566 lines
18 KiB
C++
566 lines
18 KiB
C++
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/*
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* Copyright (C) 2016 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <ignition/math/Vector2.hh>
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#include <ignition/math/Vector3.hh>
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#include "gazebo/common/Mesh.hh"
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#include "gazebo/common/MeshManager.hh"
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#include "gazebo/gui/Actions.hh"
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#include "gazebo/gui/GLWidget.hh"
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#include "gazebo/gui/GuiIface.hh"
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#include "gazebo/gui/MainWindow.hh"
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#include "gazebo/gui/model/ModelEditorPalette.hh"
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#include "gazebo/gui/model/ModelCreator.hh"
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#include "gazebo/rendering/RayQuery.hh"
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#include "mouse_pick.hh"
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#include "test_config.h"
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/////////////////////////////////////////////////
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void MouseDrag(QWidget *_widget, Qt::MouseButton _button,
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const ignition::math::Vector2d &_start,
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const ignition::math::Vector2d &_end)
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{
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// move the mouse cursor to the _start pos
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QTest::mouseMove(_widget,
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QPoint(_widget->width()*_start.X(), _widget->height()*_start.Y()));
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// There seem to be a problem simulating mouse drag using QTest
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// so use raw QMouseEvent.
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QPoint startPt(_widget->width()*_start.X(), _widget->height()*_start.Y());
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QMouseEvent *pressEvent = new QMouseEvent(QEvent::MouseButtonPress, startPt,
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_widget->mapToGlobal(startPt), _button, _button, Qt::NoModifier);
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QApplication::postEvent(_widget, pressEvent);
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ignition::math::Vector2d dist = _end - _start;
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// move the cursor to _end pos over 10 steps
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unsigned int steps = 10;
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for (unsigned int i = 0; i < steps; ++i)
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{
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// compute next pos to move the cursor to
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ignition::math::Vector2d nextPos = _start + dist * (1.0 / steps) * (i+1);
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QPoint movePt(_widget->width()*nextPos.X(), _widget->height()*nextPos.Y());
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QMouseEvent *moveEvent = new QMouseEvent(QEvent::MouseMove, movePt,
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_widget->mapToGlobal(movePt), _button, _button, Qt::NoModifier);
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QApplication::postEvent(_widget, moveEvent);
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gazebo::common::Time::MSleep(10);
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QCoreApplication::processEvents();
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}
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QPoint releasePt(_widget->width()*_end.X(), _widget->height()*_end.Y());
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QMouseEvent *releaseEvent = new QMouseEvent(QEvent::MouseButtonRelease,
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releasePt, _widget->mapToGlobal(releasePt), _button, _button,
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Qt::NoModifier);
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QApplication::postEvent(_widget, releaseEvent);
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}
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/////////////////////////////////////////////////
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void MousePickingTest::Shapes()
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{
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this->resMaxPercentChange = 5.0;
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this->shareMaxPercentChange = 2.0;
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this->Load("worlds/shapes.world", false, false, false);
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gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
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QVERIFY(mainWindow != NULL);
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// Create the main window.
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mainWindow->Load();
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mainWindow->Init();
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mainWindow->show();
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std::string model01Name = "cylinder";
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std::string model02Name = "box";
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std::string model03Name = "sphere";
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// Get the user camera and scene
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gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
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QVERIFY(cam != NULL);
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gazebo::rendering::ScenePtr scene = cam->GetScene();
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QVERIFY(scene != NULL);
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this->ProcessEventsAndDraw(mainWindow);
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gazebo::rendering::VisualPtr model01Vis = scene->GetVisual(model01Name);
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QVERIFY(model01Vis != NULL);
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gazebo::rendering::VisualPtr model02Vis = scene->GetVisual(model02Name);
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QVERIFY(model02Vis != NULL);
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gazebo::rendering::VisualPtr model03Vis = scene->GetVisual(model03Name);
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QVERIFY(model03Vis != NULL);
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// move camera to look at the shapes from +x
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cam->SetWorldPose(ignition::math::Pose3d(
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ignition::math::Vector3d(-5, 0.0, 0.5),
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ignition::math::Quaterniond(0, 0, 0)));
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auto glWidget = mainWindow->findChild<gazebo::gui::GLWidget *>("GLWidget");
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QVERIFY(glWidget != NULL);
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// mouse picking in arrow mode
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gazebo::gui::g_arrowAct->trigger();
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this->ProcessEventsAndDraw(mainWindow);
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// pick the first model - sphere
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auto pickPt = cam->Project(model01Vis->GetWorldPose().pos.Ign());
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auto pt = QPoint(pickPt.X(), pickPt.Y());
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QTest::mouseMove(glWidget, pt);
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QTest::mouseClick(glWidget, Qt::LeftButton, 0, pt);
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this->ProcessEventsAndDraw(mainWindow, 10, 30);
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QVERIFY(model01Vis->GetHighlighted());
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QVERIFY(!model02Vis->GetHighlighted());
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QVERIFY(!model03Vis->GetHighlighted());
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// pick the second model - box
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pickPt = cam->Project(model02Vis->GetWorldPose().pos.Ign());
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pt = QPoint(pickPt.X(), pickPt.Y());
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QTest::mouseMove(glWidget, pt);
