pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/rendering/WindowManager.cc

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2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <math.h>
#include "gazebo/rendering/ogre_gazebo.h"
#include "gazebo/common/Events.hh"
#include "gazebo/common/Color.hh"
#include "gazebo/common/Console.hh"
#include "gazebo/common/Exception.hh"
#include "gazebo/rendering/Scene.hh"
#include "gazebo/rendering/RenderEngine.hh"
#include "gazebo/rendering/RTShaderSystem.hh"
#include "gazebo/rendering/Camera.hh"
#include "gazebo/rendering/Conversions.hh"
#include "gazebo/rendering/WindowManager.hh"
#include "gazebo/rendering/WindowManagerPrivate.hh"
using namespace gazebo;
using namespace rendering;
uint32_t WindowManagerPrivate::windowCounter = 0;
//////////////////////////////////////////////////
WindowManager::WindowManager()
: dataPtr(new WindowManagerPrivate)
{
}
//////////////////////////////////////////////////
WindowManager::~WindowManager()
{
this->Fini();
}
//////////////////////////////////////////////////
void WindowManager::Fini()
{
// TODO: this was causing a segfault on shutdown
/*for (std::vector<Ogre::RenderWindow*>::iterator iter =
this->dataPtr->windows.begin();
iter != this->dataPtr->windows.end(); iter++)
{
(*iter)->removeAllViewports();
(*iter)->destroy();
}*/
// ogre 1.9 crashses when deleting the render window on destruction on osx
// so detach first before deleting ogre root
#if (OGRE_VERSION >= ((1 << 16) | (9 << 8) | 0)) && defined(__APPLE__)
if (!this->dataPtr->windows.empty())
{
auto root = RenderEngine::Instance()->Root();
for (auto iter = this->dataPtr->windows.begin();
iter != this->dataPtr->windows.end(); iter++)
{
auto w = root->detachRenderTarget((*iter)->getName());
w->setActive(false);
w->removeAllViewports();
}
}
#endif
this->dataPtr->windows.clear();
}
//////////////////////////////////////////////////
void WindowManager::SetCamera(int _windowId, CameraPtr _camera)
{
if (static_cast<unsigned int>(_windowId) < this->dataPtr->windows.size() &&
this->dataPtr->windows[_windowId])
this->dataPtr->windows[_windowId]->removeAllViewports();
_camera->SetRenderTarget(this->dataPtr->windows[_windowId]);
}
//////////////////////////////////////////////////
int WindowManager::CreateWindow(const std::string &_ogreHandle,
uint32_t _width,
uint32_t _height)
{
Ogre::StringVector paramsVector;
Ogre::NameValuePairList params;
Ogre::RenderWindow *window = NULL;
// Mac and Windows *must* use externalWindow handle.
#if defined(__APPLE__) || defined(_MSC_VER)
params["externalWindowHandle"] = _ogreHandle;
#else
params["parentWindowHandle"] = _ogreHandle;
#endif
params["FSAA"] = "4";
params["stereoMode"] = "Frame Sequential";
// Set the macAPI for Ogre
params["macAPI"] = "cocoa";
params["macAPICocoaUseNSView"] = "true";
// Hide window if dimensions are less than or equal to one.
if (_width <= 1 && _height <=1)
params["border"] = "none";
std::ostringstream stream;
stream << "OgreWindow(" << this->dataPtr->windowCounter++ << ")";
int attempts = 0;
while (window == NULL && (attempts++) < 10)
{
try
{
window = RenderEngine::Instance()->Root()->createRenderWindow(
stream.str(), _width, _height, false, &params);
}
catch(...)
{
gzerr << " Unable to create the rendering window\n";
window = NULL;
}
}
if (attempts >= 10)
{
gzthrow("Unable to create the rendering window\n");
}
if (window)
{
window->setActive(true);
window->setVisible(true);
window->setAutoUpdated(false);
// Windows needs to reposition the render window to 0,0.
window->reposition(0, 0);
this->dataPtr->windows.push_back(window);
}
return this->dataPtr->windows.size()-1;
}
/////////////////////////////////////////////////
void WindowManager::Resize(uint32_t _id, int _width, int _height)
{
if (_id >= this->dataPtr->windows.size())
{
gzerr << "Invalid window id[" << _id << "]\n";
}
else
{
this->dataPtr->windows[_id]->resize(_width, _height);
this->dataPtr->windows[_id]->windowMovedOrResized();
}
}
/////////////////////////////////////////////////
void WindowManager::Moved(uint32_t _id)
{
if (_id >= this->dataPtr->windows.size())
{
gzerr << "Invalid window id[" << _id << "]\n";
}
else
{
this->dataPtr->windows[_id]->windowMovedOrResized();
}
}
//////////////////////////////////////////////////
float WindowManager::GetAvgFPS(uint32_t _windowId)
{
return this->AvgFPS(_windowId);
}
//////////////////////////////////////////////////
float WindowManager::AvgFPS(const uint32_t _windowId) const
{
float avgFPS = 0;
if (_windowId < this->dataPtr->windows.size())
{
float lastFPS, bestFPS, worstFPS = 0;
this->dataPtr->windows[_windowId]->getStatistics(
lastFPS, avgFPS, bestFPS, worstFPS);
}
return avgFPS;
}
//////////////////////////////////////////////////
uint32_t WindowManager::GetTriangleCount(uint32_t _windowId)
{
return this->TriangleCount(_windowId);
}
//////////////////////////////////////////////////
uint32_t WindowManager::TriangleCount(const uint32_t _windowId) const
{
if (_windowId < this->dataPtr->windows.size())
return this->dataPtr->windows[_windowId]->getTriangleCount();
else
return 0;
}
//////////////////////////////////////////////////
Ogre::RenderWindow *WindowManager::GetWindow(uint32_t _id)
{
return this->Window(_id);
}
//////////////////////////////////////////////////
Ogre::RenderWindow *WindowManager::Window(const uint32_t _id) const
{
if (_id < this->dataPtr->windows.size())
return this->dataPtr->windows[_id];
else
return NULL;
}