397 lines
12 KiB
C++
397 lines
12 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <sstream>
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#include <gazebo/math/Rand.hh>
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#include <gazebo/physics/World.hh>
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#include "RubblePlugin.hh"
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using namespace gazebo;
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GZ_REGISTER_WORLD_PLUGIN(RubblePlugin)
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/////////////////////////////////////////////////
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RubblePlugin::RubblePlugin()
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{
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}
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/////////////////////////////////////////////////
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void RubblePlugin::Load(physics::WorldPtr _world, sdf::ElementPtr _sdf)
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{
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this->world = _world;
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math::Vector3 bottomRight = _sdf->Get<math::Vector3>("bottom_right");
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math::Vector3 topLeft = _sdf->Get<math::Vector3>("top_left");
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math::Vector3 minSize = _sdf->Get<math::Vector3>("min_size");
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math::Vector3 maxSize = _sdf->Get<math::Vector3>("max_size");
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double minMass = _sdf->Get<double>("min_mass");
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double maxMass = _sdf->Get<double>("max_mass");
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unsigned int count = _sdf->Get<unsigned int>("count");
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for (unsigned int i = 0; i < count; ++i)
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{
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int rubbleType = math::Rand::GetIntUniform(0, 1);
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double mass = math::Rand::GetDblUniform(minMass, maxMass);
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Obj obj;
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obj.pose.pos.x = math::Rand::GetDblUniform(bottomRight.x, topLeft.x);
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obj.pose.pos.y = math::Rand::GetDblUniform(bottomRight.y, topLeft.y);
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obj.pose.pos.z = math::Rand::GetDblUniform(bottomRight.z, topLeft.z);
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obj.pose.rot.SetFromEuler(math::Vector3(
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math::Rand::GetDblUniform(0.0, 3.1415),
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math::Rand::GetDblUniform(-0.1, 0.1),
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math::Rand::GetDblUniform(0.0, 3.1415)));
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obj.type = rubbleType;
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// Make a 2x4
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if (rubbleType == 0)
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{
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// between 2 and 8 feet.
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obj.size.x = math::Rand::GetDblUniform(0.6096, 2.4384);
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// 4 inches
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obj.size.y = 0.1016;
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// 2 inches
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obj.size.z = 0.0508;
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}
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// Make a cinder block
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else if (rubbleType == 1)
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{
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// Standard US cinder block size
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obj.size.x = 0.2032;
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obj.size.y = 0.2032;
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obj.size.z = 0.4064;
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}
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// Make a cylinder
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else
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{
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obj.size.x = math::Rand::GetDblUniform(minSize.x, maxSize.x);
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obj.size.z = math::Rand::GetDblUniform(minSize.z, maxSize.z);
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obj.size.y = obj.size.x;
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}
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// Make sure the bottom of the rubble piece is above the bottomRight.z
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// This will prevent ground penetration.
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if (obj.pose.pos.z - obj.size.z * 0.5 < bottomRight.z)
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obj.pose.pos.z = bottomRight.z + obj.size.z * 0.5;
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std::ostringstream name;
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name << "rubble_" << i;
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if (rubbleType == 0)
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this->MakeBox(name.str(), obj.pose, obj.size, mass);
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else if (rubbleType == 1)
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this->MakeCinderBlock(name.str(), obj.pose, obj.size, mass);
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/*else
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this->MakeCylinder(name.str(), obj.pos, obj.size, mass);
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*/
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// Disable compound objects for now.
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// bool merged = false;
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/* std::vector<CompoundObj> objects;
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std::vector<CompoundObj>::iterator iter;
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for (iter = objects.begin(); iter != objects.end(); ++iter)
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{
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bool x = fabs(obj.pos.x - (*iter).pos.x) <=
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(*iter).size.x * 0.5 + obj.size.x * 0.5;
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bool y = fabs(obj.pos.y - (*iter).pos.y) <=
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(*iter).size.y * 0.5 + obj.size.y * 0.5;
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bool z = fabs(obj.pos.z - (*iter).pos.z) <=
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(*iter).size.z * 0.5 + obj.size.z * 0.5;
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if (x && y && z)
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{
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(*iter).objects.push_back(obj);
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std::vector<Obj>::iterator objIter;
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(*iter).pos.Set(0, 0, 0);
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math::Vector3 min, max;
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min.x = min.y = min.z = std::numeric_limits<double>::max();
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max.x = max.y = max.z = std::numeric_limits<double>::min();
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for (objIter = (*iter).objects.begin();
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objIter != (*iter).objects.end(); ++objIter)
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{
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(*iter).pos += (*objIter).pos;
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min.x = std::min(min.x, (*objIter).pos.x - (*objIter).size.x * 0.5);
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min.y = std::min(min.y, (*objIter).pos.y - (*objIter).size.y * 0.5);
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min.z = std::min(min.z, (*objIter).pos.z - (*objIter).size.z * 0.5);
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max.x = std::max(max.x, (*objIter).pos.x + (*objIter).size.x * 0.5);
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max.y = std::max(max.y, (*objIter).pos.y + (*objIter).size.y * 0.5);
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max.z = std::max(max.z, (*objIter).pos.z + (*objIter).size.z * 0.5);
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}
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// Recalculate the middle position of the compound object
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(*iter).pos /= (*iter).objects.size();
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// Recalculate the total size of the compound object
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(*iter).size.Set(max.x - min.x, max.y - min.y, max.z - min.z);
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merged = true;
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break;
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}
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}
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if (!merged)
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{
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RubblePlugin::CompoundObj co;
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co.pos = obj.pos;
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co.size = obj.size;
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co.objects.push_back(obj);
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objects.push_back(co);
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}*/
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}
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// Disable compound objects for now.
