pxmlw6n2f/Gazebo_Distributed_TCP/test/integration/sim_events.cc

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2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2014 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <limits>
#include "gazebo/test/ServerFixture.hh"
#include "gazebo/msgs/msgs.hh"
#include "gazebo/test/helper_physics_generator.hh"
using namespace gazebo;
// certain tests fail (with the symbody engine
// setting this to true skips those tests
bool SKIP_FAILING_TESTS = true;
// this is the test fixture
class SimEventsTest : public ServerFixture,
public testing::WithParamInterface<const char*>
{
public: void SimPauseRun(const std::string &_physicsEngine);
public: void SpawnAndDeleteModel(const std::string &_physicsEngine);
public: void ModelInAndOutOfRegion(const std::string &_physicsEngine);
public: void OccupiedEventSource(const std::string &_physicsEngine);
public: void JointEventSource(const std::string &_physicsEngine);
};
// globals to exchange data between threads
boost::mutex g_mutex;
unsigned int g_event_count = 0;
std::string g_event_data;
std::string g_event_type;
std::string g_event_name;
// callback for SimEvent messages
// increment a counter and keep the data around
void ReceiveSimEvent(ConstSimEventPtr &_msg)
{
boost::mutex::scoped_lock lock(g_mutex);
g_event_count += 1;
g_event_type = _msg->type();
g_event_name = _msg->name();
g_event_data = _msg->data();
gzdbg << "ReceiveSimEvent " << g_event_type
<< " " << g_event_name
<< std::endl;
}
// get the count in a thread safe way
unsigned int GetEventCount()
{
boost::mutex::scoped_lock lock(g_mutex);
return g_event_count;
}
// get the last event type in thread safe way
std::string GetEventType()
{
boost::mutex::scoped_lock lock(g_mutex);
return g_event_type;
}
// get the data in a thread safe way
std::string GetEventData()
{
boost::mutex::scoped_lock lock(g_mutex);
return g_event_data;
}
// waits for one or multiple events. if the expected number is
// specified, then the function can return early
unsigned int WaitForNewEvent(unsigned int current,
unsigned int max_tries = 20,
unsigned int ms = 100)
{
for (unsigned int i = 0; i < max_tries; i++)
{
unsigned int count = GetEventCount();
if (count > current)
{
return count;
}
common::Time::MSleep(ms);
}
return GetEventCount();
}
////////////////////////////////////////////////////////////////////////
// SimPauseRun:
// Load test world, pause, run and verify that events are generated.
////////////////////////////////////////////////////////////////////////
void SimEventsTest::SimPauseRun(const std::string &_physicsEngine)
{
Load("worlds/sim_events.world", false, _physicsEngine);
physics::WorldPtr world = physics::get_world("default");
// setup the callback that increments the counter everytime a
// SimEvent is emitted.
transport::NodePtr node = transport::NodePtr(new transport::Node());
node->Init();
transport::SubscriberPtr sceneSub = node->Subscribe("/gazebo/sim_events",
&ReceiveSimEvent);
// check that after pause, we have received a new event
unsigned int count_before = GetEventCount();
SetPause(true);
unsigned int count_after = WaitForNewEvent(count_before);
EXPECT_GT(count_after, count_before);
// run the sim and check for event
count_before = GetEventCount();
SetPause(false);
count_after = WaitForNewEvent(count_before);
EXPECT_GT(count_after, count_before);
}
////////////////////////////////////////////////////////////////////////
// SpawnAndDeleteModel
// Load test world, add/delete models and verify that events are
// generated.
////////////////////////////////////////////////////////////////////////
void SimEventsTest::SpawnAndDeleteModel(const std::string &_physicsEngine)
{
if (SKIP_FAILING_TESTS && _physicsEngine != "ode") return;
Load("worlds/sim_events.world", false, _physicsEngine);
// setup the callback that increments the counter everytime a
// SimEvent is emitted.
transport::NodePtr node = transport::NodePtr(new transport::Node());
node->Init();
transport::SubscriberPtr sceneSub = node->Subscribe("/gazebo/sim_events",
&ReceiveSimEvent);
unsigned int countBefore, countAfter;
std::string name = "beer";
countBefore = GetEventCount();
std::string modelUri = "model://beer";
SpawnModel(modelUri);
countAfter = WaitForNewEvent(countBefore, 10, 100);
EXPECT_GT(countAfter, countBefore);
countBefore = GetEventCount();
RemoveModel(name);
countAfter = WaitForNewEvent(countBefore);
EXPECT_GT(countAfter, countBefore);
EXPECT_EQ(GetEventType(), "existence");
}
////////////////////////////////////////////////////////////////////////
// ModelInAndOutOfRegion:
// Load test world, move models and verify that events are generated.
