pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/util/OpenAL.cc

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2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _WIN32
#include <stdio.h>
#include <unistd.h>
#include <iostream>
#endif
#include <gazebo/gazebo_config.h>
#ifdef HAVE_OPENAL
#ifdef __APPLE__
# include <OpenAL/al.h>
# include <OpenAL/alc.h>
# include <OpenAL/MacOSX_OALExtensions.h>
#else
# include <AL/al.h>
# include <AL/alc.h>
# include <AL/alext.h>
#endif
#endif
#include "gazebo/common/CommonIface.hh"
#include "gazebo/common/Console.hh"
#include "gazebo/common/Exception.hh"
#include "gazebo/common/AudioDecoder.hh"
#include "gazebo/util/OpenALPrivate.hh"
#include "gazebo/util/OpenAL.hh"
using namespace gazebo;
using namespace util;
#ifdef HAVE_OPENAL
/////////////////////////////////////////////////
OpenAL::OpenAL()
: dataPtr(new OpenALPrivate)
{
this->dataPtr->context = NULL;
this->dataPtr->audioDevice = NULL;
}
/////////////////////////////////////////////////
OpenAL::~OpenAL()
{
this->Fini();
}
/////////////////////////////////////////////////
bool OpenAL::Load(sdf::ElementPtr _sdf)
{
std::string deviceName = "default";
if (_sdf && _sdf->HasElement("device"))
deviceName = _sdf->Get<std::string>("device");
// Open the default audio device
if (deviceName == "default")
this->dataPtr->audioDevice = alcOpenDevice(NULL);
else
{
auto deviceList = this->DeviceList();
if (deviceList.empty() || deviceList.find(deviceName) == deviceList.end())
return false;
this->dataPtr->audioDevice = alcOpenDevice(deviceName.c_str());
}
// Make sure that we could open the audio device
if (this->dataPtr->audioDevice == NULL)
{
gzerr << "Unable to open audio device["
<< deviceName << "]\n Audio will be disabled.\n";
return false;
}
// Create the audio context
this->dataPtr->context = alcCreateContext(this->dataPtr->audioDevice, NULL);
if (this->dataPtr->context == NULL)
{
gzerr << "Unable to create OpenAL Context.\nAudio will be disabled.\n";
return false;
}
// Make the context current
alcMakeContextCurrent(this->dataPtr->context);
// Clear error code
alGetError();
alDistanceModel(AL_EXPONENT_DISTANCE);
return true;
}
/////////////////////////////////////////////////
void OpenAL::Fini()
{
if (this->dataPtr->audioDevice)
{
alcCloseDevice(this->dataPtr->audioDevice);
this->dataPtr->audioDevice = NULL;
}
if (this->dataPtr->context)
{
this->dataPtr->context = alcGetCurrentContext();
alcMakeContextCurrent(NULL);
alcDestroyContext(this->dataPtr->context);
this->dataPtr->context = NULL;
}
this->dataPtr->sink.reset();
}
/////////////////////////////////////////////////
OpenALSinkPtr OpenAL::CreateSink(sdf::ElementPtr /*_sdf*/)
{
OpenALSinkPtr result;
if (this->dataPtr->sink == NULL)
{
this->dataPtr->sink.reset(new OpenALSink);
result = this->dataPtr->sink;
}
else
gzerr << "An OpenALSink has already been created."
<< "Only one is allowed.\n";
return result;
}
/////////////////////////////////////////////////
OpenALSourcePtr OpenAL::CreateSource(sdf::ElementPtr _sdf)
{
OpenALSourcePtr source;
// Make sure the audio device has been opened
if (!this->dataPtr->audioDevice)
{
gzerr << "Audio device not open\n";
return source;
}
// Create a source
source.reset(new OpenALSource());
// Load the source
if (!source->Load(_sdf))
{
gzerr << "Unable to load OpenAL source from SDF\n";
source.reset();
}
// Return a pointer to the source
return source;
}
/////////////////////////////////////////////////
std::set<std::string> OpenAL::DeviceList() const
{
std::set<std::string> deviceList;
const ALCchar *devices = alcGetString(NULL, ALC_DEVICE_SPECIFIER);
while (*devices != '\0')
{
std::string str(devices);
deviceList.emplace(str);
devices += str.size() + 1;
}
return deviceList;
}
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// OPENAL LISTENER
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////
OpenALSink::OpenALSink()
{
}
/////////////////////////////////////////////////
OpenALSink::~OpenALSink()
{
}
/////////////////////////////////////////////////
bool OpenALSink::SetPose(const ignition::math::Pose3d &_pose)
{
ALenum error;
// Clear error state
alGetError();
alListener3f(AL_POSITION, _pose.Pos().X(), _pose.Pos().Y(), _pose.Pos().Z());
if ((error = alGetError()) != AL_NO_ERROR)
{
gzerr << " Unable to set pose. Error code[" << error << "]\n";
return false;
}
ignition::math::Matrix3d rot(_pose.Rot());
// The first three values are the direction vector values.
