411 lines
13 KiB
C++
411 lines
13 KiB
C++
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/*
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* Copyright (C) 2014 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <sdf/sdf.hh>
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#include <ignition/math/Helpers.hh>
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#include "gazebo/common/Assert.hh"
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#include "gazebo/rendering/ogre_gazebo.h"
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#include "gazebo/rendering/Camera.hh"
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#include "gazebo/rendering/DistortionPrivate.hh"
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#include "gazebo/rendering/Distortion.hh"
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using namespace gazebo;
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using namespace rendering;
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//////////////////////////////////////////////////
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Distortion::Distortion()
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: dataPtr(new DistortionPrivate)
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{
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this->dataPtr->k1 = 0;
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this->dataPtr->k2 = 0;
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this->dataPtr->k3 = 0;
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this->dataPtr->p1 = 0;
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this->dataPtr->p2 = 0;
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this->dataPtr->lensCenter = ignition::math::Vector2d(0.5, 0.5);
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this->dataPtr->distortionScale = ignition::math::Vector2d(1.0, 1.0);
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this->dataPtr->distortionCrop = true;
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}
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//////////////////////////////////////////////////
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Distortion::~Distortion()
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{
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delete this->dataPtr;
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this->dataPtr = NULL;
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}
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//////////////////////////////////////////////////
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void Distortion::Load(sdf::ElementPtr _sdf)
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{
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this->sdf = _sdf;
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this->dataPtr->k1 = this->sdf->Get<double>("k1");
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this->dataPtr->k2 = this->sdf->Get<double>("k2");
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this->dataPtr->k3 = this->sdf->Get<double>("k3");
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this->dataPtr->p1 = this->sdf->Get<double>("p1");
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this->dataPtr->p2 = this->sdf->Get<double>("p2");
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this->dataPtr->lensCenter =
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this->sdf->Get<ignition::math::Vector2d>("center");
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this->dataPtr->distortionCrop = this->dataPtr->k1 < 0;
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}
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//////////////////////////////////////////////////
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ignition::math::Vector2d
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Distortion::DistortionMapValueClamped(const int x, const int y) const
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{
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if (x < 0 || x >= static_cast<int>(this->dataPtr->distortionTexWidth) ||
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y < 0 || y >= static_cast<int>(this->dataPtr->distortionTexHeight))
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{
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return ignition::math::Vector2d(-1, -1);
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}
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ignition::math::Vector2d res =
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this->dataPtr->distortionMap[y*this->dataPtr->distortionTexWidth+x];
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return res;
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}
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//////////////////////////////////////////////////
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void Distortion::SetCamera(CameraPtr _camera)
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{
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if (!_camera)
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{
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gzerr << "Unable to apply distortion, camera is NULL" << std::endl;
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return;
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}
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// If no distortion is required, immediately return.
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if (ignition::math::equal(this->dataPtr->k1, 0.0) &&
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ignition::math::equal(this->dataPtr->k2, 0.0) &&
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ignition::math::equal(this->dataPtr->k3, 0.0) &&
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ignition::math::equal(this->dataPtr->p1, 0.0) &&
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ignition::math::equal(this->dataPtr->p2, 0.0))
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{
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return;
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}
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// seems to work best with a square distortion map texture
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unsigned int texSide = _camera->ImageHeight() > _camera->ImageWidth() ?
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_camera->ImageHeight() : _camera->ImageWidth();
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this->dataPtr->distortionTexWidth = texSide - 1;
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this->dataPtr->distortionTexHeight = texSide - 1;
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unsigned int imageSize =
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this->dataPtr->distortionTexWidth * this->dataPtr->distortionTexHeight;
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double incrU = 1.0 / this->dataPtr->distortionTexWidth;
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double incrV = 1.0 / this->dataPtr->distortionTexHeight;
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// initialize distortion map
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this->dataPtr->distortionMap.resize(imageSize);
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for (unsigned int i = 0; i < this->dataPtr->distortionMap.size(); ++i)
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{
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this->dataPtr->distortionMap[i] = -1;
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}
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// fill the distortion map
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for (unsigned int i = 0; i < this->dataPtr->distortionTexHeight; ++i)
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{
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double v = i*incrV;
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for (unsigned int j = 0; j < this->dataPtr->distortionTexWidth; ++j)
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{
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double u = j*incrU;
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ignition::math::Vector2d uv(u, v);
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ignition::math::Vector2d out = this->Distort(
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uv,
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this->dataPtr->lensCenter,
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this->dataPtr->k1, this->dataPtr->k2, this->dataPtr->k3,
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this->dataPtr->p1, this->dataPtr->p2).Ign();
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// compute the index in the distortion map
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unsigned int idxU = out.X() * this->dataPtr->distortionTexWidth;
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unsigned int idxV = out.Y() * this->dataPtr->distortionTexHeight;
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if (idxU < this->dataPtr->distortionTexWidth &&
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idxV < this->dataPtr->distortionTexHeight)
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{
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unsigned int mapIdx = idxV * this->dataPtr->distortionTexWidth + idxU;
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this->dataPtr->distortionMap[mapIdx] = uv;
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}
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// else: pixel maps outside the image bounds.
