99 lines
3.0 KiB
C++
99 lines
3.0 KiB
C++
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/*
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* Copyright (C) 2014 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _MODEL_SNAP_PRIVATE_HH_
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#define _MODEL_SNAP_PRIVATE_HH_
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#include <string>
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#include <vector>
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#include "gazebo/common/MouseEvent.hh"
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#include "gazebo/common/KeyEvent.hh"
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#include "gazebo/transport/TransportTypes.hh"
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#include "gazebo/rendering/RenderTypes.hh"
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namespace gazebo
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{
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namespace gui
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{
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/// \class ModelSnap ModelSnap.hh
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/// \brief Private data for the ModelSnap class
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class ModelSnapPrivate
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{
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/// \brief Transportation node.
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public: transport::NodePtr node;
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/// \brief Publish user command messages for the server to place in the
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/// undo queue.
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public: transport::PublisherPtr userCmdPub;
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/// \brief Pointer to the user camera.
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public: rendering::UserCameraPtr userCamera;
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/// \brief Pointer to the scene where models are in.
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public: rendering::ScenePtr scene;
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/// \brief Ray query for selecting a surface of an entity.
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public: rendering::RayQueryPtr rayQuery;
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/// \brief Current mouse event.
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public: common::MouseEvent mouseEvent;
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/// \brief True if the model align tool is initialized.
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public: bool initialized;
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/// \brief Vertices of a mesh triangle used as the basis for alignment.
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public: std::vector<math::Vector3> selectedTriangle;
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/// \brief Vertices of a mesh triangle being hovered.
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public: std::vector<math::Vector3> hoverTriangle;
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/// \brief Currently selected visual.
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public: rendering::VisualPtr selectedVis;
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/// \brief Currently hovered visual.
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public: rendering::VisualPtr hoverVis;
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/// \brief Connection for the render event.
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public: event::ConnectionPtr renderConnection;
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/// \brief Mutex to protect the selected triangle vertices.
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public: boost::recursive_mutex *updateMutex;
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/// \brief A visual to represent the snap spot.
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public: rendering::VisualPtr snapVisual;
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/// \brief Lines to highlight the selected triangle.
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public: rendering::DynamicLines *snapLines;
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/// \brief A visual to represent the hovered area.
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public: rendering::VisualPtr highlightVisual;
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/// \brief A highlight of the hovered triangle.
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public: rendering::DynamicLines *snapHighlight;
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/// \brief A variable to indicate the selected triangle has changed.
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public: bool selectedTriangleDirty;
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/// \brief A variable to indicate the hovered triangle has changed.
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public: bool hoverTriangleDirty;
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};
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}
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}
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#endif
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