162 lines
4.4 KiB
C++
162 lines
4.4 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: Position Interface for Player
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* Author: Nate Koenig
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* Date: 30 Jan 2007
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*/
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/**
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@addtogroup player
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@par Graphics3d Interface
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- PLAYER_GRAPHICS3D_CMD_CLEAR
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- PLAYER_GRAPHICS3D_CMD_DRAW
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*/
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#include <iostream>
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#include <boost/thread/recursive_mutex.hpp>
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#include "GazeboDriver.hh"
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#include "Graphics3dInterface.hh"
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using namespace libgazebo;
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boost::recursive_mutex *Graphics3dInterface::mutex = NULL;
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///////////////////////////////////////////////////////////////////////////////
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// Constructor
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Graphics3dInterface::Graphics3dInterface(player_devaddr_t addr,
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GazeboDriver *driver, ConfigFile *cf, int section)
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: GazeboInterface(addr, driver, cf, section), gz_id(NULL), iface(NULL)
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{
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/*
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// Get the ID of the interface
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this->gz_id = (char*) calloc(1024, sizeof(char));
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strcat(this->gz_id, GazeboClient::prefixId);
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strcat(this->gz_id, cf->ReadString(section, "gz_id", ""));
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// Allocate a Graphics3d Interface
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this->iface = new Graphics3dIface();
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if (this->mutex == NULL)
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this->mutex = new boost::recursive_mutex();
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*/
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}
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///////////////////////////////////////////////////////////////////////////////
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// Destructor
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Graphics3dInterface::~Graphics3dInterface()
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{
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/*
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// Release this interface
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delete this->iface;
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*/
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}
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///////////////////////////////////////////////////////////////////////////////
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// Handle all messages. This is called from GazeboDriver
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int Graphics3dInterface::ProcessMessage(QueuePointer &/*respQueue*/,
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player_msghdr_t *hdr, void *data)
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{
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int result = -1;
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/*
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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this->iface->Lock(1);
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// COMMAND CLEAR:
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if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_CMD,
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PLAYER_GRAPHICS3D_CMD_CLEAR, this->device_addr))
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{
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// player_graphics3d_cmd_draw_t *cmd;
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// cmd = (player_graphics3d_cmd_draw_t*) data;
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this->iface->data->point_count = 0;
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result = 0;
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}
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// COMMAND DRAW:
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else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_CMD,
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PLAYER_GRAPHICS3D_CMD_DRAW, this->device_addr))
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{
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player_graphics3d_cmd_draw_t *cmd;
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cmd = (player_graphics3d_cmd_draw_t*) data;
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this->iface->data->point_count = cmd->points_count;
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this->iface->data->color.r = cmd->color.red/255.0;
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this->iface->data->color.g = cmd->color.green/255.0;
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this->iface->data->color.b = cmd->color.blue/255.0;
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this->iface->data->color.a = cmd->color.alpha/255.0;
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for (unsigned int i = 0; i<this->iface->data->point_count; i++)
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{
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this->iface->data->points[i].x = cmd->points[i].px;
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this->iface->data->points[i].y = cmd->points[i].py;
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this->iface->data->points[i].z = cmd->points[i].pz;
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}
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result = 0;
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}
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this->iface->Unlock();
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*/
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return result;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Update this interface, publish new info. This is
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// called from GazeboDriver::Update
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void Graphics3dInterface::Update()
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{
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}
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///////////////////////////////////////////////////////////////////////////////
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// Open a SHM interface when a subscription is received. This is called from
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// GazeboDriver::Subscribe
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void Graphics3dInterface::Subscribe()
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{
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/*
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// Open the interface
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try
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{
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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this->iface->Open(GazeboClient::client, this->gz_id);
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}
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catch (std::string &e)
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{
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// std::ostringstream stream;
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std::cout << "Error Subscribing to Gazebo Graphics3d Interface\n"
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<< e << "\n";
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// gzthrow(stream.str());
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exit(0);
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}
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*/
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}
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///////////////////////////////////////////////////////////////////////////////
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// Close a SHM interface. This is called from GazeboDriver::Unsubscribe
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void Graphics3dInterface::Unsubscribe()
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{
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/*
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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this->iface->Close();
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*/
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}
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