163 lines
5.1 KiB
C++
163 lines
5.1 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GRIPPER_HH_
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#define _GRIPPER_HH_
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#include <map>
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#include <vector>
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#include <string>
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#include "gazebo/msgs/msgs.hh"
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#include "gazebo/transport/TransportTypes.hh"
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#include "gazebo/math/Pose.hh"
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#include "gazebo/physics/PhysicsTypes.hh"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace physics
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{
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/// \addtogroup gazebo_physics
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/// \{
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/// \class Gripper Gripper.hh physics/physics.hh
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/// \brief A gripper abstraction
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///
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/// A gripper is a collection of links that act as a gripper. This class
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/// will intelligently generate fixed joints between the gripper and an
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/// object within the gripper. This allows the object to be manipulated
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/// without falling or behaving poorly.
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class GZ_PHYSICS_VISIBLE Gripper
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{
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/// \brief Constructor
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/// \param[in] _model The model which contains the Gripper.
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public: explicit Gripper(ModelPtr _model);
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/// \brief Destructor.
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public: virtual ~Gripper();
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/// \brief Load the gripper.
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/// \param[in] _sdf Shared point to an sdf element that contains the list
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/// of links in the gripper.
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public: virtual void Load(sdf::ElementPtr _sdf);
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/// \brief Initialize.
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public: virtual void Init();
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/// \brief Return the name of the gripper.
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public: std::string GetName() const;
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/// \brief True if the gripper is attached to another model.
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/// \return True if the gripper is active and a joint has been
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/// created between the gripper and another model.
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public: bool IsAttached() const;
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/// \brief Update the gripper.
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private: void OnUpdate();
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/// \brief Callback used when the gripper contacts an object.
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/// \param[in] _msg Message that contains contact information.
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private: void OnContacts(ConstContactsPtr &_msg);
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/// \brief Attach an object to the gripper.
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private: void HandleAttach();
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/// \brief Detach an object from the gripper.
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private: void HandleDetach();
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/// \brief A reset function.
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private: void ResetDiffs();
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/// \brief Model that contains this gripper.
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private: physics::ModelPtr model;
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/// \brief The physics engine.
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// NOTE: Variable not used, left here for ABI compatibility. Remove when
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// merging forward.
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private: physics::PhysicsEnginePtr physics;
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/// \brief Pointer to the world.
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private: physics::WorldPtr world;
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/// \brief A fixed joint to connect the gripper to a grasped object.
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private: physics::JointPtr fixedJoint;
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/// \brief The base link for the gripper.
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private: physics::LinkPtr palmLink;
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/// \brief All our connections.
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private: std::vector<event::ConnectionPtr> connections;
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/// \brief The collisions for the links in the gripper.
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private: std::map<std::string, physics::CollisionPtr> collisions;
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/// \brief The current contacts.
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private: std::vector<msgs::Contact> contacts;
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/// \brief Mutex used to protect reading/writing the sonar message.
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private: boost::mutex mutexContacts;
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/// \brief True if the gripper has an object.
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private: bool attached;
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/// \brief Previous difference between the palm link and grasped
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/// object.
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private: math::Pose prevDiff;
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/// \brief Used to determine when to create the fixed joint.
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private: std::vector<double> diffs;
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/// \brief Current index into the diff array.
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private: int diffIndex;
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/// \brief Rate at which to update the gripper.
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private: common::Time updateRate;
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/// \brief Previous time when the gripper was updated.
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private: common::Time prevUpdateTime;
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/// \brief Number of iterations the gripper was contacting the same
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/// object.
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private: int posCount;
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/// \brief Number of iterations the gripper was not contacting the same
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/// object.
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private: int zeroCount;
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/// \brief Minimum number of links touching.
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private: unsigned int minContactCount;
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/// \brief Steps touching before engaging fixed joint
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private: int attachSteps;
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/// \brief Steps not touching before disengaging fixed joint
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private: int detachSteps;
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/// \brief Name of the gripper.
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private: std::string name;
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/// \brief Node for communication.
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protected: transport::NodePtr node;
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/// \brief Subscription to contact messages from the physics engine.
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private: transport::SubscriberPtr contactSub;
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};
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/// \}
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}
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}
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#endif
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