pxmlw6n2f/Gazebo_Distributed_TCP/plugins/RubblePlugin.cc

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2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <sstream>
#include <gazebo/math/Rand.hh>
#include <gazebo/physics/World.hh>
#include "RubblePlugin.hh"
using namespace gazebo;
GZ_REGISTER_WORLD_PLUGIN(RubblePlugin)
/////////////////////////////////////////////////
RubblePlugin::RubblePlugin()
{
}
/////////////////////////////////////////////////
void RubblePlugin::Load(physics::WorldPtr _world, sdf::ElementPtr _sdf)
{
this->world = _world;
math::Vector3 bottomRight = _sdf->Get<math::Vector3>("bottom_right");
math::Vector3 topLeft = _sdf->Get<math::Vector3>("top_left");
math::Vector3 minSize = _sdf->Get<math::Vector3>("min_size");
math::Vector3 maxSize = _sdf->Get<math::Vector3>("max_size");
double minMass = _sdf->Get<double>("min_mass");
double maxMass = _sdf->Get<double>("max_mass");
unsigned int count = _sdf->Get<unsigned int>("count");
for (unsigned int i = 0; i < count; ++i)
{
int rubbleType = math::Rand::GetIntUniform(0, 1);
double mass = math::Rand::GetDblUniform(minMass, maxMass);
Obj obj;
obj.pose.pos.x = math::Rand::GetDblUniform(bottomRight.x, topLeft.x);
obj.pose.pos.y = math::Rand::GetDblUniform(bottomRight.y, topLeft.y);
obj.pose.pos.z = math::Rand::GetDblUniform(bottomRight.z, topLeft.z);
obj.pose.rot.SetFromEuler(math::Vector3(
math::Rand::GetDblUniform(0.0, 3.1415),
math::Rand::GetDblUniform(-0.1, 0.1),
math::Rand::GetDblUniform(0.0, 3.1415)));
obj.type = rubbleType;
// Make a 2x4
if (rubbleType == 0)
{
// between 2 and 8 feet.
obj.size.x = math::Rand::GetDblUniform(0.6096, 2.4384);
// 4 inches
obj.size.y = 0.1016;
// 2 inches
obj.size.z = 0.0508;
}
// Make a cinder block
else if (rubbleType == 1)
{
// Standard US cinder block size
obj.size.x = 0.2032;
obj.size.y = 0.2032;
obj.size.z = 0.4064;
}
// Make a cylinder
else
{
obj.size.x = math::Rand::GetDblUniform(minSize.x, maxSize.x);
obj.size.z = math::Rand::GetDblUniform(minSize.z, maxSize.z);
obj.size.y = obj.size.x;
}
// Make sure the bottom of the rubble piece is above the bottomRight.z
// This will prevent ground penetration.
if (obj.pose.pos.z - obj.size.z * 0.5 < bottomRight.z)
obj.pose.pos.z = bottomRight.z + obj.size.z * 0.5;
std::ostringstream name;
name << "rubble_" << i;
if (rubbleType == 0)
this->MakeBox(name.str(), obj.pose, obj.size, mass);
else if (rubbleType == 1)
this->MakeCinderBlock(name.str(), obj.pose, obj.size, mass);
/*else
this->MakeCylinder(name.str(), obj.pos, obj.size, mass);
*/
// Disable compound objects for now.
// bool merged = false;
/* std::vector<CompoundObj> objects;
std::vector<CompoundObj>::iterator iter;
for (iter = objects.begin(); iter != objects.end(); ++iter)
{
bool x = fabs(obj.pos.x - (*iter).pos.x) <=
(*iter).size.x * 0.5 + obj.size.x * 0.5;
bool y = fabs(obj.pos.y - (*iter).pos.y) <=
(*iter).size.y * 0.5 + obj.size.y * 0.5;
bool z = fabs(obj.pos.z - (*iter).pos.z) <=
(*iter).size.z * 0.5 + obj.size.z * 0.5;
if (x && y && z)
{
(*iter).objects.push_back(obj);
std::vector<Obj>::iterator objIter;
(*iter).pos.Set(0, 0, 0);
math::Vector3 min, max;
min.x = min.y = min.z = std::numeric_limits<double>::max();
max.x = max.y = max.z = std::numeric_limits<double>::min();
for (objIter = (*iter).objects.begin();
objIter != (*iter).objects.end(); ++objIter)
{
(*iter).pos += (*objIter).pos;
min.x = std::min(min.x, (*objIter).pos.x - (*objIter).size.x * 0.5);
min.y = std::min(min.y, (*objIter).pos.y - (*objIter).size.y * 0.5);
min.z = std::min(min.z, (*objIter).pos.z - (*objIter).size.z * 0.5);
max.x = std::max(max.x, (*objIter).pos.x + (*objIter).size.x * 0.5);
max.y = std::max(max.y, (*objIter).pos.y + (*objIter).size.y * 0.5);
max.z = std::max(max.z, (*objIter).pos.z + (*objIter).size.z * 0.5);
}
// Recalculate the middle position of the compound object
(*iter).pos /= (*iter).objects.size();
// Recalculate the total size of the compound object
(*iter).size.Set(max.x - min.x, max.y - min.y, max.z - min.z);
merged = true;
break;
}
}
if (!merged)
{
RubblePlugin::CompoundObj co;
co.pos = obj.pos;
co.size = obj.size;
co.objects.push_back(obj);
objects.push_back(co);
}*/
}
// Disable compound objects for now.