////////////////////////////////////////////////////////////////////////
void SimEventsTest::ModelInAndOutOfRegion(const std::string &_physicsEngine)
{
// simbody stepTo() failure
if (SKIP_FAILING_TESTS && _physicsEngine != "ode") return;
Load("worlds/sim_events.world", false, _physicsEngine);
physics::WorldPtr world = physics::get_world("default");
// setup the callback that increments the counter everytime a
// SimEvent is emitted.
transport::NodePtr node = transport::NodePtr(new transport::Node());
node->Init();
transport::SubscriberPtr sceneSub = node->Subscribe("/gazebo/sim_events",
&ReceiveSimEvent);
physics::ModelPtr can1 = world->GetModel("can1");
EXPECT_TRUE(can1 != NULL);
unsigned int countBefore1 = GetEventCount();
can1->SetWorldPose(math::Pose(0, 5, 0, 0, 0, 0));
unsigned int countAfter1 = WaitForNewEvent(countBefore1, 10, 100);
EXPECT_GT(countAfter1, countBefore1);
// move can1 into the end region
unsigned int countBefore2 = GetEventCount();
can1->SetWorldPose(math::Pose(10, 10, 0, 0, 0, 0));
unsigned int countAfter2 = WaitForNewEvent(countBefore2, 10, 100);
EXPECT_GT(countAfter2, countBefore2);
}
////////////////////////////////////////////////////////////////////////
// OccupiedEventSource:
// Load test world, move model and verify that events are generated by
// checking the position of the elevator.
////////////////////////////////////////////////////////////////////////
void SimEventsTest::OccupiedEventSource(const std::string &_physicsEngine)
{
// simbody stepTo() failure
if (SKIP_FAILING_TESTS && _physicsEngine != "ode") return;
this->Load("worlds/elevator.world", false, _physicsEngine);
physics::WorldPtr world = physics::get_world("default");
// Get the elevator model
physics::ModelPtr elevatorModel = world->GetModel("elevator");
gzdbg << "Elevator Pose1["
<< elevatorModel->GetWorldPose().pos << "]\n";
// Make sure the elevator is on the ground level
EXPECT_LT(elevatorModel->GetWorldPose().pos.z, 0.08);
EXPECT_GT(elevatorModel->GetWorldPose().pos.z, 0.07);
// Spawn a box on the second floor, which should call the elevator up.
this->SpawnBox("_my_test_box_", math::Vector3(0.5, 0.5, 0.5),
math::Vector3(2, 0, 3.65), math::Vector3(0, 0, 0));
// Wait for elevator to move. 10 seconds is more than long enough.
common::Time::Sleep(10);
gzdbg << "Elevator Pose2["
<< elevatorModel->GetWorldPose().pos << "]\n";
// Make sure the elevator has moved up to the second floor.
EXPECT_LT(elevatorModel->GetWorldPose().pos.z, 3.08);
EXPECT_GT(elevatorModel->GetWorldPose().pos.z, 3.05);
}
////////////////////////////////////////////////////////////////////////
// JointEventSource:
// Load test world, rotate joint and verify that events are generated
////////////////////////////////////////////////////////////////////////
void SimEventsTest::JointEventSource(const std::string &_physicsEngine)
{
if (SKIP_FAILING_TESTS && _physicsEngine != "ode")
return;
this->Load("worlds/sim_events.world", false, _physicsEngine);
physics::WorldPtr world = physics::get_world("default");
// Get the revoluter model
physics::ModelPtr model = world->GetModel("revoluter");
physics::JointPtr joint = model->GetJoint("joint");
// setup the callback that increments the counter everytime a
// SimEvent is emitted.
transport::NodePtr node = transport::NodePtr(new transport::Node());
node->Init();
transport::SubscriberPtr sceneSub = node->Subscribe("/gazebo/sim_events",
&ReceiveSimEvent);
// check that after position, we have received a new event
unsigned int count_before = GetEventCount();
// rotate joint
joint->SetPosition(0, 3.1);
// check for event
unsigned int count_after = WaitForNewEvent(count_before);
EXPECT_GT(count_after, count_before);
count_before = GetEventCount();
joint->SetVelocity(0, 3.1);
// check for event
count_after = WaitForNewEvent(count_before);
EXPECT_GT(count_after, count_before);
}
// Run all test cases
INSTANTIATE_TEST_CASE_P(PhysicsEngines, SimEventsTest, PHYSICS_ENGINE_VALUES);
TEST_P(SimEventsTest, JointEventSource)
{
JointEventSource(GetParam());
}
TEST_P(SimEventsTest, SimPauseRun)
{
SimPauseRun(GetParam());
}
TEST_P(SimEventsTest, SpawnAndDeleteModel)
{
SpawnAndDeleteModel(GetParam());
}
TEST_P(SimEventsTest, ModelInAnOutOfRegion)
{
ModelInAndOutOfRegion(GetParam());
}
TEST_P(SimEventsTest, OccupiedEventSource)
{
OccupiedEventSource(GetParam());
}
// main, where we can specify to skip certain tests
int main(int argc, char **argv)
{
if (argc > 1)
{
std::string skipStr = argv[1];
if (skipStr == "no_skip")
{
SKIP_FAILING_TESTS = false;
}
}
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}