pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/building/StairsItem.cc

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2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/common/Color.hh"
#include "gazebo/gui/Conversions.hh"
#include "gazebo/gui/building/BuildingEditorWidget.hh"
#include "gazebo/gui/building/BuildingMaker.hh"
#include "gazebo/gui/building/EditorView.hh"
#include "gazebo/gui/building/RotateHandle.hh"
#include "gazebo/gui/building/StairsInspectorDialog.hh"
#include "gazebo/gui/building/StairsItem.hh"
#include "gazebo/gui/building/StairsItemPrivate.hh"
using namespace gazebo;
using namespace gui;
/////////////////////////////////////////////////
StairsItem::StairsItem() : RectItem(), dataPtr(new StairsItemPrivate())
{
this->editorType = "Stairs";
this->itemScale = BuildingMaker::conversionScale;
this->level = 0;
this->dataPtr->stairsSteps = 15;
this->dataPtr->stairsDepth = 350;
this->dataPtr->stairsWidth = 100;
this->dataPtr->stairsHeight = 250;
// this->dataPtr->stairsUnitRise = 10;
// this->dataPtr->stairsUnitRun = 10;
// this->dataPtr->stairsDepth =
// this->dataPtr->stairsSteps * this->dataPtr->stairsUnitRun;
// this->dataPtr->stairsHeight =
// this->dataPtr->stairsSteps * this->dataPtr->stairsUnitRise;
this->dataPtr->stairsPos = Conversions::Convert(this->scenePos());
this->dataPtr->stairsElevation = 0;
this->width = this->dataPtr->stairsWidth;
this->height = this->dataPtr->stairsDepth;
this->drawingWidth = this->width;
this->drawingHeight = this->height;
this->UpdateCornerPositions();
this->zValueIdle = 3;
this->setZValue(this->zValueIdle);
this->dataPtr->inspector = new StairsInspectorDialog();
this->dataPtr->inspector->setModal(false);
connect(this->dataPtr->inspector, SIGNAL(Applied()), this, SLOT(OnApply()));
this->openInspectorAct =
new QAction(tr("&Open Stairs Inspector"), this);
this->openInspectorAct->setStatusTip(tr("Open Stairs Inspector"));
connect(this->openInspectorAct, SIGNAL(triggered()),
this, SLOT(OnOpenInspector()));
this->deleteItemAct = new QAction(tr("&Delete"), this);
this->deleteItemAct->setStatusTip(tr("Delete"));
connect(this->deleteItemAct, SIGNAL(triggered()),
this, SLOT(OnDeleteItem()));
}
/////////////////////////////////////////////////
StairsItem::~StairsItem()
{
delete this->dataPtr->inspector;
}
/////////////////////////////////////////////////
ignition::math::Vector3d StairsItem::Size() const
{
return ignition::math::Vector3d(this->dataPtr->stairsWidth,
this->dataPtr->stairsDepth,
this->dataPtr->stairsHeight);
}
/////////////////////////////////////////////////
ignition::math::Vector3d StairsItem::ScenePosition() const
{
return ignition::math::Vector3d(this->scenePos().x(), this->scenePos().y(),
this->dataPtr->stairsElevation);
}
/////////////////////////////////////////////////
double StairsItem::SceneRotation() const
{
return this->rotationAngle;
}
/////////////////////////////////////////////////
int StairsItem::Steps() const
{
return this->dataPtr->stairsSteps;
}
/////////////////////////////////////////////////
bool StairsItem::RotateEventFilter(RotateHandle *_rotate, QEvent *_event)
{
QGraphicsSceneMouseEvent *mouseEvent =
dynamic_cast<QGraphicsSceneMouseEvent*>(_event);
switch (_event->type())
{
case QEvent::GraphicsSceneMousePress:
{
_rotate->SetMouseState(QEvent::GraphicsSceneMousePress);
_rotate->SetMouseDownX(mouseEvent->pos().x());
_rotate->SetMouseDownY(mouseEvent->pos().y());
break;
}
case QEvent::GraphicsSceneMouseRelease:
{
_rotate->SetMouseState(QEvent::GraphicsSceneMouseRelease);
break;
}
case QEvent::GraphicsSceneMouseMove:
{
_rotate->SetMouseState(QEvent::GraphicsSceneMouseMove);
break;
}
case QEvent::GraphicsSceneHoverEnter:
case QEvent::GraphicsSceneHoverMove:
{
// QApplication::setOverrideCursor(QCursor(Qt::CrossCursor));
QApplication::setOverrideCursor(BuildingEditorWidget::rotateCursor);
return true;
}
case QEvent::GraphicsSceneHoverLeave:
{
QApplication::restoreOverrideCursor();
return true;
}
default:
return false;
break;
}
if (mouseEvent == NULL)
return false;
if (_rotate->MouseState() == QEvent::GraphicsSceneMouseMove)
{
QPoint localCenter(this->drawingOriginX,
this->drawingOriginY);
QPointF center = this->mapToScene(localCenter);
QPointF newPoint = mouseEvent->scenePos();
QLineF line(center.x(), center.y(), newPoint.x(), newPoint.y());
// limit stairs to right angles until there is proper csg support
double angle = line.angle();
double range = 45;
double angleToRotate = this->rotationAngle;
if (angle > (90 - range) && (angle < 90 + range))
angleToRotate = 0;
else if (angle > (180 - range) && (angle < 180 + range))
angleToRotate = -90;
else if (angle > (270 - range) && (angle < 270 + range))
angleToRotate = 180;
else if (angle > (360 - range) || (angle < 0 + range))
