188 lines
5.9 KiB
C++
188 lines
5.9 KiB
C++
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/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <ignition/math/Inertial.hh>
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#include "gazebo/math/Vector3.hh"
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#include "gazebo/math/Quaternion.hh"
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#include "gazebo/math/Pose.hh"
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#include "gazebo/rendering/DynamicLines.hh"
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#include "gazebo/rendering/Scene.hh"
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#include "gazebo/rendering/InertiaVisualPrivate.hh"
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#include "gazebo/rendering/InertiaVisual.hh"
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using namespace gazebo;
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using namespace rendering;
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/////////////////////////////////////////////////
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InertiaVisual::InertiaVisual(const std::string &_name, VisualPtr _vis)
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: Visual(*new InertiaVisualPrivate, _name, _vis, false)
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{
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InertiaVisualPrivate *dPtr =
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reinterpret_cast<InertiaVisualPrivate *>(this->dataPtr);
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dPtr->type = VT_PHYSICS;
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}
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/////////////////////////////////////////////////
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InertiaVisual::~InertiaVisual()
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{
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InertiaVisualPrivate *dPtr =
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reinterpret_cast<InertiaVisualPrivate *>(this->dataPtr);
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if (dPtr && dPtr->sceneNode)
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{
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this->DestroyAllAttachedMovableObjects(dPtr->sceneNode);
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dPtr->sceneNode->removeAndDestroyAllChildren();
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}
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}
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/////////////////////////////////////////////////
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void InertiaVisual::Fini()
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{
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InertiaVisualPrivate *dPtr =
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reinterpret_cast<InertiaVisualPrivate *>(this->dataPtr);
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if (dPtr && dPtr->sceneNode)
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{
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this->DestroyAllAttachedMovableObjects(dPtr->sceneNode);
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dPtr->sceneNode->removeAndDestroyAllChildren();
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}
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Visual::Fini();
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}
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/////////////////////////////////////////////////
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void InertiaVisual::Load(sdf::ElementPtr _elem)
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{
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Visual::Load();
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math::Pose pose = _elem->Get<math::Pose>("origin");
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this->Load(pose);
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}
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/////////////////////////////////////////////////
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void InertiaVisual::Load(ConstLinkPtr &_msg)
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{
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Visual::Load();
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auto inertial = msgs::Convert(_msg->inertial());
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auto xyz = inertial.Pose().Pos();
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auto q = inertial.Pose().Rot();
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// Use ignition::math::MassMatrix3 to compute
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// equivalent box size and rotation
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auto m = inertial.MassMatrix();
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ignition::math::Vector3d boxScale;
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ignition::math::Quaterniond boxRot;
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if (!m.EquivalentBox(boxScale, boxRot))
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{
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// Invalid inertia, load with default scale
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gzlog << "The link " << _msg->name() << " is static or has unrealistic "
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<< "inertia, so the equivalent inertia box will not be shown.\n";
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}
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else
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{
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// Apply additional rotation by boxRot
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this->Load(ignition::math::Pose3d(xyz, q * boxRot), boxScale);
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}
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}
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/////////////////////////////////////////////////
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void InertiaVisual::Load(const math::Pose &_pose,
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const math::Vector3 &_scale)
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{
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InertiaVisualPrivate *dPtr =
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reinterpret_cast<InertiaVisualPrivate *>(this->dataPtr);
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// Inertia position indicator
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ignition::math::Vector3d p1(0, 0, -2*_scale.z);
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ignition::math::Vector3d p2(0, 0, 2*_scale.z);
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ignition::math::Vector3d p3(0, -2*_scale.y, 0);
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ignition::math::Vector3d p4(0, 2*_scale.y, 0);
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ignition::math::Vector3d p5(-2*_scale.x, 0, 0);
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ignition::math::Vector3d p6(2*_scale.x, 0, 0);
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p1 = _pose.Ign().Rot().RotateVector(p1);
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p2 = _pose.Ign().Rot().RotateVector(p2);
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p3 = _pose.Ign().Rot().RotateVector(p3);
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p4 = _pose.Ign().Rot().RotateVector(p4);
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p5 = _pose.Ign().Rot().RotateVector(p5);
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p6 = _pose.Ign().Rot().RotateVector(p6);
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p1 += _pose.Ign().Pos();
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p2 += _pose.Ign().Pos();
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p3 += _pose.Ign().Pos();
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p4 += _pose.Ign().Pos();
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p5 += _pose.Ign().Pos();
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p6 += _pose.Ign().Pos();
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dPtr->crossLines = this->CreateDynamicLine(rendering::RENDERING_LINE_LIST);
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dPtr->crossLines->setMaterial("Gazebo/Green");
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dPtr->crossLines->AddPoint(p1);
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dPtr->crossLines->AddPoint(p2);
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dPtr->crossLines->AddPoint(p3);
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dPtr->crossLines->AddPoint(p4);
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dPtr->crossLines->AddPoint(p5);
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dPtr->crossLines->AddPoint(p6);
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// Inertia indicator: equivalent box of uniform density
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this->InsertMesh("unit_box");
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Ogre::MovableObject *boxObj =
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(Ogre::MovableObject*)(dPtr->scene->OgreSceneManager()->createEntity(
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this->GetName()+"__BOX__", "unit_box"));
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boxObj->setVisibilityFlags(GZ_VISIBILITY_GUI);
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((Ogre::Entity*)boxObj)->setMaterialName("__GAZEBO_TRANS_PURPLE_MATERIAL__");
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dPtr->boxNode =
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dPtr->sceneNode->createChildSceneNode(this->GetName() + "_BOX_");
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dPtr->boxNode->attachObject(boxObj);
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dPtr->boxNode->setScale(_scale.x, _scale.y, _scale.z);
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dPtr->boxNode->setPosition(_pose.pos.x, _pose.pos.y, _pose.pos.z);
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dPtr->boxNode->setOrientation(Ogre::Quaternion(_pose.rot.w, _pose.rot.x,
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_pose.rot.y, _pose.rot.z));
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this->SetVisibilityFlags(GZ_VISIBILITY_GUI);
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}
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/////////////////////////////////////////////////
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void InertiaVisual::DestroyAllAttachedMovableObjects(
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Ogre::SceneNode *_sceneNode)
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{
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if (!_sceneNode)
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return;
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// Destroy all the attached objects
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Ogre::SceneNode::ObjectIterator itObject =
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_sceneNode->getAttachedObjectIterator();
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while (itObject.hasMoreElements())
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{
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Ogre::Entity *ent = static_cast<Ogre::Entity*>(itObject.getNext());
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if (ent->getMovableType() != DynamicLines::GetMovableType())
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this->dataPtr->scene->OgreSceneManager()->destroyEntity(ent);
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else
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delete ent;
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}
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// Recurse to child SceneNodes
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Ogre::SceneNode::ChildNodeIterator itChild = _sceneNode->getChildIterator();
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while (itChild.hasMoreElements())
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{
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Ogre::SceneNode* pChildNode =
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static_cast<Ogre::SceneNode*>(itChild.getNext());
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this->DestroyAllAttachedMovableObjects(pChildNode);
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}
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}
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