135 lines
4.5 KiB
C++
135 lines
4.5 KiB
C++
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/*
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* Copyright (C) 2016 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GAZEBO_PLUGINS_HARNESSPLUGIN_HH_
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#define GAZEBO_PLUGINS_HARNESSPLUGIN_HH_
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#include <string>
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#include <vector>
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#include "gazebo/transport/TransportTypes.hh"
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#include "gazebo/common/PID.hh"
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#include "gazebo/common/Plugin.hh"
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namespace gazebo
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{
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/// \brief This plugin is designed to lower a model at a controlled rate.
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/// Joints between a harness model and a model to lower are created
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/// according to SDF provided to this plugin.
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///
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/// A winch joint and detach joint can be specified. The winch joint,
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/// ideally a prismatic joint, has a PID controller. The detach joint,
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/// which can be the same joint as the winch joint, is detached on a given
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/// signal.
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///
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/// Two topics are created:
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///
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/// 1. ~/<plugin_model_name>/harness/velocity
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/// - Message Type: GzString, expected to be a float
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/// - Purpose: Set target winch velocity
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///
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/// 2. ~/<plugin_model_name>/harness/detach
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/// - Message Type: GzString, expected to be a bool ("true")
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/// - Purpose: Detach the <detach> joint.
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///
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/// For an example refer to:
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/// - World file: worlds/harness.world
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/// - Code: examples/stand_alone/harness
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class GAZEBO_VISIBLE HarnessPlugin : public ModelPlugin
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{
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/// \brief Constructor.
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public: HarnessPlugin();
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/// \brief Destructor.
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public: virtual ~HarnessPlugin();
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// Documentation Inherited.
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public: virtual void Load(physics::ModelPtr _model, sdf::ElementPtr _sdf);
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// Documentation Inherited.
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public: virtual void Init();
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/// \brief Set the target winch velocity
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/// \param[in] _value Target winch velocity.
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public: void SetWinchVelocity(const float _value);
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/// \brief Get the current winch velocity
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/// \return Velocity of the winch joint
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public: double WinchVelocity() const;
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/// \brief Detach the <detach> joint. Once the joint is detached, it
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/// cannot be reattached.
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public: void Detach();
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/// \brief Callback for World Update events.
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/// \param[in] _info Update information
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private: void OnUpdate(const common::UpdateInfo &_info);
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/// \brief Velocity control callback.
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/// \param[in] _msg Message data, interpreted as a float
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private: void OnVelocity(ConstGzStringPtr &_msg);
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/// \brief Detach control callback.
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/// \param[in] _msg Message data, interpreted as a bool
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private: void OnDetach(ConstGzStringPtr &_msg);
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/// \brief Get the index of a joint with the given name.
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/// \param[in] _name Name of the joint to find.
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/// \return Index into this->jointsto
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private: int JointIndex(const std::string &_name) const;
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/// \brief Vector of joints
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private: std::vector<physics::JointPtr> joints;
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/// \brief Index into the joints vector that specifies the winch joint.
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private: int winchIndex = 0;
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/// \brief Index into the joints vector that specifies the joint to detach.
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private: int detachIndex = 0;
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/// \brief Position PID controller for the winch
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private: common::PID winchPosPID;
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/// \brief Velocity PID controller for the winch
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private: common::PID winchVelPID;
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/// \brief Target winch position
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private: float winchTargetPos = 0.0;
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/// \brief Target winch velocity
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private: float winchTargetVel = 0.0;
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/// \brief Previous simulation time
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private: common::Time prevSimTime = common::Time::Zero;
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/// \brief Communication node
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/// \todo: Transition to ignition-transport in gazebo8
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private: transport::NodePtr node;
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/// \brief Velocity control subscriber
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/// \todo: Transition to ignition-transport in gazebo8
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private: transport::SubscriberPtr velocitySub;
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/// \brief Detach control subscriber
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/// \todo: Transition to ignition-transport in gazebo8
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private: transport::SubscriberPtr detachSub;
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/// \brief Connection to World Update events.
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private: event::ConnectionPtr updateConnection;
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};
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}
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#endif
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