pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/rendering/MovableText.hh

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/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* Desc: Middleman between OGRE and Gazebo
* Author: indepedentCreations@gmail.com
* Date: 13 Feb 2006
*/
#ifndef _MOVABLETEXT_HH_
#define _MOVABLETEXT_HH_
#include <string>
// TODO: remove this line
#include "gazebo/rendering/ogre_gazebo.h"
#include "gazebo/common/CommonTypes.hh"
#include "gazebo/common/Color.hh"
#include "gazebo/math/MathTypes.hh"
#include "gazebo/util/system.hh"
namespace boost
{
class recursive_mutex;
}
namespace gazebo
{
namespace rendering
{
/// \addtogroup gazebo_rendering
/// \{
/// \class MovableText MovableText.hh rendering/rendering.hh
/// \brief Movable text
class GZ_RENDERING_VISIBLE MovableText
: public Ogre::MovableObject, public Ogre::Renderable
{
/// \enum HorizAlign
/// \brief Horizontal alignment
public: enum HorizAlign {
/// \brief Left alignment
H_LEFT,
/// \brief Center alignment
H_CENTER
};
/// \enum VertAlign
/// \brief vertical alignment
public: enum VertAlign {
/// \brief Align below
V_BELOW,
/// \brief Align above
V_ABOVE
};
/// \brief Constructor
public: MovableText();
/// \brief Destructor
public: virtual ~MovableText();
/// \brief Loads text and font info
/// \param[in] _name Name of the text object
/// \param[in] _text Text to render
/// \param[in] _fontName Font to use
/// \param[in] _charHeight Height of the characters
/// \param[in] _color Text color
public: void Load(const std::string &_name,
const std::string &_text,
const std::string &_fontName = "Arial",
float _charHeight = 1.0,
const common::Color &_color = common::Color::White);
/// \brief Set the font
/// \param[in] _font Name of the font
public: void SetFontName(const std::string &_font);
/// \brief Get the font
/// \return The font name
public: const std::string &GetFont() const;
/// \brief Set the text to display.
/// \param[in] _text The text to display.
public: void SetText(const std::string &_text);
/// \brief Get the displayed text.
/// \return The displayed text.
public: const std::string &GetText() const;
/// \brief Set the text color.
/// \param[in] _color Text color.
public: void SetColor(const common::Color &_color);
/// \brief Get the text color.
/// \return Texture color.
public: const common::Color &GetColor() const;
/// \brief Set the height of a character.
/// \param[in] _height Height of the characters.
public: void SetCharHeight(float _height);
/// \brief Set the height of a characters
/// return Height of the characters.
public: float GetCharHeight() const;
/// \brief Set the width of a space.
/// \param[in] _width space width
public:void SetSpaceWidth(float _width);
/// \brief Get the width of a space
/// \return Space width
public: float GetSpaceWidth() const;
/// \brief Set the alignment of the text
/// \param[in] _hAlign Horizontal alignment
/// \param[in] _vAlign Vertical alignment
public: void SetTextAlignment(const HorizAlign &_hAlign,
const VertAlign &_vAlign);
/// \brief Set the baseline height of the text
/// \param[in] _height Baseline height
public: void SetBaseline(float _height);
/// \brief Get the baseline height
/// \return Baseline height
public: float GetBaseline() const;
/// \brief True = text always is displayed ontop.
/// \param[in] _show Set to true to render the text on top of
/// all other drawables.
public: void SetShowOnTop(bool _show);
/// \brief True = text is displayed on top.
/// \return True if MovableText::SetShownOnTop(true) was called.
public: bool GetShowOnTop() const;
/// \brief Get the axis aligned bounding box of the text.
/// \return The axis aligned bounding box.
public: math::Box GetAABB();
/// \brief Update the text.
public: void Update();
/// \internal
/// \brief Method to allow a caller to abstractly iterate over the
/// renderable instances.
/// \param[in] _visitor Renderable instances to visit
/// \param[in] _debug True if set to debug
public: virtual void visitRenderables(Ogre::Renderable::Visitor* _visitor,
bool _debug = false);
/// \internal
/// \brief setup the geometry (from MovableText)
protected: void _setupGeometry();
/// \internal
/// \brief update the color(from MovableText)
protected: void _updateColors();
/// \internal
/// \brief Get the world transform (from MovableObject)
protected: void getWorldTransforms(Ogre::Matrix4 *xform) const;
/// \internal
/// \brief Get the bounding radiu (from MovableObject)
protected: float getBoundingRadius() const;
/// \internal
/// \brief Get the squared view depth (from MovableObject)
protected: float getSquaredViewDepth(const Ogre::Camera *cam) const;
/// \internal
private: const Ogre::Quaternion &getWorldOrientation(void) const;
/// \internal
private: const Ogre::Vector3 &getWorldPosition(void) const;
/// \internal
private: const Ogre::AxisAlignedBox &getBoundingBox(void) const;
/// \internal
private: const Ogre::String &getMovableType() const;
/// \internal
private: void _notifyCurrentCamera(Ogre::Camera *cam);
/// \internal
private: void _updateRenderQueue(Ogre::RenderQueue* queue);
/// \internal
/// \brief Get the render operation
protected: void getRenderOperation(Ogre::RenderOperation &op);
/// \internal
/// \brief Get the material
protected: const Ogre::MaterialPtr &getMaterial(void) const;
/// \internal
/// \brief Get the lights
protected: const Ogre::LightList &getLights(void) const;
private: std::string fontName;
private: std::string text;
private: common::Color color;
private: Ogre::RenderOperation renderOp;
private: Ogre::AxisAlignedBox *aabb;
private: Ogre::LightList lightList;
private: float charHeight;
private: bool needUpdate;
private: float radius;
private: Ogre::Camera *camera;
private: Ogre::RenderWindow *renderWindow;
private: Ogre::Font *font;
private: Ogre::MaterialPtr material;
private: Ogre::MaterialPtr backgroundMaterial;
private: float viewportAspectCoef;
private: float spaceWidth;
private: bool updateColors;
private: VertAlign vertAlign;
private: HorizAlign horizAlign;
private: bool onTop;
private: float baseline;
private: bool dirty;
private: boost::recursive_mutex *mutex;
private: Ogre::SimpleRenderable *renderable;
};
/// \}
}
}
#endif