223 lines
7.9 KiB
C++
223 lines
7.9 KiB
C++
|
/*
|
||
|
* Copyright (C) 2012 Open Source Robotics Foundation
|
||
|
*
|
||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
* you may not use this file except in compliance with the License.
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*
|
||
|
*/
|
||
|
#include "gazebo/common/Color.hh"
|
||
|
#include "gazebo/rendering/ogre_gazebo.h"
|
||
|
#include "gazebo/common/Console.hh"
|
||
|
#include "gazebo/rendering/RenderEngine.hh"
|
||
|
#include "gazebo/rendering/Conversions.hh"
|
||
|
#include "gazebo/rendering/Material.hh"
|
||
|
|
||
|
using namespace gazebo;
|
||
|
using namespace rendering;
|
||
|
|
||
|
//////////////////////////////////////////////////
|
||
|
void Material::CreateMaterials()
|
||
|
{
|
||
|
Ogre::MaterialPtr mat;
|
||
|
Ogre::Technique *tech;
|
||
|
Ogre::Pass *pass;
|
||
|
Ogre::TextureUnitState *texState;
|
||
|
|
||
|
mat = Ogre::MaterialManager::getSingleton().create(
|
||
|
"__GAZEBO_PURPLE_MATERIAL__", "General");
|
||
|
tech = mat->getTechnique(0);
|
||
|
pass = tech->getPass(0);
|
||
|
tech->setLightingEnabled(false);
|
||
|
pass->setAmbient(1.0, 0.0, 1.0);
|
||
|
pass->setDiffuse(1.0, 0.0, 1.0, 0.5);
|
||
|
texState = pass->createTextureUnitState();
|
||
|
texState->setColourOperationEx(Ogre::LBX_SOURCE1, Ogre::LBS_MANUAL,
|
||
|
Ogre::LBS_CURRENT, Ogre::ColourValue(1, 0, 1));
|
||
|
|
||
|
mat = Ogre::MaterialManager::getSingleton().create(
|
||
|
"__GAZEBO_RED_MATERIAL__", "General");
|
||
|
tech = mat->getTechnique(0);
|
||
|
pass = tech->getPass(0);
|
||
|
tech->setLightingEnabled(false);
|
||
|
pass->setAmbient(1.0, 0.0, 0.0);
|
||
|
pass->setDiffuse(1.0, 0.0, 0.0, 0.5);
|
||
|
texState = pass->createTextureUnitState();
|
||
|
texState->setColourOperationEx(Ogre::LBX_SOURCE1, Ogre::LBS_MANUAL,
|
||
|
Ogre::LBS_CURRENT, Ogre::ColourValue(1, 0, 0));
|
||
|
|
||
|
mat = Ogre::MaterialManager::getSingleton().create(
|
||
|
"__GAZEBO_GREEN_MATERIAL__", "General");
|
||
|
tech = mat->getTechnique(0);
|
||
|
pass = tech->getPass(0);
|
||
|
tech->setLightingEnabled(false);
|
||
|
pass->setAmbient(0.0, 1.0, 0.0);
|
||
|
pass->setDiffuse(0.0, 1.0, 0.0, 0.5);
|
||
|
texState = pass->createTextureUnitState();
|
||
|
texState->setColourOperationEx(Ogre::LBX_SOURCE1, Ogre::LBS_MANUAL,
|
||
|
Ogre::LBS_CURRENT, Ogre::ColourValue(0, 1, 0));
|
||
|
|
||
|
mat = Ogre::MaterialManager::getSingleton().create(
|
||
|
"__GAZEBO_BLUE_MATERIAL__", "General");
|
||
|
tech = mat->getTechnique(0);
|
||
|
pass = tech->getPass(0);
|
||
|
tech->setLightingEnabled(false);
|
||
|
pass->setAmbient(0.0, 0.0, 1.0);
|
||
|
pass->setDiffuse(0.0, 0.0, 1.0, 0.5);
|
||
|
texState = pass->createTextureUnitState();
|
||
|
texState->setColourOperationEx(Ogre::LBX_SOURCE1, Ogre::LBS_MANUAL,
|
||
|
Ogre::LBS_CURRENT, Ogre::ColourValue(0, 0, 1));