/*
int i =0;
for (iter = objects.begin(); iter != objects.end(); ++iter, ++i)
{
std::ostringstream name;
name << "rubble_" << i;
this->MakeCompound(name.str(), *iter);
}*/
}
/////////////////////////////////////////////////
void RubblePlugin::Init()
{
}
/////////////////////////////////////////////////
void RubblePlugin::MakeCinderBlock(const std::string &_name, math::Pose &_pose,
math::Vector3 &_size, double _mass)
{
std::ostringstream newModelStr;
float sx = _size.x;
float sy = _size.y;
float sz = _size.z;
newModelStr << "<sdf version='" << SDF_VERSION << "'>"
"<model name='" << _name << "'>"
"<pose>" << _pose << "</pose>"
"<link name='link'>"
"<velocity_decay>"
"<linear>0.01</linear>"
"<angular>0.01</angular>"
"</velocity_decay>"
"<inertial><mass>" << _mass << "</mass>"
"<inertia>"
"<ixx>" << (1.0/12.0) * _mass * (sy*sy + sz*sz) << "</ixx>"
"<iyy>" << (1.0/12.0) * _mass * (sz*sz + sx*sx) << "</iyy>"
"<izz>" << (1.0/12.0) * _mass * (sx*sx + sy*sy) << "</izz>"
"<ixy>" << 0.0 << "</ixy>"
"<ixz>" << 0.0 << "</ixz>"
"<iyz>" << 0.0 << "</iyz>"
"</inertia>"
"</inertial>"
"<collision name='collision'>"
"<geometry>"
"<box><size>" << _size << "</size></box>"
"</geometry>"
"</collision>"
"<visual name='visual'>"
"<geometry>"
"<box><size>" << _size << "</size></box>"
"</geometry>"
"</visual>"
"</link>"
"</model>"
"</sdf>";
this->world->InsertModelString(newModelStr.str());
}
/////////////////////////////////////////////////
void RubblePlugin::MakeBox(const std::string &_name, math::Pose &_pose,
math::Vector3 &_size, double _mass)
{
std::ostringstream newModelStr;
float sx = _size.x;
float sy = _size.y;
float sz = _size.z;
newModelStr << "<sdf version='" << SDF_VERSION << "'>"
"<model name='" << _name << "'>"
"<allow_auto_disable>true</allow_auto_disable>"
"<pose>" << _pose << "</pose>"
"<link name='link'>"
"<velocity_decay>"
"<linear>0.01</linear>"
"<angular>0.01</angular>"
"</velocity_decay>"
"<inertial><mass>" << _mass << "</mass>"
"<inertia>"
"<ixx>" << (1.0/12.0) * _mass * (sy*sy + sz*sz) << "</ixx>"
"<iyy>" << (1.0/12.0) * _mass * (sz*sz + sx*sx) << "</iyy>"
"<izz>" << (1.0/12.0) * _mass * (sx*sx + sy*sy) << "</izz>"
"<ixy>" << 0.0 << "</ixy>"
"<ixz>" << 0.0 << "</ixz>"
"<iyz>" << 0.0 << "</iyz>"
"</inertia>"
"</inertial>"
"<collision name='collision'>"
"<geometry>"
"<box><size>" << _size << "</size></box>"
"</geometry>"
"</collision>"
"<visual name='visual'>"
"<geometry>"
"<box><size>" << _size << "</size></box>"
"</geometry>"
"</visual>"
"</link>"
"</model>"
"</sdf>";
this->world->InsertModelString(newModelStr.str());
}
/////////////////////////////////////////////////
/*void RubblePlugin::MakeCylinder(const std::string &_name, math::Vector3 &_pos,
math::Vector3 &_size, double _mass)
{
std::ostringstream newModelStr;
float r = _size.x * 0.5;
float h = _size.z;
newModelStr << "<sdf version='" << SDF_VERSION << "'>"
"<model name='" << _name << "'>"
"<pose>" << _pos << " 0 0 0</pose>"
