463 lines
15 KiB
C++
463 lines
15 KiB
C++
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/*
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* Copyright (C) 2014 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <string>
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#include "gazebo/physics/physics.hh"
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#include "gazebo/test/ServerFixture.hh"
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#include "gazebo/test/helper_physics_generator.hh"
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using namespace gazebo;
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const double g_tolerance = 1e-4;
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class JointTestUniversal : public ServerFixture,
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public testing::WithParamInterface<const char*>
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{
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/// \brief Test setting and enforcing joint limits.
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/// \param[in] _physicsEngine Type of physics engine to use.
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public: void Limits(const std::string &_physicsEngine);
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/// \brief Test calling SetVelocity for multiple axes per timestep.
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/// \param[in] _physicsEngine Type of physics engine to use.
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public: void SetVelocity(const std::string &_physicsEngine);
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/// \brief Test universal joint implementation with SetWorldPose.
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/// Set links world poses then check joint angles.
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/// \param[in] _physicsEngine Type of physics engine to use.
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public: void UniversalJointSetWorldPose(const std::string &_physicsEngine);
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/// \brief Test universal joint implementation with forces.
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/// Apply force to universal joint links, check position and/velocity.
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/// \param[in] _physicsEngine Type of physics engine to use.
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public: void UniversalJointForce(const std::string &_physicsEngine);
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};
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/////////////////////////////////////////////////
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void JointTestUniversal::Limits(const std::string &_physicsEngine)
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{
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// Load our universal joint test world
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Load("worlds/universal_joint_test.world", true, _physicsEngine);
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// Get a pointer to the world, make sure world loads
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physics::WorldPtr world = physics::get_world("default");
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ASSERT_TRUE(world != NULL);
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// Verify physics engine type
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physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
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ASSERT_TRUE(physics != NULL);
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EXPECT_EQ(physics->GetType(), _physicsEngine);
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// get model and joints
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physics::ModelPtr model = world->GetModel("model_1");
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ASSERT_TRUE(model != NULL);
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physics::JointPtr jointUpper = model->GetJoint("joint_00");
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physics::JointPtr jointLower = model->GetJoint("joint_01");
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ASSERT_TRUE(jointUpper != NULL);
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ASSERT_TRUE(jointLower != NULL);
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physics::LinkPtr linkLower = jointLower->GetChild();
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ASSERT_TRUE(linkLower != NULL);
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// check joint limits from sdf
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EXPECT_NEAR(1.4, jointLower->GetHighStop(0).Radian(), g_tolerance);
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EXPECT_NEAR(1.27, jointLower->GetHighStop(1).Radian(), g_tolerance);
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EXPECT_NEAR(-1.4, jointLower->GetLowStop(0).Radian(), g_tolerance);
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EXPECT_NEAR(-1.27, jointLower->GetLowStop(1).Radian(), g_tolerance);
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// freeze upper joint
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jointUpper->SetHighStop(0, 1e-6);
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jointUpper->SetHighStop(1, 1e-6);
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jointUpper->SetLowStop(0, -1e-6);
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jointUpper->SetLowStop(1, -1e-6);
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// set asymmetric limits on lower joints
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double hi0 = 0.4;
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double hi1 = 0.2;
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double lo0 = -0.1;
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double lo1 = -0.3;
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jointLower->SetHighStop(0, hi0);
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jointLower->SetHighStop(1, hi1);
