135 lines
3.8 KiB
C++
135 lines
3.8 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "gazebo/physics/World.hh"
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#include "gazebo/physics/Link.hh"
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#include "gazebo/physics/Gripper.hh"
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#include "gazebo/transport/Publisher.hh"
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#include "gazebo/physics/simbody/SimbodyModel.hh"
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#include "gazebo/physics/simbody/SimbodyPhysics.hh"
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#include "gazebo/physics/simbody/SimbodyTypes.hh"
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using namespace gazebo;
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using namespace physics;
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//////////////////////////////////////////////////
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SimbodyModel::SimbodyModel(BasePtr _parent)
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: Model(_parent)
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{
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}
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//////////////////////////////////////////////////
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SimbodyModel::~SimbodyModel()
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{
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}
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//////////////////////////////////////////////////
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void SimbodyModel::Load(sdf::ElementPtr _sdf)
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{
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if (_sdf->HasElement("model"))
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{
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gzerr << "Nested models are not currently supported in Simbody. ["
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<< _sdf->Get<std::string>("name") << "] will not be loaded. "
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<< std::endl;
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this->sdf = _sdf;
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return;
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}
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Model::Load(_sdf);
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}
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//////////////////////////////////////////////////
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void SimbodyModel::Init()
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{
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// nested models are not supported for now, issue #1718
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if (this->sdf->HasElement("model"))
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return;
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// Record the model's initial pose (for reseting)
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this->SetInitialRelativePose(this->GetWorldPose());
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this->SetRelativePose(this->GetWorldPose());
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// Initialize the bodies before the joints
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for (Base_V::iterator iter = this->children.begin();
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iter!= this->children.end(); ++iter)
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{
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if ((*iter)->HasType(Base::LINK))
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boost::static_pointer_cast<Link>(*iter)->Init();
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else if ((*iter)->HasType(Base::MODEL))
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boost::static_pointer_cast<SimbodyModel>(*iter)->Init();
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}
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for (unsigned int i = 0; i < this->GetGripperCount(); ++i)
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{
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this->GetGripper(i)->Init();
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}
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// rebuild simbody state
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// this needs to happen before this->joints are used
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physics::SimbodyPhysicsPtr simbodyPhysics =
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boost::dynamic_pointer_cast<physics::SimbodyPhysics>(
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this->GetWorld()->GetPhysicsEngine());
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if (simbodyPhysics)
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simbodyPhysics->InitModel(
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boost::static_pointer_cast<Model>(shared_from_this()));
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// Initialize the joints last.
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Joint_V myJoints = this->GetJoints();
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for (Joint_V::iterator iter = myJoints.begin();
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iter != myJoints.end(); ++iter)
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{
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try
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{
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(*iter)->Init();
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}
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catch(...)
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{
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gzerr << "Init failed for joint ["
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<< (*iter)->GetScopedName() << "]"
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<< std::endl;
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return;
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}
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}
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// Initialize the joints messages for visualizer
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for (Joint_V::iterator iter = myJoints.begin();
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iter != myJoints.end(); ++iter)
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{
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// The following message used to be filled and sent in Model::LoadJoint
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// It is moved here, after Joint::Init, so that the joint properties
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// can be included in the message.
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msgs::Joint msg;
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(*iter)->FillMsg(msg);
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this->jointPub->Publish(msg);
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}
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}
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//////////////////////////////////////////////////
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// void SimbodyModel::FillMsg(msgs::Model &_msg)
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// {
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// // rebuild simbody state
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// // this needs to happen before this->joints are used
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// physics::SimbodyPhysicsPtr simbodyPhysics =
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// boost::dynamic_pointer_cast<physics::SimbodyPhysics>(
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// this->GetWorld()->GetPhysicsEngine());
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// if (simbodyPhysics)
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// simbodyPhysics->InitModel(this);
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//
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// Model::FillMsg(_msg);
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// }
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