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/*
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int i =0;
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for (iter = objects.begin(); iter != objects.end(); ++iter, ++i)
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{
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std::ostringstream name;
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name << "rubble_" << i;
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this->MakeCompound(name.str(), *iter);
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}*/
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}
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/////////////////////////////////////////////////
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void RubblePlugin::Init()
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{
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}
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/////////////////////////////////////////////////
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void RubblePlugin::MakeCinderBlock(const std::string &_name, math::Pose &_pose,
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math::Vector3 &_size, double _mass)
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{
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std::ostringstream newModelStr;
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float sx = _size.x;
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float sy = _size.y;
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float sz = _size.z;
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newModelStr << "<sdf version='" << SDF_VERSION << "'>"
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"<model name='" << _name << "'>"
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"<pose>" << _pose << "</pose>"
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"<link name='link'>"
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"<velocity_decay>"
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"<linear>0.01</linear>"
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"<angular>0.01</angular>"
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"</velocity_decay>"
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"<inertial><mass>" << _mass << "</mass>"
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"<inertia>"
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"<ixx>" << (1.0/12.0) * _mass * (sy*sy + sz*sz) << "</ixx>"
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"<iyy>" << (1.0/12.0) * _mass * (sz*sz + sx*sx) << "</iyy>"
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"<izz>" << (1.0/12.0) * _mass * (sx*sx + sy*sy) << "</izz>"
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"<ixy>" << 0.0 << "</ixy>"
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"<ixz>" << 0.0 << "</ixz>"
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"<iyz>" << 0.0 << "</iyz>"
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"</inertia>"
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"</inertial>"
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"<collision name='collision'>"
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"<geometry>"
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"<box><size>" << _size << "</size></box>"
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"</geometry>"
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"</collision>"
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"<visual name='visual'>"
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"<geometry>"
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"<box><size>" << _size << "</size></box>"
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"</geometry>"
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"</visual>"
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"</link>"
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"</model>"
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"</sdf>";
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this->world->InsertModelString(newModelStr.str());
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}
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/////////////////////////////////////////////////
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void RubblePlugin::MakeBox(const std::string &_name, math::Pose &_pose,
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math::Vector3 &_size, double _mass)
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{
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std::ostringstream newModelStr;
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float sx = _size.x;
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float sy = _size.y;
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float sz = _size.z;
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newModelStr << "<sdf version='" << SDF_VERSION << "'>"
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"<model name='" << _name << "'>"
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"<allow_auto_disable>true</allow_auto_disable>"
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"<pose>" << _pose << "</pose>"
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"<link name='link'>"
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"<velocity_decay>"
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"<linear>0.01</linear>"
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"<angular>0.01</angular>"
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"</velocity_decay>"
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"<inertial><mass>" << _mass << "</mass>"
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"<inertia>"
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"<ixx>" << (1.0/12.0) * _mass * (sy*sy + sz*sz) << "</ixx>"
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"<iyy>" << (1.0/12.0) * _mass * (sz*sz + sx*sx) << "</iyy>"
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"<izz>" << (1.0/12.0) * _mass * (sx*sx + sy*sy) << "</izz>"
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"<ixy>" << 0.0 << "</ixy>"
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"<ixz>" << 0.0 << "</ixz>"
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"<iyz>" << 0.0 << "</iyz>"
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"</inertia>"
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"</inertial>"
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"<collision name='collision'>"
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"<geometry>"
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"<box><size>" << _size << "</size></box>"
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"</geometry>"
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"</collision>"
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"<visual name='visual'>"
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"<geometry>"
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"<box><size>" << _size << "</size></box>"
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"</geometry>"
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"</visual>"
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"</link>"
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"</model>"
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"</sdf>";
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this->world->InsertModelString(newModelStr.str());
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}
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/////////////////////////////////////////////////
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/*void RubblePlugin::MakeCylinder(const std::string &_name, math::Vector3 &_pos,
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math::Vector3 &_size, double _mass)
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{
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std::ostringstream newModelStr;
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float r = _size.x * 0.5;
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float h = _size.z;
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newModelStr << "<sdf version='" << SDF_VERSION << "'>"