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QTest::mouseClick(glWidget, Qt::LeftButton, 0, pt);
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this->ProcessEventsAndDraw(mainWindow);
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QVERIFY(!model01Vis->GetHighlighted());
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QVERIFY(model02Vis->GetHighlighted());
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QVERIFY(!model03Vis->GetHighlighted());
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// pick the third model - cylinder
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pickPt = cam->Project(model03Vis->GetWorldPose().pos.Ign());
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pt = QPoint(pickPt.X(), pickPt.Y());
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QTest::mouseMove(glWidget, pt);
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QTest::mouseClick(glWidget, Qt::LeftButton, 0, pt);
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this->ProcessEventsAndDraw(mainWindow);
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QVERIFY(!model01Vis->GetHighlighted());
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QVERIFY(!model02Vis->GetHighlighted());
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QVERIFY(model03Vis->GetHighlighted());
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// pick near the edge of box
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pickPt = cam->Project(model02Vis->GetWorldPose().pos.Ign() +
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ignition::math::Vector3d(-0.5, 0.49, 0));
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pt = QPoint(pickPt.X(), pickPt.Y());
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QTest::mouseMove(glWidget, pt);
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QTest::mouseClick(glWidget, Qt::LeftButton, 0, pt);
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this->ProcessEventsAndDraw(mainWindow);
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QVERIFY(!model01Vis->GetHighlighted());
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QVERIFY(model02Vis->GetHighlighted());
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QVERIFY(!model03Vis->GetHighlighted());
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// pick just outside the edge of box and verify nothing is selected
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pickPt = cam->Project(model02Vis->GetWorldPose().pos.Ign() +
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ignition::math::Vector3d(-0.5, 0.51, 0));
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pt = QPoint(pickPt.X(), pickPt.Y());
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QTest::mouseMove(glWidget, pt);
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QTest::mouseClick(glWidget, Qt::LeftButton, 0, pt);
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this->ProcessEventsAndDraw(mainWindow);
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QVERIFY(!model01Vis->GetHighlighted());
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QVERIFY(!model02Vis->GetHighlighted());
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QVERIFY(!model03Vis->GetHighlighted());
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cam->Fini();
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mainWindow->close();
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delete mainWindow;
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}
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/////////////////////////////////////////////////
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void MousePickingTest::ModelEditorSelection()
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{
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this->resMaxPercentChange = 5.0;
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this->shareMaxPercentChange = 2.0;
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this->Load("worlds/empty.world", false, false, false);
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// Create the main window.
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gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
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QVERIFY(mainWindow != nullptr);
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mainWindow->Load();
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mainWindow->Init();
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mainWindow->show();
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// Process some events and draw the screen
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this->ProcessEventsAndDraw(mainWindow);
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// Get camera
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gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
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QVERIFY(cam != nullptr);
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gazebo::rendering::ScenePtr scene = cam->GetScene();
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QVERIFY(scene != nullptr);
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// Process some events and draw the screen
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this->ProcessEventsAndDraw(mainWindow);
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QVERIFY(gazebo::gui::g_editModelAct != NULL);
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// switch to editor mode
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gazebo::gui::g_editModelAct->toggle();
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// get the model creator
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auto modelEditorPalette =
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mainWindow->findChild<gazebo::gui::ModelEditorPalette *>();
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QVERIFY(modelEditorPalette != nullptr);
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gazebo::gui::ModelCreator *modelCreator = modelEditorPalette->ModelCreator();
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QVERIFY(modelCreator != nullptr);
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// insert a cylinder link
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modelCreator->AddShape(gazebo::gui::ModelCreator::ENTITY_CYLINDER);
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gazebo::rendering::VisualPtr cylinder =
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scene->GetVisual("ModelPreview_0::link_0");
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QVERIFY(cylinder != nullptr);
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// Process some events and draw the screen
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this->ProcessEventsAndDraw(mainWindow);
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// move camera to look at cylinder
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cam->SetWorldPose(ignition::math::Pose3d(
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ignition::math::Vector3d(-5, 0.0, 0.5),
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ignition::math::Quaterniond(0, 0, 0)));
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// Process some events and draw the screen
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this->ProcessEventsAndDraw(mainWindow);
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auto glWidget = mainWindow->findChild<gazebo::gui::GLWidget *>("GLWidget");
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QVERIFY(glWidget != nullptr);
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// click on the cylinder
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QTest::mouseMove(glWidget,
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QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
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QTest::mouseClick(glWidget, Qt::LeftButton, 0,
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QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
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// Process some events and draw the screen
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this->ProcessEventsAndDraw(mainWindow);
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// make sure the cylinder is selected
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QVERIFY(cylinder->GetHighlighted());
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// pan the camera by dragging over the ground plane in x
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double dragHeight = 0.99;
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MouseDrag(glWidget, Qt::LeftButton,
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ignition::math::Vector2d(0.5, dragHeight),
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ignition::math::Vector2d(0.25, dragHeight));
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this->ProcessEventsAndDraw(mainWindow);
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// verify the cylinder is still selected.
