pxmlw6n2f/Gazebo_Distributed_TCP/test/integration/view_control.cc

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2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2016 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <memory>
#include "gazebo/gui/GuiIface.hh"
#include "gazebo/gui/GLWidget.hh"
#include "gazebo/gui/MainWindow.hh"
#include "gazebo/gui/model/ModelCreator.hh"
#include "view_control.hh"
#include "test_config.h"
/////////////////////////////////////////////////
void MouseZoom(QWidget *_widget)
{
// There seem to be a problem simulating mouse drag using QTest
// so use raw QMouseEvent.
// move the mouse cursor to the center of the widget
QPoint midPt(_widget->width()*0.5, _widget->height()*0.5);
QMouseEvent *pressEvent = new QMouseEvent(QEvent::MouseButtonPress, midPt,
_widget->mapToGlobal(midPt), Qt::RightButton, Qt::RightButton,
Qt::NoModifier);
QApplication::postEvent(_widget, pressEvent);
// move the cursor in y for a quarter of the widget height
double destY = 0.25;
unsigned int steps = 30;
for (unsigned int i = 0; i < steps; ++i)
{
// compute the next y pos to move the mouse cursor to.
double dy = 0.5 - (destY * (1.0 / steps) * (i+1));
QPoint movePt(_widget->width()*0.5, _widget->height()*dy);
QMouseEvent *moveEvent = new QMouseEvent(QEvent::MouseMove, movePt,
_widget->mapToGlobal(movePt), Qt::RightButton, Qt::RightButton,
Qt::NoModifier);
QApplication::postEvent(_widget, moveEvent);
gazebo::common::Time::MSleep(30);
QCoreApplication::processEvents();
}
QPoint releasePt(_widget->width()*0.5, _widget->height()*destY);
QMouseEvent *releaseEvent = new QMouseEvent(QEvent::MouseButtonRelease,
releasePt, _widget->mapToGlobal(releasePt), Qt::RightButton,
Qt::RightButton, Qt::NoModifier);
QApplication::postEvent(_widget, releaseEvent);
}
/////////////////////////////////////////////////
void ViewControlTest::MouseZoomSimulation()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/shapes.world", false, false, false);
// Create the main window.
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != nullptr);
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
// Process some events and draw the screen
this->ProcessEventsAndDraw(mainWindow);
// Get camera and scene
gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
QVERIFY(cam != nullptr);
gazebo::rendering::ScenePtr scene = cam->GetScene();
QVERIFY(scene != nullptr);
// Get box visual and position it
gazebo::rendering::VisualPtr boxVis = scene->GetVisual("box");
QVERIFY(boxVis != nullptr);
cam->SetWorldPose(ignition::math::Pose3d(
ignition::math::Vector3d(-1.5, 0.0, 0.5),
ignition::math::Quaterniond(0, 0, 0)));
// Process some events and draw the screen
this->ProcessEventsAndDraw(mainWindow);
// make sure the box is visible
QVERIFY(cam->IsVisible(boxVis));
// Get the glwidget
auto glWidget = mainWindow->findChild<gazebo::gui::GLWidget *>("GLWidget");
QVERIFY(glWidget != nullptr);
// Zoom in on the model.
MouseZoom(glWidget);
// Process some events and draw the screen
this->ProcessEventsAndDraw(mainWindow);
// verify the camera did not zoom past the model
QVERIFY(cam->IsVisible(boxVis));
// Clean up
cam->Fini();
mainWindow->close();
delete mainWindow;
}
/////////////////////////////////////////////////
void ViewControlTest::MouseZoomModelEditor()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/empty.world", false, false, false);
// Create the main window.
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != nullptr);
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
// Process some events and draw the screen
this->ProcessEventsAndDraw(mainWindow);
// Get camera and scene
gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
QVERIFY(cam != nullptr);
gazebo::rendering::ScenePtr scene = cam->GetScene();
QVERIFY(scene != nullptr);
// Process some events and draw the screen
this->ProcessEventsAndDraw(mainWindow);
// create the model editor
std::unique_ptr<gazebo::gui::ModelCreator> modelCreator(
new gazebo::gui::ModelCreator());
// Inserting a link
modelCreator->AddShape(gazebo::gui::ModelCreator::ENTITY_CYLINDER);
gazebo::rendering::VisualPtr cylinder =
scene->GetVisual("ModelPreview_0_0::link_0");
QVERIFY(cylinder != nullptr);
// Process some events and draw the screen
this->ProcessEventsAndDraw(mainWindow);
cam->SetWorldPose(ignition::math::Pose3d(
ignition::math::Vector3d(-1.5, 0.0, 0.5),
ignition::math::Quaterniond(0, 0, 0)));
// Process some events and draw the screen
this->ProcessEventsAndDraw(mainWindow);
// make sure the cylinder is visible
QVERIFY(cam->IsVisible(cylinder));
// Get the glwidget
auto glWidget = mainWindow->findChild<gazebo::gui::GLWidget *>("GLWidget");
QVERIFY(glWidget != nullptr);
// Zoom in on the link.
