125 lines
4.0 KiB
C++
125 lines
4.0 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_RENDERING_WINDOWMANAGER_HH_
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#define _GAZEBO_RENDERING_WINDOWMANAGER_HH_
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#ifdef _WIN32
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// Oh, yeah, CreateWindow is taken, too.
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#include <windows.h>
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#undef CreateWindow
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#endif
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#include <memory>
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#include <string>
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#include "gazebo/rendering/RenderTypes.hh"
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#include "gazebo/util/system.hh"
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namespace Ogre
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{
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class RenderWindow;
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}
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namespace gazebo
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{
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namespace rendering
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{
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// Forward declare private data.
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class WindowManagerPrivate;
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/// \addtogroup gazebo_rendering
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/// \{
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/// \class WindowManager WindowManager.hh rendering/rendering.hh
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/// \brief Class to mangage render windows.
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class GZ_RENDERING_VISIBLE WindowManager
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{
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/// \brief Constructor
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public: WindowManager();
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/// \brief Destructor
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public: virtual ~WindowManager();
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/// \brief Shutdown all the windows
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public: void Fini();
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/// \brief Create a window.
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/// \param[in] _ogreHandle String representing the ogre window handle.
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/// \param[in] _width With of the window in pixels.
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/// \param[in] _height Height of the window in pixels.
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public: int CreateWindow(const std::string &_ogreHandle,
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uint32_t _width,
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uint32_t _height);
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/// \brief Attach a camera to a window.
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/// \param[in] _windowId Id of the window to add the camera to.
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/// \param[in] _camera Pointer to the camera to attach.
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public: void SetCamera(int _windowId, CameraPtr _camera);
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/// \brief Resize a window.
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/// \param[in] _id Id of the window to resize.
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/// \param[in] _width New width of the window.
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/// \param[in] _height New height of the window.
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public: void Resize(uint32_t _id, int _width, int _height);
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/// \brief Tells Ogre the window has moved, and needs updating.
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/// \param[in] _id ID of the window.
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public: void Moved(uint32_t _id);
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/// \brief Get the average FPS.
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/// \param[in] _id ID of the window.
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/// \return The frames per second.
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/// \deprecated See AvgFPS()
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public: float GetAvgFPS(uint32_t _id) GAZEBO_DEPRECATED(7.0);
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/// \brief Get the average FPS.
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/// \param[in] _id ID of the window.
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/// \return The frames per second.
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public: float AvgFPS(const uint32_t _id) const;
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/// \brief Get the triangle count.
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/// \param[in] _id ID of the window.
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/// \return The triangle count.
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/// \deprecated See TriangleCount()
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public: uint32_t GetTriangleCount(uint32_t _id) GAZEBO_DEPRECATED(7.0);
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/// \brief Get the triangle count.
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/// \param[in] _id ID of the window.
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/// \return The triangle count.
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public: uint32_t TriangleCount(const uint32_t _id) const;
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/// \brief Get the render window associated with the given id.
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/// \param[in] _id ID of the window.
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/// \return Pointer to the render window, NULL if the id is invalid.
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/// \deprecated See Window()
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public: Ogre::RenderWindow *GetWindow(uint32_t _id)
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GAZEBO_DEPRECATED(7.0);
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/// \brief Get the render window associated with the given id.
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/// \param[in] _id ID of the window.
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/// \return Pointer to the render window, NULL if the id is invalid.
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public: Ogre::RenderWindow *Window(const uint32_t _id) const;
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/// \internal
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/// \brief Pointer to private data.
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private: std::unique_ptr<WindowManagerPrivate> dataPtr;
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};
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/// \}
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}
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}
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#endif
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