117 lines
4.1 KiB
C++
117 lines
4.1 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_AXISVISUAL_HH_
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#define _GAZEBO_AXISVISUAL_HH_
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#include <string>
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#include "gazebo/math/Vector3.hh"
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#include "gazebo/rendering/Visual.hh"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace rendering
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{
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/// \addtogroup gazebo_rendering Rendering
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/// \{
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/// \class AxisVisual AxisVisual.hh rendering/rendering.hh
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/// \brief Basic axis visualization
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class GZ_RENDERING_VISIBLE AxisVisual : public Visual
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{
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/// \brief Constructor
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/// \param[in] _name Name of the AxisVisual
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/// \param[in] _parent Parent visual
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public: AxisVisual(const std::string &_name, VisualPtr _parent);
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/// \brief Destructor
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public: virtual ~AxisVisual();
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/// \brief Load the axis visual
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public: virtual void Load();
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/// \brief Show the rotation tube
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/// \param[in] _axis Axis index. 0: x, 1: y, 2: z
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/// \param[in] _show True to show the axis rotation tube.
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public: void ShowAxisRotation(unsigned int _axis, bool _show);
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/// \brief Show the axis arrow shaft.
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/// \param[in] _axis Axis index. 0: x, 1: y, 2: z
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/// \param[in] _show True to show the axis arrow shaft.
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public: void ShowAxisShaft(unsigned int _axis, bool _show);
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/// \brief Show the axis arrow head.
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/// \param[in] _axis Axis index. 0: x, 1: y, 2: z
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/// \param[in] _show True to show the axis arrow head.
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public: void ShowAxisHead(unsigned int _axis, bool _show);
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/// \brief Scale the X axis
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/// \param[in] _scale Scaling factor
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/// \deprecated See function that accepts ignition::math parameters
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public: void ScaleXAxis(const math::Vector3 &_scale)
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GAZEBO_DEPRECATED(7.0);
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/// \brief Scale the X axis
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/// \param[in] _scale Scaling factor
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public: void ScaleXAxis(const ignition::math::Vector3d &_scale);
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/// \brief Scale the Y axis
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/// \param[in] _scale Scaling factor
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/// \deprecated See function that accepts ignition::math parameters
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public: void ScaleYAxis(const math::Vector3 &_scale)
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GAZEBO_DEPRECATED(7.0);
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/// \brief Scale the Y axis
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/// \param[in] _scale Scaling factor
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public: void ScaleYAxis(const ignition::math::Vector3d &_scale);
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/// \brief Scale the Z axis
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/// \param[in] _scale Scaling factor
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/// \deprecated See function that accepts ignition::math parameters
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public: void ScaleZAxis(const math::Vector3 &_scale)
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GAZEBO_DEPRECATED(7.0);
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/// \brief Scale the Z axis
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/// \param[in] _scale Scaling factor
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public: void ScaleZAxis(const ignition::math::Vector3d &_scale);
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/// \brief Set the material used to render and axis
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/// \param[in] _axis The number of the axis (0, 1, 2 = x,y,z)
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/// \param[in] _material The name of the material to apply to the axis
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public: void SetAxisMaterial(unsigned int _axis,
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const std::string &_material);
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/// \brief Set whether the axis will be visible
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/// \param[in] _axis The number of the axis (0, 1, 2 = x,y,z)
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/// \param[in] _visible True to set the axis to be visible.
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public: void SetAxisVisible(unsigned int _axis, bool _visible);
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/// \internal
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/// \brief Constructor used by inherited classes
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/// \param[in] _dataPtr Pointer to private data.
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/// \param[in] _name Name of the visual.
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/// \param[in] _parent Parent of the visual.
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protected: AxisVisual(VisualPrivate &_dataPtr,
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const std::string &_name, VisualPtr _parent);
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};
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/// \}
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}
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}
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#endif
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