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QVERIFY(cylinder->GetHighlighted());
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// Clean up
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cam->Fini();
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mainWindow->close();
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delete mainWindow;
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}
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/////////////////////////////////////////////////
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void MousePickingTest::Transparency()
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{
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this->resMaxPercentChange = 5.0;
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this->shareMaxPercentChange = 2.0;
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this->Load("worlds/shapes.world", false, false, false);
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gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
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QVERIFY(mainWindow != NULL);
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// Create the main window.
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mainWindow->Load();
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mainWindow->Init();
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mainWindow->show();
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std::string model01Name = "cylinder";
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std::string model02Name = "box";
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std::string model03Name = "sphere";
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// Get the user camera and scene
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gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
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QVERIFY(cam != NULL);
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gazebo::rendering::ScenePtr scene = cam->GetScene();
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QVERIFY(scene != NULL);
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cam->SetCaptureData(true);
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this->ProcessEventsAndDraw(mainWindow);
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gazebo::rendering::VisualPtr model01Vis = scene->GetVisual(model01Name);
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QVERIFY(model01Vis != NULL);
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gazebo::rendering::VisualPtr model02Vis = scene->GetVisual(model02Name);
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QVERIFY(model02Vis != NULL);
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gazebo::rendering::VisualPtr model03Vis = scene->GetVisual(model03Name);
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QVERIFY(model03Vis != NULL);
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gazebo::rendering::VisualPtr model01LinkVis =
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scene->GetVisual(model01Name + "::link");
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QVERIFY(model01LinkVis != NULL);
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gazebo::rendering::VisualPtr model02LinkVis =
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scene->GetVisual(model02Name + "::link");
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QVERIFY(model02LinkVis != NULL);
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gazebo::rendering::VisualPtr model03LinkVis =
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scene->GetVisual(model03Name + "::link");
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QVERIFY(model03LinkVis != NULL);
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model01Vis->SetTransparency(0.5);
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model02Vis->SetTransparency(0.5);
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model03Vis->SetTransparency(0.5);
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auto glWidget = mainWindow->findChild<gazebo::gui::GLWidget *>("GLWidget");
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QVERIFY(glWidget != NULL);
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// mouse picking in arrow mode
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gazebo::gui::g_arrowAct->trigger();
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cam->SetWorldPose(gazebo::math::Pose(
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gazebo::math::Vector3(0, 3.0, 0.5),
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gazebo::math::Vector3(0, 0, -1.57)));
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this->ProcessEventsAndDraw(mainWindow);
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QTest::mouseMove(glWidget,
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QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