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// This is expected and normal to ensure
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// no black borders; carry on
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}
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}
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// set up the distortion instance
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this->dataPtr->distortionMaterial =
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Ogre::MaterialManager::getSingleton().getByName(
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"Gazebo/CameraDistortionMap");
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this->dataPtr->distortionMaterial =
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this->dataPtr->distortionMaterial->clone(
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"Gazebo/" + _camera->Name() + "_CameraDistortionMap");
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// create the distortion map texture for the distortion instance
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std::string texName = _camera->Name() + "_distortionTex";
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Ogre::TexturePtr renderTexture =
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Ogre::TextureManager::getSingleton().createManual(
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texName,
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"General",
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Ogre::TEX_TYPE_2D,
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this->dataPtr->distortionTexWidth,
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this->dataPtr->distortionTexHeight,
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0,
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Ogre::PF_FLOAT32_RGB);
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Ogre::HardwarePixelBufferSharedPtr pixelBuffer = renderTexture->getBuffer();
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// fill the distortion map, while interpolating to fill dead pixels
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pixelBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL);
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const Ogre::PixelBox &pixelBox = pixelBuffer->getCurrentLock();
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float *pDest = static_cast<float *>(pixelBox.data);
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for (unsigned int i = 0; i < this->dataPtr->distortionTexHeight; ++i)
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{
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for (unsigned int j = 0; j < this->dataPtr->distortionTexWidth; ++j)
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{
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ignition::math::Vector2d vec =
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this->dataPtr->distortionMap[i*this->dataPtr->distortionTexWidth+j];
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// perform interpolation on-the-fly:
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// check for empty mapping within the region and correct it by
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// interpolating the eight neighboring distortion map values.
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if (vec.X() < -0.5 && vec.Y() < -0.5)
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{
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ignition::math::Vector2d left =
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this->DistortionMapValueClamped(j-1, i);
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ignition::math::Vector2d right =
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this->DistortionMapValueClamped(j+1, i);
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ignition::math::Vector2d bottom =
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this->DistortionMapValueClamped(j, i+1);
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ignition::math::Vector2d top =
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this->DistortionMapValueClamped(j, i-1);
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ignition::math::Vector2d topLeft =
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this->DistortionMapValueClamped(j-1, i-1);
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ignition::math::Vector2d topRight =
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this->DistortionMapValueClamped(j+1, i-1);
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ignition::math::Vector2d bottomLeft =
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this->DistortionMapValueClamped(j-1, i+1);
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ignition::math::Vector2d bottomRight =
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this->DistortionMapValueClamped(j+1, i+1);
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ignition::math::Vector2d interpolated;
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double divisor = 0;
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if (right.X() > -0.5)
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{
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divisor++;
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interpolated += right;
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}
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if (left.X() > -0.5)
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{
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divisor++;
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interpolated += left;
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}
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if (top.X() > -0.5)
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{
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divisor++;
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interpolated += top;
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}
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if (bottom.X() > -0.5)
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{
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divisor++;
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interpolated += bottom;
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}
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if (bottomRight.X() > -0.5)
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{
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divisor += 0.707;
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interpolated += bottomRight * 0.707;
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}
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if (bottomLeft.X() > -0.5)
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{
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divisor += 0.707;
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interpolated += bottomLeft * 0.707;
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}
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if (topRight.X() > -0.5)
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{
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divisor += 0.707;
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interpolated += topRight * 0.707;
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}
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if (topLeft.X() > -0.5)
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{
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divisor += 0.707;
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interpolated += topLeft * 0.707;
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}
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if (divisor > 0.5)
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{
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interpolated /= divisor;
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}
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*pDest++ = ignition::math::clamp(interpolated.X(), 0.0, 1.0);
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*pDest++ = ignition::math::clamp(interpolated.Y(), 0.0, 1.0);
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}
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else
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{
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*pDest++ = vec.X();
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*pDest++ = vec.Y();
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}
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// Z coordinate
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*pDest++ = 0;
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}
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}
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pixelBuffer->unlock();
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// set up the distortion map texture to be used in the pixel shader.