// The second three value are the up vector values.
ALfloat orient[] = {static_cast<ALfloat>(rot(0, 0)),
static_cast<ALfloat>(rot(0, 1)),
static_cast<ALfloat>(rot(0, 2)),
static_cast<ALfloat>(rot(2, 0)),
static_cast<ALfloat>(rot(2, 1)),
static_cast<ALfloat>(rot(2, 2))};
// Clear error state
alGetError();
alListenerfv(AL_ORIENTATION, orient);
if ((error = alGetError()) != AL_NO_ERROR)
{
gzerr << " Unable to set pose. Error code[" << error << "]\n";
return false;
}
return true;
}
/////////////////////////////////////////////////
bool OpenALSink::SetVelocity(const ignition::math::Vector3d &_vel)
{
ALenum error;
// Clear error state
alGetError();
alListener3f(AL_VELOCITY, _vel.X(), _vel.Y(), _vel.Z());
if ((error = alGetError()) != AL_NO_ERROR)
{
gzerr << " Unable to set velocity. Error code[" << error << "]\n";
return false;
}
return true;
}
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// OPENAL SOURCE
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////
OpenALSource::OpenALSource()
: dataPtr(new OpenALSourcePrivate)
{
// Create 1 source
alGenSources(1, &this->dataPtr->alSource);
// Create 1 buffer
alGenBuffers(1, &this->dataPtr->alBuffer);
}
/////////////////////////////////////////////////
OpenALSource::~OpenALSource()
{
alDeleteSources(1, &this->dataPtr->alSource);
alDeleteBuffers(1, &this->dataPtr->alBuffer);
}
/////////////////////////////////////////////////
bool OpenALSource::Load(sdf::ElementPtr _sdf)
{
if (_sdf && _sdf->HasElement("uri"))
this->FillBufferFromFile(_sdf->Get<std::string>("uri"));
else
{
gzerr << "<audio_source> is missing <uri>...</uri> element\n";
return false;
}
bool result = true;
if (_sdf->HasElement("pitch"))
result = result && this->SetPitch(_sdf->Get<double>("pitch"));
if (_sdf->HasElement("gain"))
result = result && this->SetGain(_sdf->Get<double>("gain"));
if (_sdf->HasElement("loop"))
result = result && this->SetLoop(_sdf->Get<bool>("loop"));
if (_sdf->HasElement("contact"))
{
sdf::ElementPtr collisionElem =
_sdf->GetElement("contact")->GetElement("collision");
while (collisionElem)
{
this->dataPtr->collisionNames.push_back(
collisionElem->Get<std::string>());
collisionElem = collisionElem->GetNextElement("collision");
}
result = result && !this->dataPtr->collisionNames.empty();
}
else
this->Play();
return result;
}
/////////////////////////////////////////////////
bool OpenALSource::SetPose(const ignition::math::Pose3d &_pose)
{
ALfloat p[3] = {static_cast<float>(_pose.Pos().X()),
static_cast<float>(_pose.Pos().Y()), static_cast<float>(_pose.Pos().Z())};
ALenum error;
// Clear error state
alGetError();
alSourcefv(this->dataPtr->alSource, AL_POSITION, p);
if ((error = alGetError()) != AL_NO_ERROR)
{
gzerr << " Unable to set position. Error code[" << error << "]\n";
return false;
}
return true;
}
/////////////////////////////////////////////////
bool OpenALSource::SetVelocity(const ignition::math::Vector3d &_vel)
{
ALenum error;
ALfloat v[3] = {static_cast<float>(_vel.X()),
static_cast<float>(_vel.Y()), static_cast<float>(_vel.Z())};
// Clear error state
alGetError();
alSourcefv(this->dataPtr->alSource, AL_VELOCITY, v);
if ((error = alGetError()) != AL_NO_ERROR)
{
gzerr << " Unable to set velocity. Error code[" << error << "]\n";
return false;
}
return true;
}
/////////////////////////////////////////////////
bool OpenALSource::SetPitch(float _pitch)
{
ALenum error;
// clear error state
alGetError();
alSourcef(this->dataPtr->alSource, AL_PITCH, _pitch);
if ((error = alGetError()) != AL_NO_ERROR)
{
gzerr << " Unable to set pitch. Error code[" << error << "]\n";
return false;
}
return true;
}
/////////////////////////////////////////////////
bool OpenALSource::SetGain(float _gain)
{
ALenum error;
// clear error state
alGetError();
alSourcef(this->dataPtr->alSource, AL_GAIN, _gain);
if ((error = alGetError()) != AL_NO_ERROR)
{
gzerr << " Unable to set gain. Error code[" << error << "]\n";
return false;
}
return true;
}
/////////////////////////////////////////////////
bool OpenALSource::SetLoop(bool _state)
{