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QTest::mouseClick(glWidget, Qt::LeftButton, 0,
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QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
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// Process some events, and draw the screen
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for (unsigned int i = 0; i < 10; ++i)
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{
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gazebo::common::Time::MSleep(30);
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QCoreApplication::processEvents();
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mainWindow->repaint();
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}
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QVERIFY(!model01Vis->GetHighlighted());
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QVERIFY(!model02Vis->GetHighlighted());
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QVERIFY(model03Vis->GetHighlighted());
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cam->SetWorldPose(gazebo::math::Pose(
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gazebo::math::Vector3(0, -3.0, 0.5),
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gazebo::math::Vector3(0, 0, 1.57)));
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this->ProcessEventsAndDraw(mainWindow);
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QTest::mouseMove(glWidget,
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QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
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QTest::mouseClick(glWidget, Qt::LeftButton, 0,
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QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
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this->ProcessEventsAndDraw(mainWindow);
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QVERIFY(model01Vis->GetHighlighted());
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QVERIFY(!model02Vis->GetHighlighted());
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QVERIFY(!model03Vis->GetHighlighted());
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// try mouse picking in translate mode
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gazebo::gui::g_translateAct->trigger();
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cam->SetWorldPose(gazebo::math::Pose(
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gazebo::math::Vector3(0.1, 3.0, 0.6),
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gazebo::math::Vector3(0, 0, -1.57)));
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this->ProcessEventsAndDraw(mainWindow);
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QTest::mouseMove(glWidget,
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QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
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QTest::mouseClick(glWidget, Qt::LeftButton, 0,
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QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
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this->ProcessEventsAndDraw(mainWindow);
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// TODO ModelManipulator uses gui::get_entity_id to differentiate between
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// model and link but because g_main_win is not available in QTestFixture
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// the link is selected instead of the model
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QVERIFY(!model01Vis->GetHighlighted() && !model01LinkVis->GetHighlighted());
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QVERIFY(!model02Vis->GetHighlighted() && !model02LinkVis->GetHighlighted());
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QVERIFY(model03Vis->GetHighlighted() || model03LinkVis->GetHighlighted());
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cam->SetWorldPose(gazebo::math::Pose(
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gazebo::math::Vector3(0.1, -3.0, 0.6),
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gazebo::math::Vector3(0, 0, 1.57)));
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this->ProcessEventsAndDraw(mainWindow);
|
||
|
|
||
|
QTest::mouseMove(glWidget,
|
||
|
QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
|
||
|
QTest::mouseClick(glWidget, Qt::LeftButton, 0,
|
||
|
QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
|
||
|
|
||
|
this->ProcessEventsAndDraw(mainWindow);
|
||
|
|
||
|
// TODO ModelManipulator uses gui::get_entity_id to differentiate between
|
||
|
// model and link but because g_main_win is not available in QTestFixture
|
||
|
// the link is selected instead of the model
|
||
|
QVERIFY(model01Vis->GetHighlighted() || model01LinkVis->GetHighlighted());
|
||
|
QVERIFY(!model02Vis->GetHighlighted() && !model02LinkVis->GetHighlighted());
|
||
|
QVERIFY(!model03Vis->GetHighlighted() && !model03LinkVis->GetHighlighted());
