pxmlw6n2f/Gazebo_Distributed_TCP/interfaces/player/Graphics3dInterface.cc

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/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* Desc: Position Interface for Player
* Author: Nate Koenig
* Date: 30 Jan 2007
*/
/**
@addtogroup player
@par Graphics3d Interface
- PLAYER_GRAPHICS3D_CMD_CLEAR
- PLAYER_GRAPHICS3D_CMD_DRAW
*/
#include <iostream>
#include <boost/thread/recursive_mutex.hpp>
#include "GazeboDriver.hh"
#include "Graphics3dInterface.hh"
using namespace libgazebo;
boost::recursive_mutex *Graphics3dInterface::mutex = NULL;
///////////////////////////////////////////////////////////////////////////////
// Constructor
Graphics3dInterface::Graphics3dInterface(player_devaddr_t addr,
GazeboDriver *driver, ConfigFile *cf, int section)
: GazeboInterface(addr, driver, cf, section), gz_id(NULL), iface(NULL)
{
/*
// Get the ID of the interface
this->gz_id = (char*) calloc(1024, sizeof(char));
strcat(this->gz_id, GazeboClient::prefixId);
strcat(this->gz_id, cf->ReadString(section, "gz_id", ""));
// Allocate a Graphics3d Interface
this->iface = new Graphics3dIface();
if (this->mutex == NULL)
this->mutex = new boost::recursive_mutex();
*/
}
///////////////////////////////////////////////////////////////////////////////
// Destructor
Graphics3dInterface::~Graphics3dInterface()
{
/*
// Release this interface
delete this->iface;
*/
}
///////////////////////////////////////////////////////////////////////////////
// Handle all messages. This is called from GazeboDriver
int Graphics3dInterface::ProcessMessage(QueuePointer &/*respQueue*/,
player_msghdr_t *hdr, void *data)
{
int result = -1;
/*
boost::recursive_mutex::scoped_lock lock(*this->mutex);
this->iface->Lock(1);
// COMMAND CLEAR:
if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_CMD,
PLAYER_GRAPHICS3D_CMD_CLEAR, this->device_addr))
{
// player_graphics3d_cmd_draw_t *cmd;
// cmd = (player_graphics3d_cmd_draw_t*) data;
this->iface->data->point_count = 0;
result = 0;
}
// COMMAND DRAW:
else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_CMD,
PLAYER_GRAPHICS3D_CMD_DRAW, this->device_addr))
{
player_graphics3d_cmd_draw_t *cmd;
cmd = (player_graphics3d_cmd_draw_t*) data;
this->iface->data->point_count = cmd->points_count;
this->iface->data->color.r = cmd->color.red/255.0;
this->iface->data->color.g = cmd->color.green/255.0;
this->iface->data->color.b = cmd->color.blue/255.0;
this->iface->data->color.a = cmd->color.alpha/255.0;
for (unsigned int i = 0; i<this->iface->data->point_count; i++)
{
this->iface->data->points[i].x = cmd->points[i].px;
this->iface->data->points[i].y = cmd->points[i].py;
this->iface->data->points[i].z = cmd->points[i].pz;
}
result = 0;
}
this->iface->Unlock();
*/
return result;
}
///////////////////////////////////////////////////////////////////////////////
// Update this interface, publish new info. This is
// called from GazeboDriver::Update
void Graphics3dInterface::Update()
{
}
///////////////////////////////////////////////////////////////////////////////
// Open a SHM interface when a subscription is received. This is called from
// GazeboDriver::Subscribe
void Graphics3dInterface::Subscribe()
{
/*
// Open the interface
try
{
boost::recursive_mutex::scoped_lock lock(*this->mutex);
this->iface->Open(GazeboClient::client, this->gz_id);
}
catch (std::string &e)
{
// std::ostringstream stream;
std::cout << "Error Subscribing to Gazebo Graphics3d Interface\n"
<< e << "\n";
// gzthrow(stream.str());
exit(0);
}
*/
}
///////////////////////////////////////////////////////////////////////////////
// Close a SHM interface. This is called from GazeboDriver::Unsubscribe
void Graphics3dInterface::Unsubscribe()
{
/*
boost::recursive_mutex::scoped_lock lock(*this->mutex);
this->iface->Close();
*/
}