109 lines
3.3 KiB
C++
109 lines
3.3 KiB
C++
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/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <gtest/gtest.h>
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#include "gazebo/common/Timer.hh"
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#include "test/util.hh"
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using namespace gazebo;
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class TimerTest : public gazebo::testing::AutoLogFixture
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{
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};
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/////////////////////////////////////////////////
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TEST_F(TimerTest, Timer)
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{
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common::Timer timer;
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// Expect the timer to be paused on initialization and at 0 time
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EXPECT_EQ(timer.GetElapsed().sec, 0);
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EXPECT_EQ(timer.GetElapsed().nsec, 0);
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EXPECT_FALSE(timer.GetRunning());
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timer.Start();
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common::Time::MSleep(200);
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EXPECT_TRUE(timer.GetRunning());
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common::Time elapsed = timer.GetElapsed();
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EXPECT_GE(elapsed.nsec, 200000000);
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EXPECT_LE(elapsed.nsec, 200200000);
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EXPECT_EQ(elapsed.sec, 0);
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// Check that the time after stopping and sleeping matches the time right
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// before pausing
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timer.Stop();
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common::Time::MSleep(100);
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EXPECT_GE(elapsed.nsec, timer.GetElapsed().nsec - 100000);
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EXPECT_LE(elapsed.nsec, timer.GetElapsed().nsec + 100000);
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EXPECT_EQ(elapsed.sec, timer.GetElapsed().sec);
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EXPECT_FALSE(timer.GetRunning());
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// Expect that we start from where we left off
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timer.Start();
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common::Time::MSleep(100);
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EXPECT_GE(timer.GetElapsed().nsec, 300000000);
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EXPECT_LE(timer.GetElapsed().nsec, 301000000);
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EXPECT_EQ(timer.GetElapsed().sec, 0);
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// Expect reset to reset the current time and stop the timer
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timer.Reset();
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EXPECT_EQ(timer.GetElapsed().sec, 0);
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EXPECT_EQ(timer.GetElapsed().nsec, 0);
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EXPECT_FALSE(timer.GetRunning());
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}
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/////////////////////////////////////////////////
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TEST_F(TimerTest, CountdownTimer)
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{
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// Count down from 1 second
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common::Time maxTime(1);
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common::Timer timer(maxTime, true);
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EXPECT_EQ(timer.GetElapsed().sec, 1);
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EXPECT_EQ(timer.GetElapsed().nsec, 0);
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EXPECT_FALSE(timer.GetRunning());
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timer.Start();
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common::Time::MSleep(200);
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EXPECT_TRUE(timer.GetRunning());
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common::Time elapsed = timer.GetElapsed();
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EXPECT_GE(elapsed.nsec, 799800000);
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EXPECT_LE(elapsed.nsec, 800100000);
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EXPECT_EQ(elapsed.sec, 0);
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// Check that the time after stopping and sleeping matches the time right
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// before pausing
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timer.Stop();
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common::Time::MSleep(100);
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EXPECT_GE(elapsed.nsec, timer.GetElapsed().nsec - 100000);
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EXPECT_LE(elapsed.nsec, timer.GetElapsed().nsec + 100000);
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EXPECT_EQ(elapsed.sec, timer.GetElapsed().sec);
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EXPECT_FALSE(timer.GetRunning());
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// Expect that we start from where we left off
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timer.Start();
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common::Time::MSleep(100);
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EXPECT_GE(timer.GetElapsed().nsec, 699000000);
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EXPECT_LE(timer.GetElapsed().nsec, 701000000);
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EXPECT_EQ(timer.GetElapsed().sec, 0);
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// Expect reset to reset the current time and stop the timer
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timer.Reset();
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EXPECT_EQ(timer.GetElapsed().sec, 1);
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EXPECT_EQ(timer.GetElapsed().nsec, 0);
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EXPECT_FALSE(timer.GetRunning());
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}
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