pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/Gripper.hh

163 lines
5.1 KiB
C++
Raw Normal View History

2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GRIPPER_HH_
#define _GRIPPER_HH_
#include <map>
#include <vector>
#include <string>
#include "gazebo/msgs/msgs.hh"
#include "gazebo/transport/TransportTypes.hh"
#include "gazebo/math/Pose.hh"
#include "gazebo/physics/PhysicsTypes.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace physics
{
/// \addtogroup gazebo_physics
/// \{
/// \class Gripper Gripper.hh physics/physics.hh
/// \brief A gripper abstraction
///
/// A gripper is a collection of links that act as a gripper. This class
/// will intelligently generate fixed joints between the gripper and an
/// object within the gripper. This allows the object to be manipulated
/// without falling or behaving poorly.
class GZ_PHYSICS_VISIBLE Gripper
{
/// \brief Constructor
/// \param[in] _model The model which contains the Gripper.
public: explicit Gripper(ModelPtr _model);
/// \brief Destructor.
public: virtual ~Gripper();
/// \brief Load the gripper.
/// \param[in] _sdf Shared point to an sdf element that contains the list
/// of links in the gripper.
public: virtual void Load(sdf::ElementPtr _sdf);
/// \brief Initialize.
public: virtual void Init();
/// \brief Return the name of the gripper.
public: std::string GetName() const;
/// \brief True if the gripper is attached to another model.
/// \return True if the gripper is active and a joint has been
/// created between the gripper and another model.
public: bool IsAttached() const;
/// \brief Update the gripper.
private: void OnUpdate();
/// \brief Callback used when the gripper contacts an object.
/// \param[in] _msg Message that contains contact information.
private: void OnContacts(ConstContactsPtr &_msg);
/// \brief Attach an object to the gripper.
private: void HandleAttach();
/// \brief Detach an object from the gripper.
private: void HandleDetach();
/// \brief A reset function.
private: void ResetDiffs();
/// \brief Model that contains this gripper.
private: physics::ModelPtr model;
/// \brief The physics engine.
// NOTE: Variable not used, left here for ABI compatibility. Remove when
// merging forward.
private: physics::PhysicsEnginePtr physics;
/// \brief Pointer to the world.
private: physics::WorldPtr world;
/// \brief A fixed joint to connect the gripper to a grasped object.
private: physics::JointPtr fixedJoint;
/// \brief The base link for the gripper.
private: physics::LinkPtr palmLink;
/// \brief All our connections.
private: std::vector<event::ConnectionPtr> connections;
/// \brief The collisions for the links in the gripper.
private: std::map<std::string, physics::CollisionPtr> collisions;
/// \brief The current contacts.
private: std::vector<msgs::Contact> contacts;
/// \brief Mutex used to protect reading/writing the sonar message.
private: boost::mutex mutexContacts;
/// \brief True if the gripper has an object.
private: bool attached;
/// \brief Previous difference between the palm link and grasped
/// object.
private: math::Pose prevDiff;
/// \brief Used to determine when to create the fixed joint.
private: std::vector<double> diffs;
/// \brief Current index into the diff array.
private: int diffIndex;
/// \brief Rate at which to update the gripper.
private: common::Time updateRate;
/// \brief Previous time when the gripper was updated.
private: common::Time prevUpdateTime;
/// \brief Number of iterations the gripper was contacting the same
/// object.
private: int posCount;
/// \brief Number of iterations the gripper was not contacting the same
/// object.
private: int zeroCount;
/// \brief Minimum number of links touching.
private: unsigned int minContactCount;
/// \brief Steps touching before engaging fixed joint
private: int attachSteps;
/// \brief Steps not touching before disengaging fixed joint
private: int detachSteps;
/// \brief Name of the gripper.
private: std::string name;
/// \brief Node for communication.
protected: transport::NodePtr node;
/// \brief Subscription to contact messages from the physics engine.
private: transport::SubscriberPtr contactSub;
};
/// \}
}
}
#endif