314 lines
8.1 KiB
C++
314 lines
8.1 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifdef _WIN32
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// Ensure that Winsock2.h is included before Windows.h, which can get
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// pulled in by anybody (e.g., Boost).
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#include <Winsock2.h>
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#endif
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#include <boost/algorithm/string.hpp>
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#include <functional>
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#include "gazebo/common/Events.hh"
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#include "gazebo/common/Exception.hh"
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#include "gazebo/common/Image.hh"
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#include "gazebo/msgs/msgs.hh"
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#include "gazebo/physics/World.hh"
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#include "gazebo/rendering/Camera.hh"
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#include "gazebo/rendering/RenderEngine.hh"
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#include "gazebo/rendering/RenderingIface.hh"
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#include "gazebo/rendering/Scene.hh"
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#include "gazebo/transport/transport.hh"
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#include "gazebo/sensors/Noise.hh"
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#include "gazebo/sensors/SensorFactory.hh"
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#include "gazebo/sensors/CameraSensorPrivate.hh"
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#include "gazebo/sensors/CameraSensor.hh"
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using namespace gazebo;
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using namespace sensors;
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GZ_REGISTER_STATIC_SENSOR("camera", CameraSensor)
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//////////////////////////////////////////////////
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CameraSensor::CameraSensor()
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: Sensor(sensors::IMAGE),
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dataPtr(new CameraSensorPrivate)
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{
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this->dataPtr->rendered = false;
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this->connections.push_back(
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event::Events::ConnectRender(
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std::bind(&CameraSensor::Render, this)));
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}
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//////////////////////////////////////////////////
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CameraSensor::~CameraSensor()
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{
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this->Fini();
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}
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//////////////////////////////////////////////////
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void CameraSensor::Load(const std::string &_worldName, sdf::ElementPtr _sdf)
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{
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Sensor::Load(_worldName, _sdf);
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}
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//////////////////////////////////////////////////
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std::string CameraSensor::Topic() const
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{
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std::string topicName = "~/";
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topicName += this->ParentName() + "/" + this->Name() + "/image";
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boost::replace_all(topicName, "::", "/");
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return topicName;
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}
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//////////////////////////////////////////////////
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void CameraSensor::Load(const std::string &_worldName)
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{
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Sensor::Load(_worldName);
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this->imagePub = this->node->Advertise<msgs::ImageStamped>(
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this->Topic(), 50);
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}
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//////////////////////////////////////////////////
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void CameraSensor::Init()
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{
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if (rendering::RenderEngine::Instance()->GetRenderPathType() ==
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rendering::RenderEngine::NONE)
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{
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gzerr << "Unable to create CameraSensor. Rendering is disabled.\n";
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return;
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}
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std::string worldName = this->world->GetName();
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if (!worldName.empty())
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{
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this->scene = rendering::get_scene(worldName);
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if (!this->scene)
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{
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this->scene = rendering::create_scene(worldName, false, true);
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// This usually means rendering is not available
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if (!this->scene)
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{
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gzerr << "Unable to create CameraSensor.\n";
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return;
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}
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}
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std::string scopedName = this->parentName + "::" + this->Name();
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this->camera = this->scene->CreateCamera(scopedName, false);
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if (!this->camera)
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{
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gzerr << "Unable to create camera sensor[mono_camera]\n";
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return;
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}
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this->camera->SetCaptureData(true);
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sdf::ElementPtr cameraSdf = this->sdf->GetElement("camera");
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this->camera->Load(cameraSdf);
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// Do some sanity checks
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if (this->camera->ImageWidth() == 0 ||
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this->camera->ImageHeight() == 0)
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{
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gzthrow("image has zero size");
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}
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this->camera->Init();
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this->camera->CreateRenderTexture(scopedName + "_RttTex");
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ignition::math::Pose3d cameraPose = this->pose;
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if (cameraSdf->HasElement("pose"))
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cameraPose = cameraSdf->Get<ignition::math::Pose3d>("pose") + cameraPose;
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this->camera->SetWorldPose(cameraPose);
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this->camera->AttachToVisual(this->ParentId(), true);
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if (cameraSdf->HasElement("noise"))
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{
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this->noises[CAMERA_NOISE] =
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NoiseFactory::NewNoiseModel(cameraSdf->GetElement("noise"),
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this->Type());
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this->noises[CAMERA_NOISE]->SetCamera(this->camera);
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}
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}
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else
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gzerr << "No world name\n";
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// Disable clouds and moon on server side until fixed and also to improve
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// performance
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this->scene->SetSkyXMode(rendering::Scene::GZ_SKYX_ALL &
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~rendering::Scene::GZ_SKYX_CLOUDS &