"<link name='link'>"
"<velocity_decay>"
"<linear>0.01</linear>"
"<angular>0.01</angular>"
"</velocity_decay>"
"<inertial><mass>" << _mass << "</mass>"
"<inertia>"
"<ixx>" << (1.0/12.0) * _mass * (3*r*r + h*h) << "</ixx>"
"<iyy>" << (1.0/12.0) * _mass * (3*r*r + h*h) << "</iyy>"
"<izz>" << (1.0/2.0) * _mass * r * r << "</izz>"
"<ixy>" << 0.0 << "</ixy>"
"<ixz>" << 0.0 << "</ixz>"
"<iyz>" << 0.0 << "</iyz>"
"</inertia>"
"</inertial>"
"<collision name ='collision'>"
"<geometry>"
"<cylinder><radius>" << r << "</radius>"
"<length>" << h << "</length></cylinder>"
"</geometry>"
"</collision>"
"<visual name='visual'>"
"<geometry>"
"<cylinder><radius>" << r << "</radius>"
"<length>" << h << "</length></cylinder>"
"</geometry>"
"</visual>"
"</link>"
"</model>"
"</sdf>";
this->world->InsertModelString(newModelStr.str());
}*/
/////////////////////////////////////////////////
/*void RubblePlugin::MakeCompound(const std::string &_name, CompoundObj &_obj)
{
std::ostringstream newModelStr, geomStr, inertiaStr;
newModelStr << "<sdf version ='1.3'>"
<< "<model name='" << _name << "'>"
<< " <pose>" << _obj.pos << " 0 0 0</pose>"
<< " <link name='link'>";
float mass = 0.1;
inertiaStr << "<inertial><mass>" << mass << "</mass><inertial>";
int i = 0;
for (std::vector<Obj>::iterator iter = _obj.objects.begin();
iter != _obj.objects.end(); ++iter, ++i)
{
if ((*iter).type == 0)
{
float h = (*iter).size.z;
float w = (*iter).size.y;
float d = (*iter).size.x;
inertiaStr << "<ixx>" << (1.0/12.0) * mass * (h*h + d*d) << "</ixx>"
<< "<iyy>" << (1.0/12.0) * mass * (w*w + d*d) << "</iyy>"
<< "<izz>" << (1.0/12.0) * mass * (w*w + h*h) << "</izz>";
geomStr << "<box><size>" << (*iter).size << "</size></box>";
}
else if ((*iter).type == 1)
{
float radius = (*iter).size.x * 0.5;
inertiaStr << "<ixx>" << (2.0/5.0)* mass * radius << "</ixx>"
<< "<iyy>" << (2.0/5.0)* mass * radius << "</iyy>"
<< "<izz>" << (2.0/5.0)* mass * radius << "</izz>";
geomStr << "<sphere><radius>" << radius << "</radius></sphere>";
}
else
{
float r = (*iter).size.x * 0.5;
float h = (*iter).size.z;
inertiaStr << "<ixx>" << (1.0/12.0) * mass * (3*r*r + h*h) << "</ixx>"
<< "<iyy>" << (1.0/12.0) * mass * (3*r*r + h*h) << "</iyy>"
<< "<izz>" << (1.0/12.0) * mass * r * r << "</izz>";
geomStr << "<cylinder><radius>" << r << "</radius>"
<< "<length>" << h << "</length></cylinder>";
}
inertiaStr << "<ixy>" << 0.0 << "</ixy>"
<< "<ixz>" << 0.0 << "</ixz>"
<< "<iyz>" << 0.0 << "</iyz>"
<< "</inertial>";
newModelStr << inertiaStr.str();
newModelStr << " <collision name ='collision_" << i << "'>"
<< " <pose>" << (*iter).pose << "</pose>"
<< " <geometry>"
<< " " << geomStr.str()
<< " </geometry>"
<< " </collision>"
<< " <visual name ='visual_" << i << "'>"
<< " <pose>" << (*iter).pose << "</pose>"
<< " <geometry>"
<< " " << geomStr.str()
<< " </geometry>"
<< " </visual>";
}
newModelStr << " </link>"
<< "</model>"
<< "</sdf>";
this->world->InsertModelString(newModelStr.str());
}*/