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
mat = Ogre::MaterialManager::getSingleton().create(
|
||
|
"__GAZEBO_TRANS_RED_MATERIAL__", "General");
|
||
|
tech = mat->getTechnique(0);
|
||
|
pass = tech->getPass(0);
|
||
|
tech->setLightingEnabled(false);
|
||
|
tech->setDepthWriteEnabled(false);
|
||
|
pass->setAmbient(1.0, 0.0, 0.0);
|
||
|
pass->setDiffuse(1.0, 0.0, 0.0, 0.5);
|
||
|
pass->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
|
||
|
texState = pass->createTextureUnitState();
|
||
|
texState->setAlphaOperation(Ogre::LBX_SOURCE1, Ogre::LBS_MANUAL,
|
||
|
Ogre::LBS_CURRENT, 0.5);
|
||
|
texState->setColourOperationEx(Ogre::LBX_SOURCE1, Ogre::LBS_MANUAL,
|
||
|
Ogre::LBS_CURRENT, Ogre::ColourValue(1, 0, 0));
|
||
|
|
||
|
mat = Ogre::MaterialManager::getSingleton().create(
|
||
|
"__GAZEBO_TRANS_GREEN_MATERIAL__", "General");
|
||
|
tech = mat->getTechnique(0);
|
||
|
pass = tech->getPass(0);
|
||
|
tech->setLightingEnabled(false);
|
||
|
tech->setDepthWriteEnabled(false);
|
||
|
pass->setAmbient(0.0, 1.0, 0.0);
|
||
|
pass->setDiffuse(0.0, 1.0, 0.0, 0.5);
|
||
|
pass->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
|
||
|
texState = pass->createTextureUnitState();
|
||
|
texState->setAlphaOperation(Ogre::LBX_SOURCE1, Ogre::LBS_MANUAL,
|
||
|
Ogre::LBS_CURRENT, 0.5);
|
||
|
texState->setColourOperationEx(Ogre::LBX_SOURCE1, Ogre::LBS_MANUAL,
|
||
|
Ogre::LBS_CURRENT, Ogre::ColourValue(0, 1, 0));
|
||
|
|
||
|
mat = Ogre::MaterialManager::getSingleton().create(
|
||
|
"__GAZEBO_TRANS_BLUE_MATERIAL__", "General");
|
||
|
tech = mat->getTechnique(0);
|
||
|
pass = tech->getPass(0);
|
||
|
tech->setLightingEnabled(false);
|
||
|
tech->setDepthWriteEnabled(false);
|
||
|
pass->setAmbient(0.0, 0.0, 1.0);
|
||
|
pass->setDiffuse(0.0, 0.0, 1.0, 0.5);
|
||
|
pass->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
|
||
|
texState = pass->createTextureUnitState();
|
||
|
texState->setAlphaOperation(Ogre::LBX_SOURCE1, Ogre::LBS_MANUAL,
|
||
|
Ogre::LBS_CURRENT, 0.5);
|
||
|
texState->setColourOperationEx(Ogre::LBX_SOURCE1, Ogre::LBS_MANUAL,
|
||
|
Ogre::LBS_CURRENT, Ogre::ColourValue(0, 0, 1));
|
||
|
|
||
|
mat = Ogre::MaterialManager::getSingleton().create(
|
||
|
"__GAZEBO_TRANS_PURPLE_MATERIAL__", "General");
|
||
|
tech = mat->getTechnique(0);
|
||
|
pass = tech->getPass(0);
|
||
|
tech->setLightingEnabled(false);
|
||
|
tech->setDepthWriteEnabled(false);
|
||
|
pass->setAmbient(1.0, 0.0, 1.0);
|
||
|
pass->setDiffuse(1.0, 0.0, 1.0, 0.5);
|
||
|
pass->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
|
||
|
texState = pass->createTextureUnitState();
|
||
|
texState->setAlphaOperation(Ogre::LBX_SOURCE1, Ogre::LBS_MANUAL,
|
||
|
Ogre::LBS_CURRENT, 0.5);
|
||
|
texState->setColourOperationEx(Ogre::LBX_SOURCE1, Ogre::LBS_MANUAL,
|
||
|
Ogre::LBS_CURRENT, Ogre::ColourValue(1, 0, 1));
