365 lines
10 KiB
C++
365 lines
10 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: Gazebo Driver for Player
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* Author: Nate Koenig
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* Date: 2 March 2006
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*/
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#include <stdlib.h>
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#include <iostream>
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#include "GazeboInterface.hh"
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#include "SimulationInterface.hh"
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#include "Position2dInterface.hh"
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#include "LaserInterface.hh"
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#include "CameraInterface.hh"
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// #include "Graphics3dInterface.hh"
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// #include "FiducialInterface.hh"
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// #include "Position3dInterface.hh"
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// #include "ActarrayInterface.hh"
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// #include "OpaqueInterface.hh"
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// #include "PTZInterface.hh"
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// #include "BumperInterface.hh"
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// #include "GripperInterface.hh"
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// #include "IRInterface.hh"
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// #include "ImuInterface.hh"
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/*
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#include "PowerInterface.hh"
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#include "SonarInterface.hh"
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#include "PtzInterface.hh"
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#include "GripperInterface.hh"
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#include "TruthInterface.hh"
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#include "GpsInterface.hh"
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*/
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#include "GazeboDriver.hh"
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//////////////////////////////////////////////////
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/// A factory creation function, declared outside of the class so that it
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/// can be invoked without any object context (alternatively, you can
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/// declare it static in the class). In this function, we create and return
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/// (as a generic Driver*) a pointer to a new instance of this driver.
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Driver *GazeboDriver_Init(ConfigFile *_cf, int _section)
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{
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// Create and return a new instance of this driver
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return (static_cast<Driver*>(new GazeboDriver(_cf, _section)));
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}
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//////////////////////////////////////////////////
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/// A driver registration function, again declared outside of the class so
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/// that it can be invoked without object context. In this function, we add
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/// the driver into the given driver table, indicating which interface the
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/// driver can support and how to create a driver instance.
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void GazeboDriver_Register(DriverTable *_table)
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{
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// TODO: Fix the PACKAGE_VERSION
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// printf("\n ** Gazebo plugin v%s **", PACKAGE_VERSION);
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_table->AddDriver(const_cast<char*>("gazebo"), GazeboDriver_Init);
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}
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//////////////////////////////////////////////////
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// need the extern to avoid C++ name-mangling
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extern "C"
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{
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GAZEBO_VISIBLE
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int player_driver_init(DriverTable *_table)
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{
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GazeboDriver_Register(_table);
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return(0);
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}
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}
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//////////////////////////////////////////////////
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// Retrieve options from the configuration file and do any
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// pre-Setup() setup.
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GazeboDriver::GazeboDriver(ConfigFile *_cf, int _section)
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: Driver(_cf, _section, false, 4096)
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{
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printf("GazeboDriver::GazeboDriver\n");
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this->deviceMaxCount = 0;
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if (this->LoadDevices(_cf, _section) < 0)
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{
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std::cout << "Error: Loading devices\n";
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}
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}
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//////////////////////////////////////////////////
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GazeboDriver::~GazeboDriver()
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{
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}
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// Set up the device. Return 0 if things go well, and -1 otherwise.
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int GazeboDriver::Setup()
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{
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return(0);
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}
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// Shutdown the device
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int GazeboDriver::Shutdown()
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{
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return(0);
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}
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//////////////////////////////////////////////////
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// Process all messages for this driver.
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int GazeboDriver::ProcessMessage(QueuePointer &_respQueue,
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player_msghdr *_hdr,
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void *_data)
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{
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// find the right interface to handle this config
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GazeboInterface *in = this->LookupDevice(_hdr->addr);
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if (in)
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{
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return(in->ProcessMessage(_respQueue, _hdr, _data));
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}
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else
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{
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printf("can't find interface for device %d.%d.%d",
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this->device_addr.robot,
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this->device_addr.interf,
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this->device_addr.index);
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return(-1);
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}
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}
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//////////////////////////////////////////////////
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// Subscribe an device to this driver
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int GazeboDriver::Subscribe(player_devaddr_t addr)
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{
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GazeboInterface *device = this->LookupDevice(addr);
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if (device)
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{
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device->Subscribe();
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return Driver::Subscribe(addr);
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}
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puts("failed to find a device.");
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return 1;
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}
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//////////////////////////////////////////////////
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// Remove a device from this driver
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int GazeboDriver::Unsubscribe(player_devaddr_t addr)
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{
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GazeboInterface *device = this->LookupDevice(addr);
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if (device)
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{
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device->Unsubscribe();
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return Driver::Unsubscribe(addr);
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}
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return 1;
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}
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//////////////////////////////////////////////////
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// Main function for device thread
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void GazeboDriver::Update()
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{
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Driver::ProcessMessages();
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for (auto device: this->devices)
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{
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device->Update();
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}
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return;
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}
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//////////////////////////////////////////////////
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// Helper function to load all devices on startup
