183 lines
5.7 KiB
Plaintext
183 lines
5.7 KiB
Plaintext
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<?xml version="1.0" ?>
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<%= "<!-- this file was generated using embedded ruby -->" %>
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<sdf version='1.6'>
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<world name='default'>
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<gui>
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<camera name='user_camera'>
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<pose>17 3 22 0 1.1 <%= Math::PI %></pose>
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<view_controller>orbit</view_controller>
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</camera>
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</gui>
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<include>
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<uri>model://sun</uri>
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</include>
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<include>
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<uri>model://ground_plane</uri>
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</include>
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<gravity>0 2 -9.81</gravity>
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<%
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# World with several models with varying number of collision spheres
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# SI units (length in meters)
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require "matrix"
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def a_to_s(v)
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Array(v).join(" ")
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end
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# Geometry
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ball_radius = 0.2
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face_altitude = 0.5
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side_length = face_altitude / (Math::sqrt(3) / 2.0)
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ball_volume = 4.0 / 3.0 * Math::PI * ball_radius**3
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def sphere_collision(name_suffix, pos, radius, color="Green", slip=1, friction=0.5)
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"""<collision name='collision_#{name_suffix}'>
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<pose>#{ a_to_s(pos) } 0 0 0</pose>
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<geometry>
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<sphere>
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<radius>#{ radius }</radius>
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</sphere>
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</geometry>
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<surface>
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<friction>
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<ode>
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<mu>#{ friction }</mu>
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<mu2>#{ friction }</mu2>
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<slip1>#{ slip }</slip1>
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<slip2>#{ slip }</slip2>
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</ode>
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</friction>
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</surface>
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</collision>
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<visual name='visual_#{ name_suffix }'>
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<pose>#{ a_to_s(pos) } 0 0 0</pose>
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<geometry>
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<sphere>
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<radius>#{ radius }</radius>
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</sphere>
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</geometry>
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<material>
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<script>
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<uri>file://media/materials/scripts/gazebo.material</uri>
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<name>Gazebo/#{ color }</name>
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</script>
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</material>
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</visual>"""
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end
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models = {}
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# "lowball" has one collision sphere with a hanging center of mass,
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# which makes the ball slide instead of roll
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models["lowball"] = {
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:inertia_offset => Vector[0, 0, -0.3],
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:ball_locations => {
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"a" => Vector[0, 0, 0] ,
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}
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}
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# "twoball" has two collision spheres
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# it will slide in one direction and roll in the other direction
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models["twoball"] = {
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:ball_locations => {
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"a" => Vector[0, side_length / 2.0, 0] ,
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"b" => Vector[0, -side_length / 2.0, 0] ,
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}
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}
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# "triball" has three collision spheres arranged in an equilateral triangle
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# it will slide in any direction
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models["triball"] = {
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:ball_locations => {
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"a" => Vector[ 2.0 / 3.0 * face_altitude, 0, 0] ,
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"b" => Vector[-1.0 / 3.0 * face_altitude, side_length / 2.0, 0] ,
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"c" => Vector[-1.0 / 3.0 * face_altitude, -side_length / 2.0, 0] ,
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}
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}
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# there are several pairs of test cases
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# each pair has the same product of mass and slip,
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mass_slip = {}
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mass_slip["0.2a"] = { :mass => 1.0, :slip => 0.2, :color => "Red"}
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mass_slip["0.2b"] = { :mass => 2.0, :slip => 0.1, :color => "Red"}
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mass_slip["0.4a"] = { :mass => 2.0, :slip => 0.2, :color => "Green"}
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mass_slip["0.4b"] = { :mass => 4.0, :slip => 0.1, :color => "Green"}
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mass_slip["0.6a"] = { :mass => 3.0, :slip => 0.2, :color => "Blue"}
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mass_slip["0.6b"] = { :mass => 6.0, :slip => 0.1, :color => "Blue"}
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models.keys.each_with_index do |model_prefix, i|
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model = models[model_prefix]
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ball_locations = model[:ball_locations]
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ball_count = ball_locations.length
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inertia_offset = model[:inertia_offset]
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inertia_offset = model.key?(:inertia_offset) ? model[:inertia_offset] : Vector[0, 0, 0]
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mass_slip.keys.each_with_index do |ms_name, ii|
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ms = mass_slip[ms_name]
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mass = ms[:mass]
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slip = ms[:slip]
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color = ms[:color]
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# inertia
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link_mass = mass
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ball_mass = link_mass * 1.0/ball_count
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ball_ixx = 2.0/5.0 * ball_mass * ball_radius**2
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ball_iyy = 2.0/5.0 * ball_mass * ball_radius**2
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ball_izz = 2.0/5.0 * ball_mass * ball_radius**2
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# center of mass (com) and lumped inertia of balls
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ball_com = Vector[0, 0, 0]
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ball_locations.keys.each do |k|
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ball_com += ball_locations[k] / ball_count
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end
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link_ixx = ball_count * ball_ixx
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link_iyy = ball_count * ball_iyy
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link_izz = ball_count * ball_izz
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link_ixy = 0.0
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link_ixz = 0.0
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link_iyz = 0.0
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ball_locations.keys.each do |k|
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dx = ball_locations[k][0] - ball_com[0]
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dy = ball_locations[k][1] - ball_com[1]
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dz = ball_locations[k][2] - ball_com[2]
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link_ixx += ball_mass * (dy**2 + dz**2)
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link_iyy += ball_mass * (dz**2 + dx**2)
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link_izz += ball_mass * (dx**2 + dy**2)
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link_ixy -= ball_mass * dx*dy
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link_ixz -= ball_mass * dx*dz
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link_iyz -= ball_mass * dy*dz
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end
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model_name = "#{model_prefix}_#{ms_name}"
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model_pose = Vector[2*ii, -2*i, 0, 0, 0, 0]
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%>
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<model name="<%= model_name %>">
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<pose><%= a_to_s(model_pose) %></pose>
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<link name="link">
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<pose>0 0 <%= ball_radius %> 0 0 0</pose>
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<inertial>
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<pose><%= a_to_s(ball_com + inertia_offset) %> 0 0 0</pose>
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<mass><%= link_mass %></mass>
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<inertia>
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<ixx><%= link_ixx %></ixx>
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<iyy><%= link_iyy %></iyy>
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<izz><%= link_izz %></izz>
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<ixy><%= link_ixy %></ixy>
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<ixz><%= link_ixz %></ixz>
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<iyz><%= link_iyz %></iyz>
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</inertia>
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</inertial>
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<%
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# Place sphere collision and visual at each corner
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ball_locations.keys.each_index do |first|
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key = ball_locations.keys[first]
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pos = ball_locations[key]
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%>
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<%= sphere_collision(key, pos, ball_radius, color, slip) %>
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<%
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end
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%>
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</link>
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</model>
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<%
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end
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end
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%>
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</world>
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</sdf>
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