pxmlw6n2f/Gazebo_Distributed_TCP/plugins/events/InRegionEventSource.cc

127 lines
3.6 KiB
C++
Raw Permalink Normal View History

2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2014 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "InRegionEventSource.hh"
using namespace gazebo;
////////////////////////////////////////////////////////////////////////////////
InRegionEventSource::InRegionEventSource(transport::PublisherPtr _pub,
physics::WorldPtr _world, const std::map<std::string, RegionPtr> &_regions)
: EventSource(_pub, "region", _world), regions(_regions), isInside(false)
{
}
////////////////////////////////////////////////////////////////////////////////
void InRegionEventSource::Load(const sdf::ElementPtr _sdf)
{
EventSource::Load(_sdf);
if (_sdf->HasElement("model"))
this->modelName = _sdf->Get<std::string>("model");
else
gzerr << this->name << " is missing a model element" << std::endl;
if (_sdf->HasElement("region"))
this->regionName = _sdf->Get<std::string>("region");
else
gzerr << this->name << " is missing a region element" << std::endl;
// Listen to the update event. This event is broadcast every
// simulation iteration.
this->updateConnection = event::Events::ConnectWorldUpdateBegin(
boost::bind(&InRegionEventSource::Update, this));
}
////////////////////////////////////////////////////////////////////////////////
void InRegionEventSource::Init()
{
this->model = this->world->GetModel(this->modelName);
if (!model)
{
gzerr << this->name << ": Model '" << this->modelName
<< "' does not exist" << std::endl;
}
std::map<std::string, RegionPtr>::const_iterator it =
this->regions.find(this->regionName);
if (it != this->regions.end())
{
this->region = it->second;
}
else
{
gzerr << this->name << ": Region '" << this->regionName
<< "' does not exist" << std::endl;
}
this->Info();
}
////////////////////////////////////////////////////////////////////////////////
void InRegionEventSource::Info() const
{
std::stringstream ss;
ss << "InRegionEventSource "
<< " model " << this->modelName << " region [" << this->regionName
<< "]" << std::endl;
for (auto v: this->region->boxes)
{
ss << " Min ";
ss << "[" << v.min.x << ", " << v.min.y << ", " << v.min.z << "]";
ss << std::endl;
ss << " Max ";
ss << "[" << v.max.x << ", " << v.max.y << ", " << v.max.z << "]\n";
}
ss << " inside: " << this->isInside << std::endl;
gzmsg << ss.str();
}
////////////////////////////////////////////////////////////////////////////////
void InRegionEventSource::Update()
{
// model must exist
if (!this->model)
return;
// region must exist
if (!this->region)
return;
math::Vector3 point = this->model->GetWorldPose().pos;
bool oldState = this->isInside;
bool currentState = this->region->Contains(point);
if (oldState != currentState)
{
this->isInside = currentState;
std::string json = "{";
if (this->isInside)
{
json += "\"state\":\"inside\",";
}
else
{
json += "\"state\":\"outside\",";
}
json += "\"region\":\"" + this->regionName + "\", ";
json += "\"model\":\"" + this->modelName + "\"";
json += "}";
this->Emit(json);
}
}