pxmlw6n2f/Gazebo_Distributed_TCP/test/integration/model_manipulation.cc

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2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2016 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/gui/Actions.hh"
#include "gazebo/gui/GLWidget.hh"
#include "gazebo/gui/GuiEvents.hh"
#include "gazebo/gui/GuiIface.hh"
#include "gazebo/gui/MainWindow.hh"
#include "model_manipulation.hh"
#include "test_config.h"
/////////////////////////////////////////////////
void MouseDrag(QWidget *_widget, Qt::MouseButton _button,
Qt::KeyboardModifiers _modifiers,
const ignition::math::Vector2i &_start,
const ignition::math::Vector2i &_end)
{
ignition::math::Vector2d start(_start.X(), _start.Y());
ignition::math::Vector2d end(_end.X(), _end.Y());
// move the mouse cursor to the _start pos
QPoint startPt(start.X(), start.Y());
QTest::mouseMove(_widget, startPt);
// There seem to be a problem simulating mouse drag using QTest
// so use raw QMouseEvent.
QMouseEvent *pressEvent = new QMouseEvent(QEvent::MouseButtonPress, startPt,
_widget->mapToGlobal(startPt), _button, _button, _modifiers);
QApplication::postEvent(_widget, pressEvent);
ignition::math::Vector2d dist = end - start;
// move the cursor to _end pos over 10 steps
unsigned int steps = 10;
for (unsigned int i = 0; i < steps; ++i)
{
// compute next pos to move the cursor to
ignition::math::Vector2d nextPos = start + dist * (1.0 / steps) * (i+1);
QPoint movePt(nextPos.X(), nextPos.Y());
QMouseEvent *moveEvent = new QMouseEvent(QEvent::MouseMove, movePt,
_widget->mapToGlobal(movePt), _button, _button, _modifiers);
QApplication::postEvent(_widget, moveEvent);
gazebo::common::Time::MSleep(10);
QCoreApplication::processEvents();
}
QPoint releasePt(end.X(), end.Y());
QMouseEvent *releaseEvent = new QMouseEvent(QEvent::MouseButtonRelease,
releasePt, _widget->mapToGlobal(releasePt), _button, _button,
_modifiers);
QApplication::postEvent(_widget, releaseEvent);
}
/////////////////////////////////////////////////
void ModelManipulationTest::StopProcessingPoseMsgs()
{
// increased from 5.0 to 8.0 per issue #1911
this->resMaxPercentChange = 8.0;
this->shareMaxPercentChange = 2.0;
// Load a world which has moving models
this->Load("test/worlds/revolute_joint_test.world", false, false, false);
// Create the main window.
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != NULL);
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
// Get scene
auto scene = gazebo::gui::get_active_camera()->GetScene();
QVERIFY(scene != NULL);
// Check we're in select mode
QVERIFY(gazebo::gui::g_arrowAct != NULL);
QVERIFY(gazebo::gui::g_arrowAct->isChecked());
this->ProcessEventsAndDraw(mainWindow);
// Get a moving link and check its pose is changing over time
auto linkVis = scene->GetVisual("pendulum_0deg::upper_link");
QVERIFY(linkVis != NULL);
auto pose = linkVis->GetWorldPose();
this->ProcessEventsAndDraw(mainWindow);
QVERIFY(pose != linkVis->GetWorldPose());
pose = linkVis->GetWorldPose();
// Select the parent model and check its pose still changes over time
gazebo::event::Events::setSelectedEntity("pendulum_0deg", "normal");
this->ProcessEventsAndDraw(mainWindow);
QVERIFY(pose != linkVis->GetWorldPose());
pose = linkVis->GetWorldPose();
// Change to translate mode and check the model stops moving
QVERIFY(gazebo::gui::g_translateAct != NULL);
QVERIFY(!gazebo::gui::g_translateAct->isChecked());
gazebo::gui::g_translateAct->trigger();
this->ProcessEventsAndDraw(mainWindow);
// Sequence was: select -> change mode
QVERIFY(pose == linkVis->GetWorldPose());
// Deselect model and check it starts moving again even though we're still in
// translate mode
gazebo::event::Events::setSelectedEntity("", "move");
this->ProcessEventsAndDraw(mainWindow);
QVERIFY(gazebo::gui::g_translateAct->isChecked());
QVERIFY(pose != linkVis->GetWorldPose());
pose = linkVis->GetWorldPose();
// Select model again and check it stops again
gazebo::event::Events::setSelectedEntity("pendulum_0deg", "move");
this->ProcessEventsAndDraw(mainWindow);
// Sequence was: change mode -> select
QVERIFY(pose == linkVis->GetWorldPose());
// Change to select mode and check model moves again
QVERIFY(!gazebo::gui::g_arrowAct->isChecked());
gazebo::gui::g_arrowAct->trigger();
this->ProcessEventsAndDraw(mainWindow);
QVERIFY(gazebo::gui::g_arrowAct->isChecked());
QVERIFY(pose != linkVis->GetWorldPose());
delete mainWindow;
mainWindow = NULL;
}
/////////////////////////////////////////////////
void ModelManipulationTest::Shortcuts()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
// Load a world which has moving models
this->Load("worlds/shapes.world", false, false, false);
// Create the main window.