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~rendering::Scene::GZ_SKYX_MOON);
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Sensor::Init();
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}
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//////////////////////////////////////////////////
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void CameraSensor::Fini()
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{
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this->imagePub.reset();
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if (this->camera)
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{
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this->scene->RemoveCamera(this->camera->Name());
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}
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this->camera.reset();
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Sensor::Fini();
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}
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//////////////////////////////////////////////////
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void CameraSensor::Render()
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{
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if (!this->camera || !this->IsActive() || !this->NeedsUpdate())
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return;
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// Update all the cameras
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this->camera->Render();
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this->dataPtr->rendered = true;
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this->lastMeasurementTime = this->scene->SimTime();
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}
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//////////////////////////////////////////////////
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bool CameraSensor::UpdateImpl(const bool /*_force*/)
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{
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if (!this->dataPtr->rendered)
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return false;
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this->camera->PostRender();
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if (this->imagePub && this->imagePub->HasConnections())
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{
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msgs::ImageStamped msg;
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msgs::Set(msg.mutable_time(), this->scene->SimTime());
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msg.mutable_image()->set_width(this->camera->ImageWidth());
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msg.mutable_image()->set_height(this->camera->ImageHeight());
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msg.mutable_image()->set_pixel_format(common::Image::ConvertPixelFormat(
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this->camera->ImageFormat()));
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msg.mutable_image()->set_step(this->camera->ImageMemorySize() /
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this->camera->ImageHeight());
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msg.mutable_image()->set_data(this->camera->ImageData(),
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this->camera->ImageMemorySize());
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this->imagePub->Publish(msg);
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}
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this->dataPtr->rendered = false;
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return true;
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}
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//////////////////////////////////////////////////
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unsigned int CameraSensor::GetImageWidth() const
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{
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return this->ImageWidth();
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}
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//////////////////////////////////////////////////
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unsigned int CameraSensor::ImageWidth() const
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{
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if (this->camera)
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return this->camera->ImageWidth();
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if (this->sdf && this->sdf->HasElement("camera"))
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{
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sdf::ElementPtr cameraSdf = this->sdf->GetElement("camera");
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sdf::ElementPtr elem = cameraSdf->GetElement("image");
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return elem->Get<unsigned int>("width");
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}
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gzwarn << "Can't get image width." << std::endl;
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return 0;
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}
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//////////////////////////////////////////////////
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unsigned int CameraSensor::GetImageHeight() const
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{
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return this->ImageHeight();
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}
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//////////////////////////////////////////////////
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unsigned int CameraSensor::ImageHeight() const
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{
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if (this->camera)
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return this->camera->ImageHeight();
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if (this->sdf && this->sdf->HasElement("camera"))
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{
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sdf::ElementPtr cameraSdf = this->sdf->GetElement("camera");
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sdf::ElementPtr elem = cameraSdf->GetElement("image");
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return elem->Get<unsigned int>("height");
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}
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gzwarn << "Can't get image height." << std::endl;
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return 0;
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}
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//////////////////////////////////////////////////
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const unsigned char *CameraSensor::GetImageData()
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{
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return this->ImageData();
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}
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//////////////////////////////////////////////////
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const unsigned char *CameraSensor::ImageData() const
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{
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if (this->camera)
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return this->camera->ImageData(0);
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else
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return NULL;
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}
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//////////////////////////////////////////////////
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bool CameraSensor::SaveFrame(const std::string &_filename)
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{
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this->SetActive(true);
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if (this->camera)
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return this->camera->SaveFrame(_filename);
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else
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return false;
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}
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//////////////////////////////////////////////////
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bool CameraSensor::IsActive() const
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{
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return Sensor::IsActive() ||
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(this->imagePub && this->imagePub->HasConnections());
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}
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//////////////////////////////////////////////////
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rendering::CameraPtr CameraSensor::GetCamera() const
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{
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return this->Camera();
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}
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//////////////////////////////////////////////////
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rendering::CameraPtr CameraSensor::Camera() const
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{
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return this->camera;
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}
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