pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/util/LogRecord.hh

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/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_UTIL_LOGRECORD_HH_
#define _GAZEBO_UTIL_LOGRECORD_HH_
#include <fstream>
#include <set>
#include <string>
#include "gazebo/msgs/msgs.hh"
#include "gazebo/common/SingletonT.hh"
#include "gazebo/util/system.hh"
#define GZ_LOG_VERSION "1.0"
namespace gazebo
{
namespace util
{
/// \brief Log recording parameters.
/// \sa LogRecord::Start
class LogRecordParams
{
/// \brief The type of encoding (txt, zlib, or bz2).
public: std::string encoding = "zlib";
/// \brief Path in which to store log files.
public: std::string path;
/// \brief Recording period. A value < 0 indicates that every
/// iteration should be recorded.
public: double period = -1;
/// \brief Log filter string
public: std::string filter;
};
// Forward declare private data class
class LogRecordPrivate;
/// addtogroup gazebo_util
/// \{
/// \class LogRecord LogRecord.hh util/util.hh
/// \brief Handles logging of data to disk
///
/// The LogRecord class is a Singleton that manages data logging of any
/// entity within a running simulation. An entity may be a World, Model,
/// or any of their child entities. This class only writes log files,
/// see LogPlay for playback functionality.
///
/// State information for an entity may be logged through the LogRecord::Add
/// function, and stopped through the LogRecord::Remove function. Data may
/// be logged into a single file, or split into many separate files by
/// specifying different filenames for the LogRecord::Add function.
///
/// The LogRecord is updated at the start of each simulation step. This
/// guarantees that all data is stored.
///
/// \sa Logplay, State
class GZ_UTIL_VISIBLE LogRecord : public SingletonT<LogRecord>
{
/// \brief Constructor
private: LogRecord();
/// \brief Destructor
private: virtual ~LogRecord();
/// \brief Initialize logging into a subdirectory.
///
/// Init may only be called once, False will be returned if called
/// multiple times.
/// \param[in] _subdir Directory to record to
/// \return True if successful.
public: bool Init(const std::string &_subdir);
/// \brief Add an object to a log file.
///
/// Add a new object to a log. An object can be any valid named object
/// in simulation, including the world itself. Duplicate additions are
/// ignored. Objects can be added to the same file by
/// specifying the same _filename.
/// \param[in] _name Name of the object to log.
/// \param[in] _filename Filename of the log file.
/// \param[in] _logCallback Function used to log data for the object.
/// Typically an object will have a log function that outputs data to
/// the provided ofstream.
/// \throws Exception
public: void Add(const std::string &_name, const std::string &_filename,
std::function<bool (std::ostringstream &)> _logCallback);
/// \brief Remove an entity from a log
///
/// Removes an entity from the logger. The stops data recording for
/// the entity and all its children. For example, specifying a world
/// will stop all data logging.
/// \param[in] _name Name of the log
/// \return True if the entity existed and was removed. False if the
/// entity was not registered with the logger.
public: bool Remove(const std::string &_name);
/// \brief Stop the logger.
public: void Stop();
/// \brief Tell the recorder that an update should occur.
public: void Notify();
/// \brief Set whether logging should pause. A paused state means the
/// log file is still open, but data is not written to it.
/// \param[in] _paused True to pause data logging.
/// \sa LogRecord::GetPaused
public: void SetPaused(const bool _paused);
/// \brief Get whether logging is paused.
/// \return True if logging is paused.
/// \sa LogRecord::SetPaused
/// \deprecated See Paused() const
public: bool GetPaused() const GAZEBO_DEPRECATED(7.0);
/// \brief Get whether logging is paused.
/// \return True if logging is paused.
/// \sa LogRecord::SetPaused
public: bool Paused() const;
/// \brief Get the log recording period.
/// \return Log recording period in seconds.
public: double Period() const;
/// \brief Set the log recording period.
/// \param[in] _period New log recording period in seconds.
public: void SetPeriod(const double _period);
/// \brief Get the log recording filter string.
/// \return Log recording filter string.
public: std::string Filter() const;
/// \brief Set the log recording filter string.
/// \param[in] _filter New log record filter regex string
public: void SetFilter(const std::string &_filter);
/// \brief Get whether the model meshes and materials are saved when
/// recording.
/// \return True if model meshes and materials are saved when recording.
public: bool RecordResources() const;
/// \brief Set whether to save model meshes and materials when recording.
/// \param[in] _record True to save model resources when recording.
public: void SetRecordResources(const bool _record);
/// \brief Get whether the logger is ready to start, which implies
/// that any previous runs have finished.
// \return True if logger is ready to start.
public: bool IsReadyToStart() const;
/// \brief Get whether logging is running.
/// \return True if logging has been started.
/// \deprecated See Running() const
public: bool GetRunning() const GAZEBO_DEPRECATED(7.0);
/// \brief Get whether logging is running.
