172 lines
5.7 KiB
C++
172 lines
5.7 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <boost/algorithm/string.hpp>
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#include <gazebo/physics/Base.hh>
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#include "PressurePlugin.hh"
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using namespace gazebo;
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GZ_REGISTER_SENSOR_PLUGIN(PressurePlugin)
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/////////////////////////////////////////////////
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PressurePlugin::PressurePlugin() : SensorPlugin()
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{
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}
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/////////////////////////////////////////////////
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PressurePlugin::~PressurePlugin()
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{
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}
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/////////////////////////////////////////////////
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void PressurePlugin::Load(sensors::SensorPtr _sensor, sdf::ElementPtr /*_sdf*/)
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{
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// Get the parent sensor.
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this->parentSensor =
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std::dynamic_pointer_cast<sensors::ContactSensor>(_sensor);
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// Make sure the parent sensor is valid.
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if (!this->parentSensor)
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{
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gzerr << "PressurePlugin requires a ContactSensor.\n";
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return;
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}
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// Connect to the sensor update event.
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this->updateConnection = this->parentSensor->ConnectUpdated(
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std::bind(&PressurePlugin::OnUpdate, this));
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// Make sure the parent sensor is active.
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this->parentSensor->SetActive(true);
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// Get world name.
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this->worldName = this->parentSensor->WorldName();
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// Get name of parent sensor.
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this->parentSensorName = this->parentSensor->Name();
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// Get collision names of parent sensor and physics pointers.
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physics::WorldPtr world = physics::get_world(this->worldName);
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unsigned int collisionCount = this->parentSensor->GetCollisionCount();
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for (unsigned int i = 0; i < collisionCount; ++i)
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{
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std::string collisionScopedName = this->parentSensor->GetCollisionName(i);
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// Strip off ::collision_name to get link name
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std::string linkName = collisionScopedName.substr(0,
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collisionScopedName.rfind("::"));
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// Get unscoped name of collision
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std::string collisionName =
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collisionScopedName.substr(collisionScopedName.rfind("::") + 2);
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// Get physics pointers
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physics::EntityPtr entity = world->GetEntity(linkName);
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if (entity && entity->HasType(physics::Base::LINK))
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{
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physics::LinkPtr link =
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boost::dynamic_pointer_cast<physics::Link>(entity);
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if (link)
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{
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physics::CollisionPtr collision = link->GetCollision(collisionName);
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if (collision)
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{
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physics::ShapePtr shape = collision->GetShape();
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if (shape->HasType(physics::Base::BOX_SHAPE))
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{
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physics::BoxShapePtr box =
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boost::dynamic_pointer_cast<physics::BoxShape>(shape);
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if (box)
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{
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math::Vector3 size = box->GetSize();
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std::vector<double> sizeVector;
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sizeVector.push_back(size.x);
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sizeVector.push_back(size.y);
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sizeVector.push_back(size.z);
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std::sort(sizeVector.begin(), sizeVector.end());
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double area = sizeVector[1] * sizeVector[2];
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if (area > 0.0)
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this->collisionNamesToArea[collisionScopedName] = area;
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}
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}
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}
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}
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}
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}
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}
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/////////////////////////////////////////////////
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void PressurePlugin::Init()
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{
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this->node.reset(new transport::Node());
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this->node->Init(this->worldName);
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if (!this->parentSensorName.empty())
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{
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// Create publisher for tactile messages
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std::string topicName = "~/" + this->parentSensorName + "/tactile";
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boost::replace_all(topicName, "::", "/");
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this->tactilePub = this->node->Advertise<msgs::Tactile>(topicName);
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}
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}
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/////////////////////////////////////////////////
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void PressurePlugin::OnUpdate()
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{
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msgs::Tactile tactileMsg;
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// For each collision attached to this sensor
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boost::unordered_map<std::string, double>::iterator iter;
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for (iter = this->collisionNamesToArea.begin();
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iter != this->collisionNamesToArea.end(); ++iter)
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{
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double normalForceSum = 0, normalForce;
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// Get the contacts sorted by collision element.
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std::map<std::string, gazebo::physics::Contact> contacts;
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std::map<std::string, gazebo::physics::Contact>::iterator iter2;
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contacts = this->parentSensor->Contacts(iter->first);
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for (iter2 = contacts.begin(); iter2 != contacts.end(); ++iter2)
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{
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for (int i = 0; i < iter2->second.count; ++i)
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{
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// TODO: determine whether body1Force or body2Force should be used.
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normalForce = iter2->second.normals[i].x *
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iter2->second.wrench[i].body1Force.x +
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iter2->second.normals[i].y *
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iter2->second.wrench[i].body1Force.y +
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iter2->second.normals[i].z *
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iter2->second.wrench[i].body1Force.z;
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normalForceSum += normalForce;
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}
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}
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if (normalForceSum > 0)
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{
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tactileMsg.add_collision_name(iter->first);
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tactileMsg.add_collision_id(0);
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tactileMsg.add_pressure(normalForceSum / iter->second);
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}
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}
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msgs::Contacts contacts = this->parentSensor->Contacts();
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int nc = contacts.contact_size();
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if (nc > 0)
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{
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common::Time currentContactTime;
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currentContactTime = msgs::Convert(contacts.contact(nc-1).time());
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msgs::Set(tactileMsg.mutable_time(), currentContactTime);
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if (this->tactilePub && tactileMsg.pressure_size() > 0)
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this->tactilePub->Publish(tactileMsg);
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}
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}
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