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////
|
||
|
void Material::Update(const gazebo::common::Material *_mat)
|
||
|
{
|
||
|
Ogre::MaterialPtr matPtr;
|
||
|
|
||
|
if (Ogre::MaterialManager::getSingleton().resourceExists(_mat->GetName()))
|
||
|
matPtr = Ogre::MaterialManager::getSingleton().getByName(
|
||
|
_mat->GetName(), "General");
|
||
|
else
|
||
|
matPtr = Ogre::MaterialManager::getSingleton().create(
|
||
|
_mat->GetName(), "General");
|
||
|
|
||
|
Ogre::Pass *pass = matPtr->getTechnique(0)->getPass(0);
|
||
|
|
||
|
common::Color ambient = _mat->GetAmbient();
|
||
|
common::Color diffuse = _mat->GetDiffuse();
|
||
|
common::Color specular = _mat->GetSpecular();
|
||
|
common::Color emissive = _mat->GetEmissive();
|
||
|
|
||
|
|
||
|
pass->setLightingEnabled(_mat->GetLighting());
|
||
|
pass->setDiffuse(diffuse.r, diffuse.g, diffuse.b, diffuse.a);
|
||
|
pass->setAmbient(ambient.r, ambient.g, ambient.b);
|
||
|
|
||
|
if (diffuse.a < 1.0)
|
||
|
{
|
||
|
pass->setDepthWriteEnabled(false);
|
||
|
pass->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
|
||
|
}
|
||
|
|
||
|
pass->setSpecular(specular.r, specular.g, specular.b, specular.a);
|
||
|
pass->setSelfIllumination(emissive.r, emissive.g, emissive.b);
|
||
|
|
||
|
pass->setShininess(_mat->GetShininess());
|
||
|
|
||
|
// Only add the texture unit if it's not present in the material
|
||
|
if (!_mat->GetTextureImage().empty() &&
|
||
|
pass->getTextureUnitState(_mat->GetTextureImage()) == NULL)
|
||
|
{
|
||
|
// Make sure to add the path to the texture image.
|
||
|
RenderEngine::Instance()->AddResourcePath(_mat->GetTextureImage());
|
||
|
Ogre::TextureUnitState *texState = pass->createTextureUnitState(
|
||
|
_mat->GetTextureImage());
|
||
|
texState->setTextureName(_mat->GetTextureImage());
|
||
|
texState->setName(_mat->GetTextureImage());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////
|
||
|
bool Material::GetMaterialAsColor(const std::string &_materialName,
|
||
|
common::Color &_ambient, common::Color &_diffuse,
|
||
|
common::Color &_specular, common::Color &_emissive)
|
||
|
{
|
||
|
Ogre::MaterialPtr matPtr;
|
||
|
|
||
|
if (Ogre::MaterialManager::getSingleton().resourceExists(_materialName))
|
||
|
{
|
||
|
matPtr = Ogre::MaterialManager::getSingleton().getByName(_materialName,
|
||
|
"General");
|
||
|
|
||
|
if (matPtr.isNull())
|
||
|
return false;
|
||
|
|
||
|
Ogre::Technique *technique = matPtr->getTechnique(0);
|
||
|
if (technique)
|
||
|
{
|
||
|
Ogre::Pass *pass = technique->getPass(0);
|
||
|
if (pass)
|
||
|
{
|
||
|
_ambient = Conversions::Convert(pass->getAmbient());
|
||
|
_diffuse = Conversions::Convert(pass->getDiffuse());
|
||
|
_specular = Conversions::Convert(pass->getSpecular());
|
||
|
_emissive = Conversions::Convert(pass->getSelfIllumination());
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|