pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/ModelSnapPrivate.hh

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2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2014 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _MODEL_SNAP_PRIVATE_HH_
#define _MODEL_SNAP_PRIVATE_HH_
#include <string>
#include <vector>
#include "gazebo/common/MouseEvent.hh"
#include "gazebo/common/KeyEvent.hh"
#include "gazebo/transport/TransportTypes.hh"
#include "gazebo/rendering/RenderTypes.hh"
namespace gazebo
{
namespace gui
{
/// \class ModelSnap ModelSnap.hh
/// \brief Private data for the ModelSnap class
class ModelSnapPrivate
{
/// \brief Transportation node.
public: transport::NodePtr node;
/// \brief Publish user command messages for the server to place in the
/// undo queue.
public: transport::PublisherPtr userCmdPub;
/// \brief Pointer to the user camera.
public: rendering::UserCameraPtr userCamera;
/// \brief Pointer to the scene where models are in.
public: rendering::ScenePtr scene;
/// \brief Ray query for selecting a surface of an entity.
public: rendering::RayQueryPtr rayQuery;
/// \brief Current mouse event.
public: common::MouseEvent mouseEvent;
/// \brief True if the model align tool is initialized.
public: bool initialized;
/// \brief Vertices of a mesh triangle used as the basis for alignment.
public: std::vector<math::Vector3> selectedTriangle;
/// \brief Vertices of a mesh triangle being hovered.
public: std::vector<math::Vector3> hoverTriangle;
/// \brief Currently selected visual.
public: rendering::VisualPtr selectedVis;
/// \brief Currently hovered visual.
public: rendering::VisualPtr hoverVis;
/// \brief Connection for the render event.
public: event::ConnectionPtr renderConnection;
/// \brief Mutex to protect the selected triangle vertices.
public: boost::recursive_mutex *updateMutex;
/// \brief A visual to represent the snap spot.
public: rendering::VisualPtr snapVisual;
/// \brief Lines to highlight the selected triangle.
public: rendering::DynamicLines *snapLines;
/// \brief A visual to represent the hovered area.
public: rendering::VisualPtr highlightVisual;
/// \brief A highlight of the hovered triangle.
public: rendering::DynamicLines *snapHighlight;
/// \brief A variable to indicate the selected triangle has changed.
public: bool selectedTriangleDirty;
/// \brief A variable to indicate the hovered triangle has changed.
public: bool hoverTriangleDirty;
};
}
}
#endif