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jointLower->SetLowStop(0, lo0);
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jointLower->SetLowStop(1, lo1);
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EXPECT_NEAR(hi0, jointLower->GetHighStop(0).Radian(), g_tolerance);
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EXPECT_NEAR(hi1, jointLower->GetHighStop(1).Radian(), g_tolerance);
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EXPECT_NEAR(lo0, jointLower->GetLowStop(0).Radian(), g_tolerance);
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EXPECT_NEAR(lo1, jointLower->GetLowStop(1).Radian(), g_tolerance);
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for (int i = 0; i < 4; ++i)
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{
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// toggle signs for gx, gy
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// gx gy
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// i=0: + +
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// i=1: + -
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// i=2: - +
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// i=3: - -
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double gravityMag = 5.0;
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double gx = pow(-1, i / 2) * gravityMag;
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double gy = pow(-1, i % 2) * gravityMag;
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// Set gravity to push horizontally
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physics->SetGravity(math::Vector3(gx, gy, 0));
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world->Step(1000);
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// jointLower: axis[0] = {1, 0, 0}
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// jointLower: axis[1] = {0, 1, 0}
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// offset from anchor to c.g. is r = {0, 0, -L}
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// gravity moment r x g
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// a negative gy causes negative rotation about axis[0]
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double des0 = (gy < 0) ? lo0 : hi0;
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// a positive gx causes negative rotation about axis[1]
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double des1 = (gx > 0) ? lo1 : hi1;
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gzdbg << "Setting gravity "
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<< "gx " << gx << ' '
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<< "gy " << gy << ' '
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<< "pose " << jointLower->GetChild()->GetWorldPose()
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<< std::endl;
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EXPECT_NEAR(des0, jointLower->GetAngle(0).Radian(), 1e-2);
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EXPECT_NEAR(des1, jointLower->GetAngle(1).Radian(), 1e-2);
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// Also test expected pose of body, math is approximate
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math::Vector3 eulerAngles = linkLower->GetWorldPose().rot.GetAsEuler();
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EXPECT_NEAR(des0, eulerAngles.x, 0.05);
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EXPECT_NEAR(des1, eulerAngles.y, 0.05);
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}
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}
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/////////////////////////////////////////////////
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void JointTestUniversal::SetVelocity(const std::string &_physicsEngine)
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{
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// Load our universal joint test world
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Load("worlds/universal_joint_test.world", true, _physicsEngine);
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// Get a pointer to the world, make sure world loads
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physics::WorldPtr world = physics::get_world("default");
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ASSERT_TRUE(world != NULL);
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// Verify physics engine type
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physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
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ASSERT_TRUE(physics != NULL);
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EXPECT_EQ(physics->GetType(), _physicsEngine);
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// get model and joints
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physics::ModelPtr model = world->GetModel("model_1");
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ASSERT_TRUE(model != NULL);
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physics::JointPtr jointLower = model->GetJoint("joint_01");
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ASSERT_TRUE(jointLower != NULL);
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// Call SetVelocity on both axes of lower joint
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const double vel = 1.0;
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jointLower->SetVelocity(0, vel);
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jointLower->SetVelocity(1, vel);
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// Expect GetVelocity to match
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EXPECT_NEAR(jointLower->GetVelocity(0), vel, g_tolerance);
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EXPECT_NEAR(jointLower->GetVelocity(1), vel, g_tolerance);
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// Expect child link velocity to match parent at joint anchor
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{
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math::Vector3 childOffset = jointLower->GetWorldPose().pos -