angleToRotate = 90;
if (fabs(angleToRotate - this->rotationAngle) > 0)
this->SetRotation(angleToRotate);
}
return true;
}
/////////////////////////////////////////////////
void StairsItem::paint(QPainter *_painter,
const QStyleOptionGraphicsItem * /*_option*/, QWidget * /*_widget*/)
{
QPointF topLeft(this->drawingOriginX - this->drawingWidth/2,
this->drawingOriginY - this->drawingHeight/2);
QPointF topRight(
this->drawingOriginX + this->drawingWidth/2,
this->drawingOriginY - this->drawingHeight/2);
QPointF bottomLeft(
this->drawingOriginX - this->drawingWidth/2,
this->drawingOriginY + this->drawingHeight/2);
QPointF bottomRight(
this->drawingOriginX + this->drawingWidth/2,
this->drawingOriginY + this->drawingHeight/2);
this->dataPtr->stairsPos = Conversions::Convert(this->scenePos());
this->dataPtr->stairsWidth = this->drawingWidth;
this->dataPtr->stairsDepth = this->drawingHeight;
_painter->save();
if (this->isSelected())
this->DrawBoundingBox(_painter);
this->ShowHandles(this->isSelected());
QPen stairsPen;
stairsPen.setStyle(Qt::SolidLine);
stairsPen.setColor(Conversions::Convert(this->borderColor));
_painter->setPen(stairsPen);
QPointF drawStepLeft = topLeft;
QPointF drawStepRight = topRight;
double stairsUnitRun = this->dataPtr->stairsDepth /
static_cast<double>(this->dataPtr->stairsSteps);
for (int i = 0; i <= this->dataPtr->stairsSteps; ++i)
{
double stepIncr = topLeft.y() + i*stairsUnitRun;
drawStepLeft.setY(stepIncr);
drawStepRight.setY(stepIncr);
_painter->drawLine(drawStepLeft, drawStepRight);
}
_painter->drawLine(topLeft, bottomLeft);
_painter->drawLine(topRight, bottomRight);
_painter->restore();
}
/////////////////////////////////////////////////
void StairsItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *_event)
{
this->OnOpenInspector();
_event->setAccepted(true);
}
/////////////////////////////////////////////////
void StairsItem::OnApply()
{
StairsInspectorDialog *dialog =
qobject_cast<StairsInspectorDialog *>(QObject::sender());
QPointF startPos = Conversions::Convert(this->dataPtr->stairsPos) *
this->itemScale;
startPos.setY(-startPos.y());
this->SetSize(ignition::math::Vector2i(dialog->Width() / this->itemScale,
dialog->Depth() / this->itemScale));
this->dataPtr->stairsWidth = dialog->Width() / this->itemScale;
this->dataPtr->stairsHeight = dialog->Height() / this->itemScale;
this->dataPtr->stairsDepth = dialog->Depth() / this->itemScale;
if ((fabs(dialog->StartPosition().X() - startPos.x()) >= 0.01)
|| (fabs(dialog->StartPosition().Y() - startPos.y()) >= 0.01))
{
this->dataPtr->stairsPos = dialog->StartPosition() / this->itemScale;
this->dataPtr->stairsPos.Y(-this->dataPtr->stairsPos.Y());
this->setPos(Conversions::Convert(this->dataPtr->stairsPos));
this->setParentItem(NULL);
}
if (this->dataPtr->stairsSteps != dialog->Steps())
{
this->dataPtr->stairsSteps = dialog->Steps();
this->StepsChanged();
}
// this->dataPtr->stairsElevation = dialog->GetElevation();
this->SetTexture3d(dialog->Texture());
this->SetColor3d(dialog->Color());
this->StairsChanged();
}
/////////////////////////////////////////////////
void StairsItem::OnOpenInspector()
{
this->dataPtr->inspector->SetName(this->Name());
this->dataPtr->inspector->SetWidth(
this->dataPtr->stairsWidth * this->itemScale);
this->dataPtr->inspector->SetDepth(
this->dataPtr->stairsDepth * this->itemScale);
this->dataPtr->inspector->SetHeight(
this->dataPtr->stairsHeight * this->itemScale);
this->dataPtr->inspector->SetSteps(this->dataPtr->stairsSteps);
// dialog.SetElevation(this->dataPtr->stairsElevation);
auto startPos = this->dataPtr->stairsPos * this->itemScale;
startPos.Y(-startPos.Y());
this->dataPtr->inspector->SetStartPosition(startPos);
this->dataPtr->inspector->SetColor(this->visual3dColor);
this->dataPtr->inspector->SetTexture(this->visual3dTexture);
this->dataPtr->inspector->move(QCursor::pos());
this->dataPtr->inspector->show();
}
/////////////////////////////////////////////////
void StairsItem::OnDeleteItem()
{
dynamic_cast<EditorView *>(this->scene()->views()[0])->DeleteItem(this);
}
/////////////////////////////////////////////////
void StairsItem::StairsChanged()
{
emit WidthChanged(this->dataPtr->stairsWidth);
emit DepthChanged(this->dataPtr->stairsDepth);
emit HeightChanged(this->dataPtr->stairsHeight);
emit PositionChanged(this->dataPtr->stairsPos.X(),
this->dataPtr->stairsPos.Y(),
this->levelBaseHeight + this->dataPtr->stairsElevation);
}
/////////////////////////////////////////////////
void StairsItem::StepsChanged()
{
// emit a signal to delete 3d and make a new one
// TODO there should be a more efficient way to do this.
emit ItemDeleted();
dynamic_cast<EditorView *>((this->scene()->views())[0])->Create3DVisual(this);
this->StairsChanged();
}