MouseZoom(glWidget);
// Process some events and draw the screen
this->ProcessEventsAndDraw(mainWindow);
// verify the camera did not zoom past the link
QVERIFY(cam->IsVisible(cylinder));
// Clean up
cam->Fini();
mainWindow->close();
delete mainWindow;
}
/////////////////////////////////////////////////
void ViewControlTest::MouseZoomTerrain()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/heightmap.world", false, false, false);
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != nullptr);
// Create the main window.
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
std::string boxName = "box4";
// Get the user camera and scene
gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
QVERIFY(cam != nullptr);
gazebo::rendering::ScenePtr scene = cam->GetScene();
QVERIFY(scene != nullptr);
this->ProcessEventsAndDraw(mainWindow);
gazebo::rendering::VisualPtr boxVis = scene->GetVisual(boxName);
QVERIFY(boxVis != nullptr);
auto glWidget = mainWindow->findChild<gazebo::gui::GLWidget *>("GLWidget");
QVERIFY(glWidget != nullptr);
// move camera so that it faces the box but partially occluded by terrain
cam->SetWorldPose(ignition::math::Pose3d(
ignition::math::Vector3d(62.93, -65.14, 9.49),
ignition::math::Quaterniond(0, -0.5, 1.57)));
this->ProcessEventsAndDraw(mainWindow);
// make sure the box is visible and not completely occluded
QVERIFY(cam->IsVisible(boxVis));
ignition::math::Pose3d boxPt =
ignition::math::Pose3d(0.0, -0.5, 0.4, 0.0, 0.0, 0.0) +
boxVis->GetWorldPose().Ign();
auto vis = cam->GetVisual(cam->Project(boxPt.Pos()));
QVERIFY(vis != nullptr);
QCOMPARE(vis->GetRootVisual(), boxVis);
// zoom in. It should not zoom pass the terrain.
QTest::mouseClick(glWidget, Qt::LeftButton, 0,
QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
MouseZoom(glWidget);
// Process some events and draw the screen
this->ProcessEventsAndDraw(mainWindow);
// Make sure the box is still in the frustum but it should now be
// completely occluded.
QVERIFY(cam->IsVisible(boxVis));
vis = cam->GetVisual(cam->Project(boxPt.Pos()));
QVERIFY(vis == nullptr);
cam->Fini();
mainWindow->close();
delete mainWindow;
}
/////////////////////////////////////////////////
void ViewControlTest::MouseZoomBoundingBox()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
// Load a world with a large cordless drill mesh. Place a camera
// inside its bounding box and test view control using the mouse.
// Mouse clicks on the mesh should return valid contact points that
// can be used as focus points for moving the camera.
this->Load("worlds/camera_mesh_bbox.world", false, false, false);
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != nullptr);
// Create the main window.
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
// Get the user camera and scene
gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
QVERIFY(cam != nullptr);
gazebo::rendering::ScenePtr scene = cam->GetScene();
QVERIFY(scene != nullptr);
this->ProcessEventsAndDraw(mainWindow);
std::string modelName = "drill";
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelName);
QVERIFY(modelVis != nullptr);
auto glWidget = mainWindow->findChild<gazebo::gui::GLWidget *>("GLWidget");
QVERIFY(glWidget != nullptr);
ignition::math::Pose3d camWorldPose(
ignition::math::Vector3d(0, 0.3, 1.0),
ignition::math::Quaterniond(0, -1.57, 0));
// place camera inside bounding box of cordless drill and look up
cam->SetWorldPose(camWorldPose);
this->ProcessEventsAndDraw(mainWindow);
// verify valid contact point
ignition::math::Vector3d pos;
scene->FirstContact(cam, ignition::math::Vector2i(0, 0), pos);
QVERIFY(pos.Z() < 1.5);
// zoom in. It should not zoom pass the drill
QTest::mouseClick(glWidget, Qt::LeftButton, 0,
QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
MouseZoom(glWidget);
// Process some events and draw the screen
this->ProcessEventsAndDraw(mainWindow);
// Make sure the camera is still inside bounding box of drill
ignition::math::Vector3d camPose = cam->WorldPose().Pos();
QVERIFY(ignition::math::equal(camPose.X(), camWorldPose.Pos().X(), 1e-3));
QVERIFY(ignition::math::equal(camPose.Y(), camWorldPose.Pos().Y(), 1e-3));
QVERIFY(camPose.Z() < 1.5);
cam->Fini();
mainWindow->close();
delete mainWindow;
}
// Generate a main function for the test
QTEST_MAIN(ViewControlTest)