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jointLower->GetChild()->GetWorldPose().pos;
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math::Vector3 parentOffset = jointLower->GetWorldPose().pos -
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jointLower->GetParent()->GetWorldPose().pos;
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math::Quaternion q;
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math::Vector3 childVel =
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jointLower->GetChild()->GetWorldLinearVel(childOffset, q);
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math::Vector3 parentVel =
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jointLower->GetParent()->GetWorldLinearVel(parentOffset, q);
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EXPECT_NEAR(childVel.x, parentVel.x, g_tolerance);
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EXPECT_NEAR(childVel.y, parentVel.y, g_tolerance);
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EXPECT_NEAR(childVel.z, parentVel.z, g_tolerance);
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}
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}
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/////////////////////////////////////////////////
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void JointTestUniversal::UniversalJointSetWorldPose(
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const std::string &_physicsEngine)
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{
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if (_physicsEngine == "dart")
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{
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gzerr << "DART Universal Joint is not yet working. See issue #1011.\n";
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return;
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}
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// Load our universal joint test world
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Load("worlds/universal_joint_test.world", true, _physicsEngine);
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// Get a pointer to the world, make sure world loads
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physics::WorldPtr world = physics::get_world("default");
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ASSERT_TRUE(world != NULL);
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// Verify physics engine type
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physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
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ASSERT_TRUE(physics != NULL);
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EXPECT_EQ(physics->GetType(), _physicsEngine);
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physics->SetGravity(math::Vector3(0, 0, 0));
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// simulate 1 step
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world->Step(1);
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double t = world->GetSimTime().Double();
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// get time step size
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double dt = world->GetPhysicsEngine()->GetMaxStepSize();
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EXPECT_GT(dt, 0);
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gzlog << "dt : " << dt << "\n";
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// verify that time moves forward
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EXPECT_DOUBLE_EQ(t, dt);
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gzlog << "t after one step : " << t << "\n";
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// get model, joint and links
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physics::ModelPtr model_1 = world->GetModel("model_1");
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physics::LinkPtr link_00 = model_1->GetLink("link_00");
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physics::LinkPtr link_01 = model_1->GetLink("link_01");
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physics::JointPtr joint_00 = model_1->GetJoint("joint_00");
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physics::JointPtr joint_01 = model_1->GetJoint("joint_01");
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// both initial angles should be zero
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EXPECT_EQ(joint_00->GetAngle(0), 0);
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EXPECT_EQ(joint_00->GetAngle(1), 0);
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// move child link to it's initial location
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link_00->SetWorldPose(math::Pose(0, 0, 2, 0, 0, 0));
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EXPECT_EQ(joint_00->GetAngle(0), 0);
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EXPECT_EQ(joint_00->GetAngle(1), 0);
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EXPECT_EQ(joint_00->GetGlobalAxis(0), math::Vector3(1, 0, 0));
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EXPECT_EQ(joint_00->GetGlobalAxis(1), math::Vector3(0, 1, 0));
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gzdbg << "joint angles [" << joint_00->GetAngle(0)
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<< ", " << joint_00->GetAngle(1)
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<< "] axis1 [" << joint_00->GetGlobalAxis(0)
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<< "] axis2 [" << joint_00->GetGlobalAxis(1)
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<< "]\n";
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// move child link 45deg about x
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link_00->SetWorldPose(math::Pose(0, 0, 2, 0.25*M_PI, 0, 0));
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EXPECT_EQ(joint_00->GetAngle(0), 0.25*M_PI);
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EXPECT_EQ(joint_00->GetAngle(1), 0);