/// \return True if logging has been started.
public: bool Running() const;
/// \brief Start the logger.
/// \params[in] _params Log recording parameters.
public: bool Start(const LogRecordParams &_params);
/// \brief Start the logger.
/// \param[in] _encoding The type of encoding (txt, zlib, or bz2).
/// \param[in] _path Path in which to store log files.
public: bool Start(const std::string &_encoding="zlib",
const std::string &_path="");
/// \brief Get the encoding used.
/// \return Either [txt, zlib, or bz2], where txt is plain txt and bz2
/// and zlib are compressed data with Base64 encoding.
/// \deprecated See Encoding() const
public: const std::string &GetEncoding() const GAZEBO_DEPRECATED(7.0);
/// \brief Get the encoding used.
/// \return Either [txt, zlib, or bz2], where txt is plain txt and bz2
/// and zlib are compressed data with Base64 encoding.
public: const std::string &Encoding() const;
/// \brief Get the filename for a log object.
/// \param[in] _name Name of the log object.
/// \return Filename, empty string if not found.
/// \deprecated See Filename(const std::string &) const
public: std::string GetFilename(const std::string &_name = "") const
GAZEBO_DEPRECATED(7.0);
/// \brief Get the filename for a log object.
/// \param[in] _name Name of the log object.
/// \return Filename, empty string if not found.
public: std::string Filename(const std::string &_name = "") const;
/// \brief Get the file size for a log object.
/// \param[in] _name Name of the log object.
/// \return Size in bytes.
/// \deprecated See FileSize(const std::string) const
public: unsigned int GetFileSize(const std::string &_name = "") const
GAZEBO_DEPRECATED(7.0);
/// \brief Get the file size for a log object.
/// \param[in] _name Name of the log object.
/// \return Size in bytes.
public: unsigned int FileSize(const std::string &_name = "") const;
/// \brief Set the base path.
/// \param[in] _path Path to the new logging location.
public: void SetBasePath(const std::string &_path);
/// \brief Get the base path for a log recording.
/// \return Path for log recording.
/// \deprecated See BasePath() const
public: std::string GetBasePath() const GAZEBO_DEPRECATED(7.0);
/// \brief Get the base path for a log recording.
/// \return Path for log recording.
public: std::string BasePath() const;
/// \brief Get the run time in sim time.
/// \return Run sim time.
/// \deprecated See RunTime() const
public: common::Time GetRunTime() const GAZEBO_DEPRECATED(7.0);
/// \brief Get the run time in sim time.
/// \return Run sim time.
public: common::Time RunTime() const;
/// \brief Finialize, and shutdown.
public: void Fini();
/// \brief Return true if an Update has not yet been completed.
/// \return True if an Update has not yet been completed.
/// \deprecated See FirstUpdate()
public: bool GetFirstUpdate() const GAZEBO_DEPRECATED(7.0);
/// \brief Return true if an Update has not yet been completed.
/// \return True if an Update has not yet been completed.
public: bool FirstUpdate() const;
/// \brief Return true if all the models are saved successfully.
/// \return True if all the models are saved successfully.
public: bool SaveModels(const std::set<std::string> &models);
/// \brief Return true if all the files are saved successfully.
/// \return True if all the files are saved successfully, and false if
/// there are errors saving the files.
public: bool SaveFiles(const std::set<std::string> &resources);
/// \brief Write all logs.
/// \param[in] _force True to skip waiting on dataAvailableCondition.
public: void Write(const bool _force = false);
/// \brief Get the size of the buffer.
/// \return Size of the buffer, in bytes.
/// \deprecated See BufferSize() const
public: unsigned int GetBufferSize() const GAZEBO_DEPRECATED(7.0);
/// \brief Get the size of the buffer.
/// \return Size of the buffer, in bytes.
public: unsigned int BufferSize() const;
/// \brief Update the log files
///
/// Captures the current state of all registered entities, and outputs
/// the data to their respective log files.
private: void Update();
/// \brief Function used by the update thread.
private: void RunUpdate();
/// \brief Run the Write loop.
private: void RunWrite();
/// \brief Clear and delete the log buffers.
private: void ClearLogs();
/// \brief Publish log status message.
private: void PublishLogStatus();
/// \brief Called when a log control message is received.
/// \param[in] _data The log control message.
private: void OnLogControl(ConstLogControlPtr &_data);
/// \brief Cleanup log recording. A thread uses this function, you
/// should never call this function directly. Use the Stop() function
/// to trigger a cleanup.
private: void Cleanup();
/// \brief Used to get the simulation pause state.
private: void OnPause(const bool _pause);
/// \brief This is a singleton
private: friend class SingletonT<LogRecord>;
/// \internal
/// \brief Private data pointer.
private: std::unique_ptr<LogRecordPrivate> dataPtr;
};
/// \}
}
}
#endif