ALenum error;
// clear error state
alGetError();
// Set looping state
alSourcei(this->dataPtr->alSource, AL_LOOPING, _state);
if ((error = alGetError()) != AL_NO_ERROR)
{
gzerr << " Unable to set loop. Error code[" << error << "]\n";
return false;
}
return true;
}
/////////////////////////////////////////////////
std::vector<std::string> OpenALSource::GetCollisionNames() const
{
return this->CollisionNames();
}
/////////////////////////////////////////////////
std::vector<std::string> OpenALSource::CollisionNames() const
{
return this->dataPtr->collisionNames;
}
/////////////////////////////////////////////////
bool OpenALSource::GetOnContact() const
{
return this->OnContact();
}
/////////////////////////////////////////////////
bool OpenALSource::OnContact() const
{
return !this->dataPtr->collisionNames.empty();
}
/////////////////////////////////////////////////
void OpenALSource::Play()
{
int sourceState;
alGetSourcei(this->dataPtr->alSource, AL_SOURCE_STATE, &sourceState);
// Play the source, if it's not already playing
if (sourceState != AL_PLAYING)
alSourcePlay(this->dataPtr->alSource);
}
/////////////////////////////////////////////////
void OpenALSource::Pause()
{
int sourceState;
alGetSourcei(this->dataPtr->alSource, AL_SOURCE_STATE, &sourceState);
// Pause the source if it playing
if (sourceState == AL_PLAYING)
alSourcePause(this->dataPtr->alSource);
}
/////////////////////////////////////////////////
void OpenALSource::Stop()
{
int sourceState;
alGetSourcei(this->dataPtr->alSource, AL_SOURCE_STATE, &sourceState);
// Stop the source if it is not already stopped
if (sourceState != AL_STOPPED)
alSourceStop(this->dataPtr->alSource);
}
/////////////////////////////////////////////////
void OpenALSource::Rewind()
{
alSourceRewind(this->dataPtr->alSource);
}
/////////////////////////////////////////////////
bool OpenALSource::IsPlaying()
{
int sourceState;
alGetSourcei(this->dataPtr->alSource, AL_SOURCE_STATE, &sourceState);
return sourceState == AL_PLAYING;
}
/////////////////////////////////////////////////
bool OpenALSource::FillBufferFromPCM(uint8_t *_pcmData,
unsigned int _dataCount, int _sampleRate)
{
// First detach the buffer
alSourcei(this->dataPtr->alSource, AL_BUFFER, 0);
// Copy raw buffer into AL buffer
// AL_FORMAT_MONO8, AL_FORMAT_MONO16, AL_FORMAT_STEREO8,
// AL_FORMAT_STEREO16
alBufferData(this->dataPtr->alBuffer, AL_FORMAT_MONO16, _pcmData, _dataCount,
_sampleRate);
// Attach buffer to source
alSourcei(this->dataPtr->alSource, AL_BUFFER, this->dataPtr->alBuffer);
if (alGetError() != AL_NO_ERROR)
{
gzerr << "Unable to copy audio data into openAL buffer.\n";
return false;
}
return true;
}
/////////////////////////////////////////////////
void OpenALSource::FillBufferFromFile(const std::string &_audioFile)
{
std::string fullPathAudioFile = common::find_file(_audioFile);
// Try to open the audio file in the current directory
FILE *testFile = fopen(fullPathAudioFile.c_str(), "r");
// If the audio file couldn't be opened, try the gazebo paths
if (testFile == NULL)
{
gzerr << "Unable to open audio file[" << _audioFile << "]\n";
}
uint8_t *dataBuffer = NULL;
#ifdef HAVE_FFMPEG
unsigned int dataBufferSize;
// Create an audio decoder
common::AudioDecoder audioDecoder;
// Set the audio file to decode
audioDecoder.SetFile(fullPathAudioFile);
audioDecoder.Decode(&dataBuffer, &dataBufferSize);
// Copy raw buffer into AL buffer
// AL_FORMAT_MONO8, AL_FORMAT_MONO16, AL_FORMAT_STEREO8,
// AL_FORMAT_STEREO16
this->FillBufferFromPCM(dataBuffer, dataBufferSize,
audioDecoder.GetSampleRate());
#else
std::cerr << "No FFMPEG audio decoder. Missing FFMPEG libraries.\n";
#endif
if (dataBuffer)
delete [] dataBuffer;
fclose(testFile);
}
/////////////////////////////////////////////////
bool OpenALSource::HasCollisionName(const std::string &_name) const
{
for (std::vector<std::string>::const_iterator iter =
this->dataPtr->collisionNames.begin();
iter != this->dataPtr->collisionNames.end(); ++iter)
{
if (*iter == _name)
return true;
}
return false;
}
#endif