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EXPECT_EQ(joint_00->GetGlobalAxis(0), math::Vector3(1, 0, 0));
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EXPECT_EQ(joint_00->GetGlobalAxis(1),
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math::Vector3(0, cos(0.25*M_PI), sin(0.25*M_PI)));
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gzdbg << "joint angles [" << joint_00->GetAngle(0)
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<< ", " << joint_00->GetAngle(1)
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<< "] axis1 [" << joint_00->GetGlobalAxis(0)
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<< "] axis2 [" << joint_00->GetGlobalAxis(1)
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<< "]\n";
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// move child link 45deg about y
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link_00->SetWorldPose(math::Pose(0, 0, 2, 0, 0.25*M_PI, 0));
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EXPECT_EQ(joint_00->GetAngle(0), 0);
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EXPECT_EQ(joint_00->GetAngle(1), 0.25*M_PI);
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EXPECT_EQ(joint_00->GetGlobalAxis(0), math::Vector3(1, 0, 0));
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EXPECT_EQ(joint_00->GetGlobalAxis(1), math::Vector3(0, 1, 0));
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gzdbg << "joint angles [" << joint_00->GetAngle(0)
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<< ", " << joint_00->GetAngle(1)
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<< "] axis1 [" << joint_00->GetGlobalAxis(0)
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<< "] axis2 [" << joint_00->GetGlobalAxis(1)
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<< "]\n";
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// move child link 90deg about both x and "rotated y axis" (z)
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link_00->SetWorldPose(math::Pose(0, 0, 2, 0.5*M_PI, 0, 0.5*M_PI));
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EXPECT_EQ(joint_00->GetAngle(1), 0.5*M_PI);
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EXPECT_EQ(joint_00->GetGlobalAxis(0), math::Vector3(1, 0, 0));
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EXPECT_EQ(joint_00->GetGlobalAxis(1),
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math::Vector3(0, cos(0.5*M_PI), sin(0.5*M_PI)));
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gzdbg << "joint angles [" << joint_00->GetAngle(0)
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<< ", " << joint_00->GetAngle(1)
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<< "] axis1 [" << joint_00->GetGlobalAxis(0)
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<< "] axis2 [" << joint_00->GetGlobalAxis(1)
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<< "]\n";
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if (_physicsEngine == "bullet")
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{
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gzerr << "Bullet Universal Joint dynamics broken, see issue #1081.\n";
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return;
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}
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else
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{
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EXPECT_EQ(joint_00->GetAngle(0), 0.5*M_PI);
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}
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}
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//////////////////////////////////////////////////
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void JointTestUniversal::UniversalJointForce(const std::string &_physicsEngine)
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{
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if (_physicsEngine == "bullet")
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{
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gzerr << "Bullet Universal Joint dynamics broken, see issue #1081.\n";
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return;
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}
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if (_physicsEngine == "dart")
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{
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gzerr << "DART Universal Joint is not yet working. See issue #1011.\n";
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return;
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}
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// Load our universal joint test world
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Load("worlds/universal_joint_test.world", true, _physicsEngine);
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// Get a pointer to the world, make sure world loads
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physics::WorldPtr world = physics::get_world("default");
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ASSERT_TRUE(world != NULL);
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// Verify physics engine type
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physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
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ASSERT_TRUE(physics != NULL);
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EXPECT_EQ(physics->GetType(), _physicsEngine);
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physics->SetGravity(math::Vector3(0, 0, 0));
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// simulate 1 step
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world->Step(1);
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double t = world->GetSimTime().Double();
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// get time step size
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double dt = world->GetPhysicsEngine()->GetMaxStepSize();
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EXPECT_GT(dt, 0);
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gzlog << "dt : " << dt << "\n";
