57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: Gazebo (simulator) client functions
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* Author: Nate Koenig, Andrew Howard
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* Date: 2 March 2006
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*/
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#ifndef GAZEBO_PLAYER_CLIENT_HH
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#define GAZEBO_PLAYER_CLIENT_HH
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#include <string>
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#include "gazebo/util/system.hh"
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/// \addtogroup player
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/// \brief Gazebo client handler
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/// \{
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/// \brief Gazebo client handler
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///
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/// This class handles the Gazebo client object, and acts as a shared
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/// data-structure for all Gazebo related drivers. Note that there
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/// can only be one instance of this class (it is entirely static).
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class GAZEBO_VISIBLE GazeboClient
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{
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/// \brief Initialize
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public: static void Init(int _serverid, const std::string &_worldName);
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/// \brief Finalize
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public: static void Fini();
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/// \brief The prefix used for all gazebo ID's
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public: static std::string worldName;
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};
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/// \}
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#endif
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