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != NULL);
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
this->ProcessEventsAndDraw(mainWindow);
// Get camera
gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
QVERIFY(cam != nullptr);
gazebo::rendering::ScenePtr scene = cam->GetScene();
QVERIFY(scene != nullptr);
gazebo::rendering::VisualPtr boxVis = scene->GetVisual("box");
QVERIFY(boxVis != nullptr);
auto glWidget = mainWindow->findChild<gazebo::gui::GLWidget *>("GLWidget");
QVERIFY(glWidget != nullptr);
// verify actions are not null
QVERIFY(gazebo::gui::g_arrowAct != nullptr);
QVERIFY(gazebo::gui::g_rotateAct != nullptr);
QVERIFY(gazebo::gui::g_translateAct != nullptr);
QVERIFY(gazebo::gui::g_scaleAct != nullptr);
// verify initial action state
QVERIFY(gazebo::gui::g_arrowAct->isChecked());
QVERIFY(!gazebo::gui::g_rotateAct->isChecked());
QVERIFY(!gazebo::gui::g_translateAct->isChecked());
QVERIFY(!gazebo::gui::g_scaleAct->isChecked());
// select a model in arrow mode
QTest::mouseMove(glWidget,
QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
QTest::mouseClick(glWidget, Qt::LeftButton, 0,
QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
QVERIFY(boxVis->GetHighlighted());
// switch to translate mode
QTest::keyClick(glWidget, 't', Qt::NoModifier, 100);
// verify translate action is checked
QVERIFY(!gazebo::gui::g_arrowAct->isChecked());
QVERIFY(gazebo::gui::g_translateAct->isChecked());
QVERIFY(!gazebo::gui::g_rotateAct->isChecked());
QVERIFY(!gazebo::gui::g_scaleAct->isChecked());
// switch to rotate mode
QTest::keyClick(glWidget, 'r', Qt::NoModifier, 100);
// verify rotate action is checked
QVERIFY(!gazebo::gui::g_arrowAct->isChecked());
QVERIFY(!gazebo::gui::g_translateAct->isChecked());
QVERIFY(gazebo::gui::g_rotateAct->isChecked());
QVERIFY(!gazebo::gui::g_scaleAct->isChecked());
// switch to scale mode
QTest::keyClick(glWidget, 's', Qt::NoModifier, 100);
// verify scale action is checked
QVERIFY(!gazebo::gui::g_arrowAct->isChecked());
QVERIFY(!gazebo::gui::g_translateAct->isChecked());
QVERIFY(!gazebo::gui::g_rotateAct->isChecked());
QVERIFY(gazebo::gui::g_scaleAct->isChecked());
// try a reset and make sure the rotate mode is not triggered
QTest::keyClick(glWidget, 'r', Qt::ControlModifier, 100);
// verify rotate action is not checked
QVERIFY(!gazebo::gui::g_arrowAct->isChecked());
QVERIFY(!gazebo::gui::g_translateAct->isChecked());
QVERIFY(!gazebo::gui::g_rotateAct->isChecked());
QVERIFY(gazebo::gui::g_scaleAct->isChecked());
delete mainWindow;
mainWindow = nullptr;
}
/////////////////////////////////////////////////
void ModelManipulationTest::GlobalLocalFrames()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/shapes.world", true, false, false);
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != NULL);
// Create the main window.