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// verify that time moves forward
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EXPECT_DOUBLE_EQ(t, dt);
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gzlog << "t after one step : " << t << "\n";
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// get model, joints and get links
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physics::ModelPtr model_1 = world->GetModel("model_1");
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physics::LinkPtr link_00 = model_1->GetLink("link_00");
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physics::LinkPtr link_01 = model_1->GetLink("link_01");
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physics::JointPtr joint_00 = model_1->GetJoint("joint_00");
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physics::JointPtr joint_01 = model_1->GetJoint("joint_01");
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// both initial angles should be zero
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EXPECT_EQ(joint_00->GetAngle(0), 0);
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EXPECT_EQ(joint_00->GetAngle(1), 0);
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// set new upper limit for joint_00
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joint_00->SetHighStop(0, 0.3);
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// push joint_00 till it hits new upper limit
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int count = 0;
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while (joint_00->GetAngle(0) < 0.4 && count < 1220)
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{
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count++;
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joint_00->SetForce(0, 0.1);
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world->Step(1);
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// check link pose
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double angle_00_0 = joint_00->GetAngle(0).Radian();
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math::Pose pose_00 = link_00->GetWorldPose();
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EXPECT_NEAR(pose_00.rot.GetAsEuler().x, angle_00_0, 1e-8);
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EXPECT_LT(pose_00.rot.GetAsEuler().x, 0.35);
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}
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// push it back to 0 then lock
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joint_00->SetLowStop(0, 0.0);
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count = 0;
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while (joint_00->GetAngle(0) > 0.1 && count < 1220)
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{
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count++;
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joint_00->SetForce(0, -0.1);
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world->Step(1);
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// check link pose
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double angle_00_0 = joint_00->GetAngle(0).Radian();
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math::Pose pose_00 = link_00->GetWorldPose();
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EXPECT_NEAR(pose_00.rot.GetAsEuler().x, angle_00_0, 1e-8);
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EXPECT_GT(pose_00.rot.GetAsEuler().x, -0.05);
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}
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// lock joint at this location by setting lower limit here too
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joint_00->SetHighStop(0, 0.0);
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|
|
||
|
// set joint_01 upper limit to 1.0
|
||
|
joint_01->SetHighStop(0, 0.0);
|
||
|
joint_01->SetLowStop(0, 0.0);
|
||
|
joint_01->SetHighStop(1, 2.0);
|
||
|
// push joint_01 until limit is reached
|
||
|
count = 0;
|
||
|
while (joint_01->GetAngle(1) < 2.1 && count < 2700)
|
||
|
{
|
||
|
count++;
|
||
|
|
||
|
joint_01->SetForce(0, 0.1);
|
||
|
world->Step(1);
|
||
|
|
||
|
// check link pose
|
||
|
math::Pose pose_01 = link_01->GetWorldPose();
|
||
|
double angle_00_1 = joint_00->GetAngle(1).Radian();
|
||
|
double angle_01_1 = joint_01->GetAngle(1).Radian();
|
||
|
|
||
|
EXPECT_NEAR(pose_01.rot.GetAsEuler().y, angle_00_1 + angle_01_1, 1e-8);
|
||
|
EXPECT_LT(pose_01.rot.GetAsEuler().y, 2.05);
|
||
|
}
|
||
|
|
||
|
// push joint_01 the other way until -1 is reached
|
||
|
joint_01->SetLowStop(1, -1.0);
|
||
|
count = 0;
|
||
|
while (joint_01->GetAngle(1) > -1.1 && count < 2100)
|
||
|
{
|
||
|
count++;
|
||
|
|
||
|
joint_01->SetForce(1, -0.1);
|
||
|
world->Step(1);
|
||
|
|
||
|
// check link pose
|
||
|
math::Pose pose_01 = link_01->GetWorldPose();
|
||
|
double angle_00_0 = joint_00->GetAngle(0).Radian();
|
||
|
double angle_00_1 = joint_00->GetAngle(1).Radian();
|
||
|
double angle_01_0 = joint_01->GetAngle(0).Radian();
|
||
|
double angle_01_1 = joint_01->GetAngle(1).Radian();
|
||
|
|
||
|
EXPECT_NEAR(pose_01.rot.GetAsEuler().x, angle_00_0 + angle_01_0, 1e-6);
|
||
|
EXPECT_NEAR(pose_01.rot.GetAsEuler().y, angle_00_1 + angle_01_1, 1e-6);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
TEST_P(JointTestUniversal, Limits)
|
||
|
{
|
||
|
Limits(GetParam());
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
TEST_P(JointTestUniversal, SetVelocity)
|
||
|
{
|
||
|
SetVelocity(GetParam());
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
TEST_P(JointTestUniversal, UniversalJointSetWorldPose)
|
||
|
{
|
||
|
UniversalJointSetWorldPose(GetParam());
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
TEST_P(JointTestUniversal, UniversalJointForce)
|
||
|
{
|
||
|
UniversalJointForce(GetParam());
|
||
|
}
|
||
|
|
||
|
INSTANTIATE_TEST_CASE_P(PhysicsEngines, JointTestUniversal,
|
||
|
PHYSICS_ENGINE_VALUES);
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
int main(int argc, char **argv)
|
||
|
{
|
||
|
::testing::InitGoogleTest(&argc, argv);
|
||
|
return RUN_ALL_TESTS();
|
||
|
}
|