289 lines
9.2 KiB
C++
289 lines
9.2 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "gazebo/rendering/RayQuery.hh"
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#include "gazebo/math/Helpers.hh"
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#include "gazebo/gui/Actions.hh"
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#include "gazebo/gui/GLWidget.hh"
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#include "gazebo/gui/GuiIface.hh"
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#include "gazebo/gui/MainWindow.hh"
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#include "gazebo/gui/ModelSnap.hh"
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#include "gazebo/gui/ModelSnap_TEST.hh"
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#include "test_config.h"
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/////////////////////////////////////////////////
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gazebo::math::Vector2i GetScreenSpaceCoords(gazebo::math::Vector3 _pt,
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gazebo::rendering::CameraPtr _cam)
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{
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// Convert from 3D world pos to 2D screen pos
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Ogre::Vector3 pos = _cam->OgreCamera()->getProjectionMatrix() *
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_cam->OgreCamera()->getViewMatrix() *
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gazebo::rendering::Conversions::Convert(_pt);
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gazebo::math::Vector2i screenPos;
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screenPos.x = ((pos.x / 2.0) + 0.5) * _cam->ViewportWidth();
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screenPos.y = (1 - ((pos.y / 2.0) + 0.5)) * _cam->ViewportHeight();
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return screenPos;
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}
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/////////////////////////////////////////////////
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bool FindRedColor(gazebo::rendering::CameraPtr _cam)
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{
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// Get camera data
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const unsigned char *data = _cam->ImageData();
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unsigned int width = _cam->ImageWidth();
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unsigned int height = _cam->ImageHeight();
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unsigned int depth = _cam->ImageDepth();
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// scan image and find red pixels
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for (unsigned int y = 0; y < height; ++y)
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{
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for (unsigned int x = 0; x < width*depth; x += depth)
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{
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int r = data[y*width*depth + x];
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int g = data[y*width*depth + x+1];
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int b = data[y*width*depth + x+2];
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if (r > g && r > b && r > 200 && g < 200 && b < 200)
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return true;
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}
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}
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return false;
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}
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/////////////////////////////////////////////////
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void ModelSnap_TEST::Highlight()
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{
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this->resMaxPercentChange = 5.0;
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this->shareMaxPercentChange = 2.0;
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this->Load("worlds/shapes.world", false, false, false);
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gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
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QVERIFY(mainWindow != NULL);
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// Create the main window.
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mainWindow->Load();
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mainWindow->Init();
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mainWindow->show();
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std::string model02Name = "box";
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std::string model03Name = "sphere";
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// Get the user camera and scene
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gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
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QVERIFY(cam != NULL);
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gazebo::rendering::ScenePtr scene = cam->GetScene();
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QVERIFY(scene != NULL);
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// set cam pose so it doesn't see the red line representing the world x axis.
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cam->SetWorldPose(ignition::math::Pose3d(
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ignition::math::Vector3d(2.18, 0.65, 1.06),
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ignition::math::Quaterniond(0, 0.14, -3.14)));
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cam->SetCaptureData(true);
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this->ProcessEventsAndDraw(mainWindow);
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QVERIFY(!FindRedColor(cam));
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gazebo::rendering::VisualPtr model02Vis = scene->GetVisual(model02Name);
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QVERIFY(model02Vis != NULL);
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gazebo::rendering::VisualPtr model03Vis = scene->GetVisual(model03Name);
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QVERIFY(model03Vis != NULL);
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auto glWidget = mainWindow->findChild<gazebo::gui::GLWidget *>("GLWidget");
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QVERIFY(glWidget != NULL);
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QVERIFY(gazebo::gui::g_snapAct != NULL);
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QVERIFY(gazebo::gui::g_arrowAct != NULL);
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gazebo::gui::ModelSnap::Instance()->Init();
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gazebo::gui::ModelSnap::Instance()->Reset();
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// start with arrow mode
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gazebo::gui::g_arrowAct->trigger();
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// trigger snap
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gazebo::gui::g_snapAct->trigger();
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// select any triangle on the sphere
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gazebo::math::Vector2i spherePt = GetScreenSpaceCoords(
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model03Vis->GetWorldPose().pos + gazebo::math::Vector3(0.5, 0, 0), cam);
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QTest::mouseRelease(glWidget, Qt::LeftButton, 0,
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QPoint(spherePt.x, spherePt.y));
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this->ProcessEventsAndDraw(mainWindow);
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// verify that a triangle is highlighted by checking for red pixels.
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QVERIFY(FindRedColor(cam));
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// try the box model next
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// verify we can repeatedly pick triangles on the same model.
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for (unsigned int k = 0; k < 2; ++k)
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{
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// cancel and reset snap
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gazebo::gui::g_arrowAct->trigger();
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this->ProcessEventsAndDraw(mainWindow);
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// verify that no triangles are highlighted
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QVERIFY(!FindRedColor(cam));
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// trigger snap again
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gazebo::gui::g_snapAct->trigger();
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// select the front face of the box
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gazebo::math::Vector2i boxPt = GetScreenSpaceCoords(
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model02Vis->GetWorldPose().pos + gazebo::math::Vector3(0.5, 0, 0), cam);
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QTest::mouseRelease(glWidget, Qt::LeftButton, 0, QPoint(boxPt.x, boxPt.y));
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this->ProcessEventsAndDraw(mainWindow);
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// verify that a triangle is highlighted
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QVERIFY(FindRedColor(cam));
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}
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gazebo::gui::ModelSnap::Instance()->Fini();
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cam->Fini();
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mainWindow->close();
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delete mainWindow;
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}
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/////////////////////////////////////////////////
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void ModelSnap_TEST::Snap()
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{
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this->resMaxPercentChange = 5.0;
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this->shareMaxPercentChange = 2.0;
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this->Load("worlds/shapes.world", false, false, false);
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gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
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QVERIFY(mainWindow != NULL);
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// Create the main window.