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
// Get the user camera and scene
gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
QVERIFY(cam != NULL);
gazebo::rendering::ScenePtr scene = cam->GetScene();
QVERIFY(scene != NULL);
this->ProcessEventsAndDraw(mainWindow);
std::string modelName = "box";
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelName);
QVERIFY(modelVis != NULL);
// move camera to look at the shapes from +x
cam->SetWorldPose(ignition::math::Pose3d(
ignition::math::Vector3d(5, 0.0, 0.5),
ignition::math::Quaterniond(0, 0, 3.14)));
// set initial model rotation to -45 degrees around x
modelVis->SetWorldRotation(ignition::math::Quaterniond(-0.7854, 0, 0));
auto glWidget = mainWindow->findChild<gazebo::gui::GLWidget *>("GLWidget");
QVERIFY(glWidget != NULL);
this->ProcessEventsAndDraw(mainWindow);
// pick the box model - the translate visual should now be attached at
// 45 degree angle to the
auto pickPt = cam->Project(modelVis->GetWorldPose().pos.Ign());
auto pt = QPoint(pickPt.X(), pickPt.Y());
QTest::mouseMove(glWidget, pt);
QTest::mouseClick(glWidget, Qt::LeftButton, 0, pt);
this->ProcessEventsAndDraw(mainWindow, 10, 30);
QVERIFY(modelVis->GetHighlighted());
// manipulate model in translate mode
gazebo::gui::g_translateAct->trigger();
this->ProcessEventsAndDraw(mainWindow, 10, 30);
auto initialPos = modelVis->GetWorldPose().pos.Ign();
// move the box in +z in local frame
auto startPos = modelVis->GetWorldPose().pos.Ign() +
modelVis->GetWorldPose().rot.Ign() *
ignition::math::Vector3d(0.0, 0, 0.8);
auto startPt = cam->Project(startPos);
auto endPos = modelVis->GetWorldPose().pos.Ign() +
modelVis->GetWorldPose().rot.Ign() *
ignition::math::Vector3d(0.0, 0, 1.0);
auto endPt = cam->Project(endPos);
MouseDrag(glWidget, Qt::LeftButton, Qt::NoModifier, startPt, endPt);
this->ProcessEventsAndDraw(mainWindow, 10, 30);
// verify the box has moved
auto boxNewPos = modelVis->GetWorldPose().pos.Ign();
QVERIFY(ignition::math::equal(boxNewPos.X(), initialPos.X()));
QVERIFY(boxNewPos.Y() > initialPos.Y());
QVERIFY(boxNewPos.Z() > initialPos.Z());
initialPos = boxNewPos;
// now move the box in -z in global frame
startPos = modelVis->GetWorldPose().pos.Ign() +
ignition::math::Vector3d(0.0, 0.0, 1.0);
startPt = cam->Project(startPos);
endPos =
modelVis->GetWorldPose().pos.Ign() +
ignition::math::Vector3d(0.0, 0.0, 0.8);
endPt = cam->Project(endPos);
QTest::keyPress(glWidget, Qt::Key_Shift, Qt::NoModifier, 100);
this->ProcessEventsAndDraw(mainWindow, 10, 30);
MouseDrag(glWidget, Qt::LeftButton, Qt::ShiftModifier, startPt, endPt);
this->ProcessEventsAndDraw(mainWindow, 10, 30);
QTest::keyRelease(glWidget, Qt::Key_Shift, Qt::NoModifier, 100);
this->ProcessEventsAndDraw(mainWindow, 10, 30);
// verify the box has moved
boxNewPos = modelVis->GetWorldPose().pos.Ign();
QVERIFY(ignition::math::equal(boxNewPos.X(), initialPos.X()));
QVERIFY(ignition::math::equal(boxNewPos.Y(), initialPos.Y()));
QVERIFY(boxNewPos.Z() < initialPos.Z());
initialPos = boxNewPos;
// try the local frame again
startPos = modelVis->GetWorldPose().pos.Ign() +
modelVis->GetWorldPose().rot.Ign() *
ignition::math::Vector3d(0.0, 0, 0.8);
startPt = cam->Project(startPos);
endPos = modelVis->GetWorldPose().pos.Ign() +
modelVis->GetWorldPose().rot.Ign() *
ignition::math::Vector3d(0.0, 0, 1.0);
endPt = cam->Project(endPos);
MouseDrag(glWidget, Qt::LeftButton, Qt::NoModifier, startPt, endPt);
this->ProcessEventsAndDraw(mainWindow, 10, 30);
// verify the box has moved
boxNewPos = modelVis->GetWorldPose().pos.Ign();
QVERIFY(ignition::math::equal(boxNewPos.X(), initialPos.X()));
QVERIFY(boxNewPos.Y() > initialPos.Y());
QVERIFY(boxNewPos.Z() > initialPos.Z());
cam->Fini();
mainWindow->close();
delete mainWindow;
}
// Generate a main function for the test
QTEST_MAIN(ModelManipulationTest)