pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/PhysicsIface.cc

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2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
#include <boost/thread/mutex.hpp>
#include "gazebo/common/Console.hh"
#include "gazebo/common/Exception.hh"
#include "gazebo/physics/World.hh"
#include "gazebo/physics/PhysicsFactory.hh"
#include "gazebo/physics/PhysicsIface.hh"
#include "gazebo/gazebo_config.h"
using namespace gazebo;
std::vector<physics::WorldPtr> g_worlds;
boost::mutex g_uniqueIdMutex;
uint32_t g_uniqueId = 0;
/////////////////////////////////////////////////
bool physics::load()
{
physics::PhysicsFactory::RegisterAll();
return true;
}
/////////////////////////////////////////////////
bool physics::fini()
{
remove_worlds();
return true;
}
/////////////////////////////////////////////////
physics::WorldPtr physics::create_world(const std::string &_name)
{
physics::WorldPtr world(new physics::World(_name));
g_worlds.push_back(world);
return world;
}
/////////////////////////////////////////////////
physics::WorldPtr physics::get_world(const std::string &_name)
{
if (_name.empty())
{
if (g_worlds.empty())
gzerr << "no worlds\n";
else
return *(g_worlds.begin());
}
else
{
for (auto const &world : g_worlds)
{
if (world->GetName() == _name)
return world;
}
}
gzerr << "Unable to find world by name in physics::get_world["
<< _name.c_str() << "]\n";
gzthrow("Unable to find world by name in physics::get_world(world_name)");
}
/////////////////////////////////////////////////
void physics::load_worlds(sdf::ElementPtr _sdf)
{
for (auto &world : g_worlds)
world->Load(_sdf);
}
/////////////////////////////////////////////////
void physics::init_worlds()
{
for (auto &world : g_worlds)
world->Init();
}
/////////////////////////////////////////////////
void physics::run_worlds(unsigned int _steps)
{
for (auto &world : g_worlds)
world->Run(_steps);
}
/////////////////////////////////////////////////
void physics::pause_worlds(bool _pause)
{
for (auto &world : g_worlds)
world->SetPaused(_pause);
}
/////////////////////////////////////////////////
void physics::stop_worlds()
{
for (auto &world : g_worlds)
world->Stop();
}
/////////////////////////////////////////////////
void physics::load_world(WorldPtr _world, sdf::ElementPtr _sdf)
{
_world->Load(_sdf);
}
/////////////////////////////////////////////////
void physics::init_world(WorldPtr _world)
{
_world->Init();
}
/////////////////////////////////////////////////
void physics::run_world(WorldPtr _world, unsigned int _iterations)
{
_world->Run(_iterations);
}
/////////////////////////////////////////////////
void physics::pause_world(WorldPtr _world, bool _pause)
{
_world->SetPaused(_pause);
}
/////////////////////////////////////////////////
void physics::stop_world(WorldPtr _world)
{
_world->Stop();
}
/////////////////////////////////////////////////
void physics::remove_worlds()
{
for (auto &world : g_worlds)
{
world->Fini();
world.reset();
}
g_worlds.clear();
}
/////////////////////////////////////////////////
bool physics::worlds_running()
{
for (auto const &world : g_worlds)
{
if (world->GetRunning())
return true;
}
return false;
}
/////////////////////////////////////////////////
uint32_t physics::getUniqueId()
{
boost::mutex::scoped_lock lock(g_uniqueIdMutex);
return ++g_uniqueId;
}