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this->dataPtr->distortionMaterial->getTechnique(0)->getPass(0)->
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createTextureUnitState(texName, 1);
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this->dataPtr->lensDistortionInstance =
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Ogre::CompositorManager::getSingleton().addCompositor(
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_camera->OgreViewport(), "CameraDistortionMap/Default");
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this->dataPtr->lensDistortionInstance->getTechnique()->getOutputTargetPass()->
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getPass(0)->setMaterial(this->dataPtr->distortionMaterial);
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this->CalculateAndApplyDistortionScale();
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this->dataPtr->lensDistortionInstance->setEnabled(true);
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}
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//////////////////////////////////////////////////
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void Distortion::CalculateAndApplyDistortionScale()
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{
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if (!this->dataPtr->distortionMaterial.isNull())
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{
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if (this->dataPtr->distortionCrop && this->dataPtr->k1 < 0)
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{
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// I believe that if not used with a square distortion texture, this
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// calculation will result in stretching of the final output image.
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ignition::math::Vector2d boundA = this->Distort(
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ignition::math::Vector2d(0, 0),
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this->dataPtr->lensCenter,
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this->dataPtr->k1, this->dataPtr->k2, this->dataPtr->k3,
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this->dataPtr->p1, this->dataPtr->p2).Ign();
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ignition::math::Vector2d boundB = this->Distort(
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ignition::math::Vector2d(1, 1),
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this->dataPtr->lensCenter,
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this->dataPtr->k1, this->dataPtr->k2, this->dataPtr->k3,
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this->dataPtr->p1, this->dataPtr->p2).Ign();
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this->dataPtr->distortionScale = boundB - boundA;
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}
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else
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{
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this->dataPtr->distortionScale = ignition::math::Vector2d(1, 1);
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}
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// Both invalid: scale very close to 0 OR negative scale
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if (this->dataPtr->distortionScale.X() < 1e-7 ||
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this->dataPtr->distortionScale.Y() < 1e-7)
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{
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gzerr << "Distortion model attempted to apply a scale parameter of ("
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<< this->dataPtr->distortionScale.X() << ", "
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<< this->dataPtr->distortionScale.Y() << ", which is invalid.\n";
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}
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else
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{
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Ogre::GpuProgramParametersSharedPtr params =
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this->dataPtr->distortionMaterial->getTechnique(0)->getPass(0)->
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getFragmentProgramParameters();
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params->setNamedConstant("scale",
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Ogre::Vector3(1.0/this->dataPtr->distortionScale.X(),
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1.0/this->dataPtr->distortionScale.Y(), 1.0));
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}
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}
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}
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//////////////////////////////////////////////////
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math::Vector2d Distortion::Distort(
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const math::Vector2d &_in,
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const math::Vector2d &_center, double _k1, double _k2, double _k3,
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double _p1, double _p2)
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{
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// apply Brown's distortion model, see
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// http://en.wikipedia.org/wiki/Distortion_%28optics%29#Software_correction
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ignition::math::Vector2d normalized2d = (_in - _center).Ign();
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ignition::math::Vector3d normalized(normalized2d.X(), normalized2d.Y(), 0);
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double rSq = normalized.X() * normalized.X()
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+ normalized.Y() * normalized.Y();
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// radial
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ignition::math::Vector3d dist = normalized * (1.0 +
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_k1 * rSq +
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_k2 * rSq * rSq +
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_k3 * rSq * rSq * rSq);
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// tangential
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dist.X() += _p2 * (rSq + 2 * (normalized.X()*normalized.X())) +
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2 * _p1 * normalized.X() * normalized.Y();
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dist.Y() += _p1 * (rSq + 2 * (normalized.Y()*normalized.Y())) +
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2 * _p2 * normalized.X() * normalized.Y();
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ignition::math::Vector2d out =
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_center.Ign() + ignition::math::Vector2d(dist.X(), dist.Y());
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return out;
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}
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//////////////////////////////////////////////////
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void Distortion::SetCrop(bool _crop)
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{
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// Only update the distortion scale if the crop value is going to flip.
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if (this->dataPtr->distortionCrop != _crop)
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{
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this->dataPtr->distortionCrop = _crop;
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this->CalculateAndApplyDistortionScale();
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}
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}
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//////////////////////////////////////////////////
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double Distortion::GetK1() const
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{
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return this->dataPtr->k1;
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}
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//////////////////////////////////////////////////
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double Distortion::GetK2() const
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{
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return this->dataPtr->k2;
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}
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//////////////////////////////////////////////////
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double Distortion::GetK3() const
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{
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return this->dataPtr->k3;
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}
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//////////////////////////////////////////////////
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double Distortion::GetP1() const
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{
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return this->dataPtr->p1;
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}
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//////////////////////////////////////////////////
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double Distortion::GetP2() const
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{
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return this->dataPtr->p2;
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}
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//////////////////////////////////////////////////
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bool Distortion::Crop() const
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{
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return this->dataPtr->distortionCrop;
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}
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//////////////////////////////////////////////////
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math::Vector2d Distortion::GetCenter() const
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{
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return this->dataPtr->lensCenter;
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}
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