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"<model name='" << _name << "'>"
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"<pose>" << _pos << " 0 0 0</pose>"
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"<link name='link'>"
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"<velocity_decay>"
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"<linear>0.01</linear>"
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"<angular>0.01</angular>"
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"</velocity_decay>"
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"<inertial><mass>" << _mass << "</mass>"
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"<inertia>"
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"<ixx>" << (1.0/12.0) * _mass * (3*r*r + h*h) << "</ixx>"
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"<iyy>" << (1.0/12.0) * _mass * (3*r*r + h*h) << "</iyy>"
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"<izz>" << (1.0/2.0) * _mass * r * r << "</izz>"
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"<ixy>" << 0.0 << "</ixy>"
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"<ixz>" << 0.0 << "</ixz>"
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"<iyz>" << 0.0 << "</iyz>"
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"</inertia>"
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"</inertial>"
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"<collision name ='collision'>"
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"<geometry>"
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"<cylinder><radius>" << r << "</radius>"
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"<length>" << h << "</length></cylinder>"
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"</geometry>"
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"</collision>"
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"<visual name='visual'>"
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"<geometry>"
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"<cylinder><radius>" << r << "</radius>"
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"<length>" << h << "</length></cylinder>"
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"</geometry>"
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"</visual>"
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"</link>"
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"</model>"
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"</sdf>";
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this->world->InsertModelString(newModelStr.str());
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}*/
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/////////////////////////////////////////////////
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/*void RubblePlugin::MakeCompound(const std::string &_name, CompoundObj &_obj)
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{
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std::ostringstream newModelStr, geomStr, inertiaStr;
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newModelStr << "<sdf version ='1.3'>"
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<< "<model name='" << _name << "'>"
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<< " <pose>" << _obj.pos << " 0 0 0</pose>"
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<< " <link name='link'>";
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float mass = 0.1;
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inertiaStr << "<inertial><mass>" << mass << "</mass><inertial>";
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int i = 0;
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for (std::vector<Obj>::iterator iter = _obj.objects.begin();
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iter != _obj.objects.end(); ++iter, ++i)
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{
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if ((*iter).type == 0)
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{
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float h = (*iter).size.z;
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float w = (*iter).size.y;
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float d = (*iter).size.x;
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inertiaStr << "<ixx>" << (1.0/12.0) * mass * (h*h + d*d) << "</ixx>"
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<< "<iyy>" << (1.0/12.0) * mass * (w*w + d*d) << "</iyy>"
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<< "<izz>" << (1.0/12.0) * mass * (w*w + h*h) << "</izz>";
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geomStr << "<box><size>" << (*iter).size << "</size></box>";
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}
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else if ((*iter).type == 1)
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{
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float radius = (*iter).size.x * 0.5;
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inertiaStr << "<ixx>" << (2.0/5.0)* mass * radius << "</ixx>"
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<< "<iyy>" << (2.0/5.0)* mass * radius << "</iyy>"
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<< "<izz>" << (2.0/5.0)* mass * radius << "</izz>";
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geomStr << "<sphere><radius>" << radius << "</radius></sphere>";
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}
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else
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{
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float r = (*iter).size.x * 0.5;
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float h = (*iter).size.z;
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inertiaStr << "<ixx>" << (1.0/12.0) * mass * (3*r*r + h*h) << "</ixx>"
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<< "<iyy>" << (1.0/12.0) * mass * (3*r*r + h*h) << "</iyy>"
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<< "<izz>" << (1.0/12.0) * mass * r * r << "</izz>";
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geomStr << "<cylinder><radius>" << r << "</radius>"
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<< "<length>" << h << "</length></cylinder>";
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}
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inertiaStr << "<ixy>" << 0.0 << "</ixy>"
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<< "<ixz>" << 0.0 << "</ixz>"
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<< "<iyz>" << 0.0 << "</iyz>"
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<< "</inertial>";
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newModelStr << inertiaStr.str();
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newModelStr << " <collision name ='collision_" << i << "'>"
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<< " <pose>" << (*iter).pose << "</pose>"
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<< " <geometry>"
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<< " " << geomStr.str()
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<< " </geometry>"
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<< " </collision>"
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<< " <visual name ='visual_" << i << "'>"
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<< " <pose>" << (*iter).pose << "</pose>"
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<< " <geometry>"
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<< " " << geomStr.str()
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<< " </geometry>"
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<< " </visual>";
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}
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newModelStr << " </link>"
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<< "</model>"
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<< "</sdf>";
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this->world->InsertModelString(newModelStr.str());
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}*/
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