \brief Get the minimum range
/// \return The minimum range
/// \deprecated See RangeMin()
public: double GetRangeMin() const GAZEBO_DEPRECATED(7.0);
/// \brief Get the minimum range
/// \return The minimum range
public: double RangeMin() const;
/// \brief Get the maximum range
/// \return The maximum range
/// \deprecated See RangeMax()
public: double GetRangeMax() const GAZEBO_DEPRECATED(7.0);
/// \brief Get the maximum range
/// \return The maximum range
public: double RangeMax() const;
/// \brief Get the range resolution
/// \return Resolution of the range
/// \deprecated See RangeResolution()
public: double GetRangeResolution() const GAZEBO_DEPRECATED(7.0);
/// \brief Get the range resolution
/// \return Resolution of the range
public: double RangeResolution() const;
/// \brief Get the ray count
/// \return The number of rays
/// \deprecated See RayCount()
public: int GetRayCount() const GAZEBO_DEPRECATED(7.0);
/// \brief Get the ray count
/// \return The number of rays
public: int RayCount() const;
/// \brief Get the range count
/// \return The number of ranges
/// \deprecated See RangeCount
public: int GetRangeCount() const GAZEBO_DEPRECATED(7.0);
/// \brief Get the range count
/// \return The number of ranges
public: int RangeCount() const;
/// \brief Get the vertical scan line count
/// \return The number of scan lines vertically
/// \deprecated See VerticalRayCount()
public: int GetVerticalRayCount() const GAZEBO_DEPRECATED(7.0);
/// \brief Get the vertical scan line count
/// \return The number of scan lines vertically
public: int VerticalRayCount() const;
/// \brief Get the vertical scan line count
/// \return The number of scan lines vertically
/// \deprecated See VerticalRangeCount();
public: int GetVerticalRangeCount() const GAZEBO_DEPRECATED(7.0);
/// \brief Get the vertical scan line count
/// \return The number of scan lines vertically
public: int VerticalRangeCount() const;
/// \brief Get the vertical scan bottom angle
/// \return The minimum angle of the scan block
public: ignition::math::Angle VerticalAngleMin() const;
/// \brief Get the vertical scan line top angle
/// \return The Maximum angle of the scan block
public: ignition::math::Angle VerticalAngleMax() const;
/// \brief Get the vertical angle in radians between each range
/// \return Resolution of the angle
/// \deprecated See VerticalAngleResolution()
public: double GetVerticalAngleResolution() const GAZEBO_DEPRECATED(7.0);
/// \brief Get the vertical angle in radians between each range
/// \return Resolution of the angle
public: double VerticalAngleResolution() const;
/// \brief Get detected range for a ray.
/// Warning: If you are accessing all the ray data in a loop
/// it's possible that the Ray will update in the middle of
/// your access loop. This means some data will come from one
/// scan, and some from another scan. You can solve this
/// problem by using SetActive(false) <your accessor loop>
/// SetActive(true).
/// \param[in] _index Index of specific ray
/// \return Returns RangeMax for no detection.
/// \deprecated See Range(unsigned int _index)
public: double GetRange(unsigned int _index) GAZEBO_DEPRECATED(7.0);
/// \brief Get detected range for a ray.
/// Warning: If you are accessing all the ray data in a loop
/// it's possible that the Ray will update in the middle of
/// your access loop. This means some data will come from one
/// scan, and some from another scan. You can solve this
/// problem by using SetActive(false) <your accessor loop>
/// SetActive(true).
/// \param[in] _index Index of specific ray
/// \return Returns RangeMax for no detection.
public: double Range(const unsigned int _index) const;
/// \brief Get all the ranges
/// \param _ranges A vector that will contain all the range data
/// \deprecated See Ranges(std::vector<double> &_ranges)
public: void GetRanges(std::vector<double> &_ranges)
GAZEBO_DEPRECATED(7.0);
/// \brief Get all the ranges
/// \param[out] _ranges A vector that will contain all the range data
public: void Ranges(std::vector<double> &_ranges) const;
/// \brief Get detected retro (intensity) value for a ray.
/// Warning: If you are accessing all the ray data in a loop
/// it's possible that the Ray will update in the middle of
/// your access loop. This means some data will come from one
/// scan, and some from another scan. You can solve this
/// problem by using SetActive(false) <your accessor loop>
/// SetActive(true).
/// \param[in] _index Index of specific ray
/// \return Retro (intensity) value for ray
/// \deprecated See Retro(unsigned int _index)
public: double GetRetro(unsigned int _index) GAZEBO_DEPRECATED(7.0);
/// \brief Get detected retro (intensity) value for a ray.
/// Warning: If you are accessing all the ray data in a loop
/// it's possible that the Ray will update in the middle of
/// your access loop. This means some data will come from one
/// scan, and some from another scan. You can solve this
/// problem by using SetActive(false) <your accessor loop>
/// SetActive(true).
/// \param[in] _index Index of specific ray
/// \return Retro (intensity) value for ray
public: double Retro(const unsigned int _index) const;
/// \brief Get detected fiducial value for a ray.
/// Warning: If you are accessing all the ray data in a loop
/// it's possible that the Ray will update in the middle of
/// your access loop. This means some data will come from one
/// scan, and some from another scan. You can solve this
/// problem by using SetActive(false) <your accessor loop>
/// SetActive(true).
/// \param[in] _index Index value of specific ray
/// \return Fiducial value
/// \deprecated See Fiducial(unsigned int _index)
public: int GetFiducial(unsigned int _index) GAZEBO_DEPRECATED(7.0);
/// \brief Get detected fiducial value for a ray.
/// Warning: If you are accessing all the ray data in a loop
/// it's possible that the Ray will update in the middle of
/// your access loop. This means some data will come from one
/// scan, and some from another scan. You can solve this
/// problem by using SetActive(false) <your accessor loop>
/// SetActive(true).
/// \param[in] _index Index value of specific ray
/// \return Fiducial value
public: int Fiducial(const unsigned int _index) const;
/// \brief Returns a pointer to the internal physics::MultiRayShape
/// \return Pointer to ray shape
/// \deprecated See LaserShape()
public: physics::MultiRayShapePtr GetLaserShape()
const GAZEBO_DEPRECATED(7.0);
/// \brief Returns a pointer to the internal physics::MultiRayShape
/// \return Pointer to ray shape
public: physics::MultiRayShapePtr LaserShape() const;
// Documentation inherited
public: virtual bool IsActive() const;
/// \internal
/// \brief Private data pointer.
private: std::unique_ptr<RaySensorPrivate> dataPtr;
};
/// \}
}
}
#endif