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mainWindow->Load();
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mainWindow->Init();
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mainWindow->show();
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std::string model01Name = "cylinder";
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std::string model02Name = "box";
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std::string model03Name = "sphere";
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gazebo::rendering::Events::createScene("default");
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this->ProcessEventsAndDraw(mainWindow);
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// Get the user camera and scene
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gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
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QVERIFY(cam != NULL);
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gazebo::rendering::ScenePtr scene = cam->GetScene();
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QVERIFY(scene != NULL);
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gazebo::rendering::VisualPtr model01Vis = scene->GetVisual(model01Name);
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QVERIFY(model01Vis != NULL);
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gazebo::rendering::VisualPtr model02Vis = scene->GetVisual(model02Name);
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QVERIFY(model02Vis != NULL);
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gazebo::rendering::VisualPtr model03Vis = scene->GetVisual(model03Name);
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QVERIFY(model03Vis != NULL);
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this->SetPause(true);
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// set-up the ray query
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gazebo::rendering::RayQuery rayQuery(cam);
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// select any triangle on the sphere
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gazebo::math::Vector2i srcPt = GetScreenSpaceCoords(
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model03Vis->GetWorldPose().pos + gazebo::math::Vector3(0.5, 0, 0), cam);
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gazebo::math::Vector3 intersect;
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std::vector<gazebo::math::Vector3> verticesSrc;
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rayQuery.SelectMeshTriangle(srcPt.x, srcPt.y, model03Vis, intersect,
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verticesSrc);
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// select the front face of the box
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gazebo::math::Vector2i destPt = GetScreenSpaceCoords(
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model02Vis->GetWorldPose().pos + gazebo::math::Vector3(0.5, 0, 0), cam);
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std::vector<gazebo::math::Vector3> verticesDest;
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rayQuery.SelectMeshTriangle(destPt.x, destPt.y, model02Vis, intersect,
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verticesDest);
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// Snap the sphere to the front face of the box.
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gazebo::gui::ModelSnap::Instance()->Snap(
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verticesSrc, verticesDest, model03Vis);
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double xDiff = 0;
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double yDiff = 0;
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double zDiff = 0;
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// The sphere should now be in front of the box
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// Given that they are both unit shapes, the x value sphere will roughly be
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// within the box's x + 1.0.
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// The tolerance is higher as we did not select a triangle
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// that lies exactly [0.5, 0 , 0] from the center of the sphere.
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QVERIFY(gazebo::math::equal(model03Vis->GetWorldPose().pos.x,
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model02Vis->GetWorldPose().pos.x + 1.0, 1e-2));
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// The y and z pos of the sphere should be within the y and z bounds of the
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// box.
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yDiff = model03Vis->GetWorldPose().pos.y - model02Vis->GetWorldPose().pos.y;
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zDiff = model03Vis->GetWorldPose().pos.z - model02Vis->GetWorldPose().pos.z;
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QVERIFY(fabs(yDiff) <= 0.5);
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QVERIFY(fabs(zDiff) <= 0.5);
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gazebo::gui::ModelSnap::Instance()->Reset();
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// select the spherical face of the cylinder
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gazebo::math::Vector2i srcPt2 = GetScreenSpaceCoords(
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model01Vis->GetWorldPose().pos + gazebo::math::Vector3(0.5, 0, 0.0), cam);
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verticesSrc.clear();
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rayQuery.SelectMeshTriangle(srcPt2.x, srcPt2.y, model01Vis, intersect,
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verticesSrc);
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// select the top face of the box
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gazebo::math::Vector2i destPt2 = GetScreenSpaceCoords(
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model02Vis->GetWorldPose().pos + gazebo::math::Vector3(0.0, 0, 0.5), cam);
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verticesDest.clear();
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rayQuery.SelectMeshTriangle(destPt2.x, destPt2.y, model02Vis, intersect,
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verticesDest);
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// Snap the cylinder to the top of the box.
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gazebo::gui::ModelSnap::Instance()->Snap(
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verticesSrc, verticesDest, model01Vis);
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// The cylinder should now be on top of the box
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// Given that they are both unit shapes, the height of the cylinder will now
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// be 1.0 + 0.5 = 1.5.
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QVERIFY(gazebo::math::equal(model01Vis->GetWorldPose().pos.z, 1.5));
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// The x and y pos of the cyinder should be within the x and y bounds of the
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// box.
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xDiff = model01Vis->GetWorldPose().pos.x - model02Vis->GetWorldPose().pos.x;
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yDiff = model01Vis->GetWorldPose().pos.y - model02Vis->GetWorldPose().pos.y;
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QVERIFY(fabs(xDiff) <= 0.5);
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QVERIFY(fabs(yDiff) <= 0.5);
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cam->Fini();
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mainWindow->close();
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delete mainWindow;
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}
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// Generate a main function for the test
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QTEST_MAIN(ModelSnap_TEST)
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