|
||
|
|
||
|
cam->Fini();
|
||
|
mainWindow->close();
|
||
|
delete mainWindow;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
void MousePickingTest::InvalidMesh()
|
||
|
{
|
||
|
this->resMaxPercentChange = 5.0;
|
||
|
this->shareMaxPercentChange = 2.0;
|
||
|
|
||
|
this->Load("worlds/shapes.world", false, false, false);
|
||
|
|
||
|
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
|
||
|
QVERIFY(mainWindow != NULL);
|
||
|
// Create the main window.
|
||
|
mainWindow->Load();
|
||
|
mainWindow->Init();
|
||
|
mainWindow->show();
|
||
|
|
||
|
std::string modelName = "box";
|
||
|
|
||
|
// Get the user camera and scene
|
||
|
gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
|
||
|
QVERIFY(cam != nullptr);
|
||
|
gazebo::rendering::ScenePtr scene = cam->GetScene();
|
||
|
QVERIFY(scene != nullptr);
|
||
|
|
||
|
this->ProcessEventsAndDraw(mainWindow);
|
||
|
|
||
|
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelName);
|
||
|
QVERIFY(modelVis != nullptr);
|
||
|
|
||
|
// get the box mesh
|
||
|
gazebo::common::Mesh *mesh = const_cast<gazebo::common::Mesh *>(
|
||
|
gazebo::common::MeshManager::Instance()->GetMesh("unit_box"));
|
||
|
|
||
|
// create invalid submesh and add to unit_box mesh
|
||
|
// submesh must have no. of indices that is a multiple of 3 (triangle)
|
||
|
gazebo::common::SubMesh *subMesh = new gazebo::common::SubMesh();
|
||
|
subMesh->SetName("invalid");
|
||
|
subMesh->SetPrimitiveType(gazebo::common::SubMesh::TRIANGLES);
|
||
|
subMesh->AddIndex(0);
|
||
|
subMesh->AddIndex(1);
|
||
|
subMesh->AddIndex(2);
|
||
|
subMesh->AddIndex(3);
|
||
|
subMesh->AddVertex(ignition::math::Vector3d::Zero);
|
||
|
subMesh->AddVertex(ignition::math::Vector3d::Zero);
|
||
|
subMesh->AddVertex(ignition::math::Vector3d::Zero);
|
||
|
subMesh->AddVertex(ignition::math::Vector3d::Zero);
|
||
|
subMesh->AddNormal(ignition::math::Vector3d::UnitX);
|
||
|
subMesh->AddNormal(ignition::math::Vector3d::UnitX);
|
||
|
subMesh->AddNormal(ignition::math::Vector3d::UnitX);
|
||
|
subMesh->AddNormal(ignition::math::Vector3d::UnitX);
|
||
|
mesh->AddSubMesh(subMesh);
|
||
|
|
||
|
// move camera to look at the shapes from +x
|
||
|
cam->SetWorldPose(ignition::math::Pose3d(
|
||
|
ignition::math::Vector3d(-5, 0.0, 0.5),
|
||
|
ignition::math::Quaterniond(0, 0, 0)));
|
||
|
|
||
|
this->ProcessEventsAndDraw(mainWindow);
|
||
|
|
||
|
// pick the box
|
||
|
auto pickPt = cam->Project(modelVis->GetWorldPose().pos.Ign());
|
||
|
|
||
|
gazebo::rendering::RayQuery rayQuery(cam);
|
||
|
gazebo::math::Vector3 intersect;
|
||
|
std::vector<gazebo::math::Vector3> vertices;
|
||
|
rayQuery.SelectMeshTriangle(pickPt.X(), pickPt.Y(), modelVis,
|
||
|
intersect, vertices);
|
||
|
QVERIFY(!vertices.empty());
|
||
|
|
||
|
cam->Fini();
|
||
|
mainWindow->close();
|
||
|
delete mainWindow;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
void MousePickingTest::DistantMovement()
|
||
|
{
|
||
|
this->resMaxPercentChange = 5.0;
|
||
|
this->shareMaxPercentChange = 2.0;
|
||
|
|
||
|
this->Load("worlds/shapes.world", false, false, false);
|
||
|
|
||
|
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
|
||
|
QVERIFY(mainWindow != nullptr);
|
||
|
// Create the main window.
|
||
|
mainWindow->Load();
|
||
|
mainWindow->Init();
|
||
|
mainWindow->show();
|
||
|
|
||
|
// Get the user camera and scene
|
||
|
gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
|
||
|
QVERIFY(cam != nullptr);
|
||
|
gazebo::rendering::ScenePtr scene = cam->GetScene();
|
||
|
QVERIFY(scene != nullptr);
|
||
|
|
||
|
this->ProcessEventsAndDraw(mainWindow);
|
||
|
|
||
|
// move camera to a distance far away from origin
|
||
|
ignition::math::Pose3d camPose(
|
||
|
ignition::math::Vector3d(-160000, 0.0, 0.0),
|
||
|
ignition::math::Quaterniond(0, 0, 0));
|
||
|
cam->SetWorldPose(camPose);
|
||
|
|
||
|
QCOMPARE(cam->WorldPose(), camPose);
|
||
|
|
||
|
// set a large clip distance
|
||
|
double nearClip = 0.125;
|
||
|
double farClip = 200000.0;
|
||
|
cam->SetClipDist(nearClip, farClip);
|
||
|
|
||
|
QVERIFY(qFuzzyCompare(cam->NearClip(), nearClip));
|
||
|
QVERIFY(qFuzzyCompare(cam->FarClip(), farClip));
|
||
|
|
||
|
this->ProcessEventsAndDraw(mainWindow);
|
||
|
|
||
|
auto glWidget = mainWindow->findChild<gazebo::gui::GLWidget *>("GLWidget");
|
||
|
QVERIFY(glWidget != nullptr);
|
||
|
|
||
|
// test orbiting
|
||
|
MouseDrag(glWidget, Qt::MiddleButton,
|
||
|
ignition::math::Vector2d(0.75, 0.5),
|
||
|
ignition::math::Vector2d(0.25, 0.5));
|
||
|
|
||
|
this->ProcessEventsAndDraw(mainWindow);
|
||
|
|
||
|
// test panning
|
||
|
MouseDrag(glWidget, Qt::LeftButton,
|
||
|
ignition::math::Vector2d(0.5, 0.75),
|
||
|
ignition::math::Vector2d(0.5, 0.25));
|
||
|
|
||
|
QVERIFY(cam->WorldPose() != camPose);
|
||
|
|
||
|
this->ProcessEventsAndDraw(mainWindow);
|
||
|
|
||
|
cam->Fini();
|
||
|
mainWindow->close();
|
||
|
delete mainWindow;
|
||
|
}
|
||
|
|
||
|
// Generate a main function for the test
|
||
|
QTEST_MAIN(MousePickingTest)
|