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int GazeboDriver::LoadDevices(ConfigFile *_cf, int _section)
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{
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// Get the device count
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this->deviceMaxCount = _cf->GetTupleCount(_section, "provides");
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if (!player_quiet_startup)
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{
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printf(" Gazebo Plugin driver creating %d %s\n",
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this->deviceMaxCount,
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this->deviceMaxCount == 1 ? "device" : "devices");
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}
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// Load all the devices
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for (int d = 0; d < this->deviceMaxCount; d++)
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{
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player_devaddr_t playerAddr;
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// Read in the Device address
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if (_cf->ReadDeviceAddr(&playerAddr, _section,
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"provides", 0, d, NULL) != 0)
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{
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this->SetError(-1);
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return -1;
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}
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if (!player_quiet_startup)
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{
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printf(" %d.%d.%d is ",
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playerAddr.robot, playerAddr.interf, playerAddr.index);
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fflush(stdout);
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}
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GazeboInterface *ifsrc = NULL;
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switch (playerAddr.interf)
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{
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case PLAYER_SIMULATION_CODE:
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if (!player_quiet_startup) printf(" a simulation interface.\n");
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ifsrc = new SimulationInterface(playerAddr, this, _cf, _section);
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break;
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case PLAYER_POSITION2D_CODE:
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if (!player_quiet_startup) printf(" a position2d interface.\n");
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ifsrc = new Position2dInterface(playerAddr, this, _cf, _section);
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break;
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case PLAYER_LASER_CODE:
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if (!player_quiet_startup) printf(" a laser interface.\n");
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ifsrc = new LaserInterface(playerAddr, this, _cf, _section);
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break;
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case PLAYER_CAMERA_CODE:
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if (!player_quiet_startup) printf(" a camera interface.\n");
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ifsrc = new CameraInterface(playerAddr, this, _cf, _section);
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break;
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/*case PLAYER_GRAPHICS3D_CODE:
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if (!player_quiet_startup) printf(" a graphics3d interface.\n");
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ifsrc = new Graphics3dInterface(playerAddr, this, _cf, _section);
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break;
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case PLAYER_FIDUCIAL_CODE:
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if (!player_quiet_startup) printf(" a fiducial interface.\n");
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ifsrc = new FiducialInterface(playerAddr, this, _cf, _section);
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break;
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case PLAYER_POSITION3D_CODE:
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if (!player_quiet_startup) printf(" a position3d interface.\n");
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ifsrc = new Position3dInterface(playerAddr, this, _cf, _section);
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break;
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case PLAYER_ACTARRAY_CODE:
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if (!player_quiet_startup) printf(" an actarray interface.\n");
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ifsrc = new ActarrayInterface(playerAddr, this, _cf, _section);
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break;
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case PLAYER_OPAQUE_CODE:
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if (!player_quiet_startup) printf(" an opaque interface.\n");
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ifsrc = new OpaqueInterface(playerAddr, this, _cf, _section);
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break;
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case PLAYER_PTZ_CODE:
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if (!player_quiet_startup) printf(" a ptz interface.\n");
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ifsrc = new PTZInterface(playerAddr, this, _cf, _section);
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break;
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case PLAYER_GRIPPER_CODE:
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if (!player_quiet_startup) printf(" a gripper interface.\n");
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ifsrc = new GripperInterface(playerAddr, this, _cf, _section);
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break;
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case PLAYER_BUMPER_CODE:
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if (!player_quiet_startup) printf(" a bumper interface.\n");
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ifsrc = new BumperInterface(playerAddr, this, _cf, _section);
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break;
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case PLAYER_IR_CODE:
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if (!player_quiet_startup) printf(" an ir interface.\n");
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ifsrc = new IRInterface(playerAddr, this, _cf, _section);
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break;
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case PLAYER_IMU_CODE:
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if (!player_quiet_startup) printf(" an imu interface.\n");
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ifsrc = new ImuInterface(playerAddr, this, _cf, _section);
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break;
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*/
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/* case PLAYER_POWER_CODE:
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if (!player_quiet_startup) printf(" a power interface.\n");
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ifsrc = new PowerInterface(playerAddr, this, _cf, _section);
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break;
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case PLAYER_SONAR_CODE:
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if (!player_quiet_startup) printf(" a sonar interface.\n");
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ifsrc = new SonarInterface(playerAddr, this, cf, _section);
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break;
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case PLAYER_GPS_CODE:
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if (!player_quiet_startup) printf(" a gps interface.\n");
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ifsrc = new GpsInterface(playerAddr, this, cf, _section);
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break;
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*/
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default:
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printf("error: Gazebo driver doesn't support interface type %d\n",
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playerAddr.interf);
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this->SetError(-1);
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return -1;
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}
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if (ifsrc)
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{
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// attempt to add this interface and we're done
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if (this->AddInterface(ifsrc->device_addr))
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{
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printf("Gazebo driver error: AddInterface() failed\n");
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this->SetError(-2);
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return -1;
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}
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// store the Interaface in our device list
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this->devices.push_back(ifsrc);
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}
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else
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{
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printf("No Gazebo source found for interface %d:%d:%d",
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playerAddr.robot,
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playerAddr.interf,
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playerAddr.index);
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this->SetError(-3);
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return -1;
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}
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}
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return 0;
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}
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//////////////////////////////////////////////////
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// Find a device according to a player_devaddr
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GazeboInterface *GazeboDriver::LookupDevice(player_devaddr_t _addr)
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{
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for (auto iface: this->devices)
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{
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if (iface->device_addr.robot == _addr.robot &&
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iface->device_addr.interf == _addr.interf &&
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iface->device_addr.index == _addr.index)
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return iface;
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}
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return NULL;
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}
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