140 lines
4.1 KiB
C++
140 lines
4.1 KiB
C++
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/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_RENDERING_GPULASER_PRIVATE_HH_
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#define _GAZEBO_RENDERING_GPULASER_PRIVATE_HH_
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#include <string>
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#include <vector>
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#include "gazebo/rendering/RenderTypes.hh"
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#include "gazebo/common/Event.hh"
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namespace Ogre
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{
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class Camera;
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class Material;
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class MovableObject;
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class RenderTarget;
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class SceneNode;
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class Texture;
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class Viewport;
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}
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namespace gazebo
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{
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namespace common
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{
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class Mesh;
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}
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namespace rendering
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{
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/// \internal
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/// \brief Private data for the GpuLaser class
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class GpuLaserPrivate
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{
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/// \brief Event triggered when new laser range data are available.
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/// \param[in] _frame New frame containing raw laser data.
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/// \param[in] _width Width of frame.
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/// \param[in] _height Height of frame.
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/// \param[in] _depth Depth of frame.
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/// \param[in] _format Format of frame.
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public: event::EventT<void(const float *_frame, unsigned int _width,
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unsigned int _height, unsigned int _depth,
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const std::string &_format)> newLaserFrame;
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/// \brief Raw buffer of laser data.
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public: float *laserBuffer;
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/// \brief Outgoing laser data, used by newLaserFrame event.
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public: float *laserScan;
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/// \brief Pointer to Ogre material for the first rendering pass.
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public: Ogre::Material *matFirstPass;
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/// \brief Pointer to Ogre material for the sencod rendering pass.
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public: Ogre::Material *matSecondPass;
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/// \brief An array of first pass textures.
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public: Ogre::Texture *firstPassTextures[3];
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/// \brief Second pass texture.
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public: Ogre::Texture *secondPassTexture;
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/// \brief First pass render targets.
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public: Ogre::RenderTarget *firstPassTargets[3];
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/// \brief Second pass render target.
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public: Ogre::RenderTarget *secondPassTarget;
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/// \brief First pass viewports.
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public: Ogre::Viewport *firstPassViewports[3];
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/// \brief Second pass viewport
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public: Ogre::Viewport *secondPassViewport;
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/// \brief Number of first pass textures.
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public: unsigned int textureCount;
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/// \brief A list of camera angles for first pass rendering.
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public: double cameraYaws[4];
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/// \brief Temporary pointer to the current render target.
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public: Ogre::RenderTarget *currentTarget;
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/// \brief Temporary pointer to the current material.
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public: Ogre::Material *currentMat;
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/// \brief Ogre orthorgraphic camera used in the second pass for
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/// undistortion.
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public: Ogre::Camera *orthoCam;
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/// \brief Ogre scenenode where the orthorgraphic camera is attached to.
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public: Ogre::SceneNode *pitchNodeOrtho;
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/// \brief Ogre mesh used to create a canvas for undistorting range values
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/// in the second rendering pass.
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public: common::Mesh *undistMesh;
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/// \brief Ogre movable object created from the canvas mesh.
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public: Ogre::MovableObject *object;
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/// \brief Pointer to visual that holds the canvas.
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public: VisualPtr visual;
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/// \brief Image width of second pass.
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public: unsigned int w2nd;
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/// \brief Image height of second pass.
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public: unsigned int h2nd;
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/// \brief Time taken to complete the two rendering passes.
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public: double lastRenderDuration;
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/// \brief List of texture unit indices used during the second
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/// rendering pass.
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public: std::vector<int> texIdx;
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/// Number of second pass texture units created.
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public: static int texCount;
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};
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}
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}
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#endif
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