162 lines
4.7 KiB
C++
162 lines
4.7 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "gazebo/test/ServerFixture.hh"
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#include "gazebo/test/helper_physics_generator.hh"
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using namespace gazebo;
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class SpeedTest : public ServerFixture,
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public testing::WithParamInterface<const char*>
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{
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/// \brief Spawn 500 spheres into empty.world and
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/// verify that real-time factor is fast enough.
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/// \param[in] _physicsEngine Physics engine to use.
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public: void BallTest(const std::string &_physicsEngine);
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/// \brief Spawn 500 spheres into shapes.world and
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/// verify that real-time factor is fast enough.
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/// \param[in] _physicsEngine Physics engine to use.
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public: void ShapesWorld(const std::string &_physicsEngine);
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/// \brief Unthrottle real-time update rate and call World::Step
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/// in an empty world.
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/// Verify that it goes at least 2 times faster than real-time.
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/// \param[in] _physicsEngine Physics engine to use.
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public: void UnthrottledStep(const std::string &_physicsEngine);
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};
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//////////////////////////////////////////////////
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void SpeedTest::BallTest(const std::string &_physicsEngine)
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{
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Load("worlds/empty.world", false, _physicsEngine);
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double emptySpeed;
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while ((emptySpeed = GetPercentRealTime()) == 0)
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common::Time::MSleep(100);
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common::Time::MSleep(2000);
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emptySpeed = GetPercentRealTime();
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// Load 500 spheres into the world
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std::string name = "sphere";
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math::Vector3 pos(0, 0, 5);
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for (int i = 0; i < 500; ++i)
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{
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pos.z += i;
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SpawnSphere(name + boost::lexical_cast<std::string>(i),
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pos, math::Vector3(0, 0, 0), i == 499);
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}
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common::Time::MSleep(2000);
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double loadedSpeed = GetPercentRealTime();
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double speedRatio = loadedSpeed / emptySpeed;
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std::cout << "Speed: Empty[" << emptySpeed << "] Loaded["
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<< loadedSpeed << "] Ratio[" << speedRatio << "]\n";
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#ifdef BUILD_TYPE_RELEASE
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EXPECT_GT(speedRatio, 0.02);
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#else
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EXPECT_GT(speedRatio, 0.01);
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#endif
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}
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TEST_P(SpeedTest, BallTest)
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{
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BallTest(GetParam());
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}
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//////////////////////////////////////////////////
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void SpeedTest::ShapesWorld(const std::string &_physicsEngine)
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{
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Load("worlds/shapes.world", false, _physicsEngine);
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double emptySpeed;
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while ((emptySpeed = GetPercentRealTime()) == 0)
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common::Time::MSleep(100);
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common::Time::MSleep(2000);
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emptySpeed = GetPercentRealTime();
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// Load 500 spheres into the world
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std::string name = "sphere";
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math::Vector3 pos(0, 0, 5);
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for (int i = 0; i < 500; ++i)
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{
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pos.z += i;
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SpawnSphere(name + boost::lexical_cast<std::string>(i),
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pos, math::Vector3(0, 0, 0), i == 499);
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}
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common::Time::MSleep(2000);
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double loadedSpeed = GetPercentRealTime();
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double speedRatio = loadedSpeed / emptySpeed;
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std::cout << "Speed: Empty[" << emptySpeed << "] Loaded["
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<< loadedSpeed << "] Ratio[" << speedRatio << "]\n";
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#ifdef BUILD_TYPE_RELEASE
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EXPECT_GT(speedRatio, 0.08);
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#else
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EXPECT_GT(speedRatio, 0.01);
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#endif
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}
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TEST_P(SpeedTest, ShapesWorld)
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{
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ShapesWorld(GetParam());
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}
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//////////////////////////////////////////////////
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void SpeedTest::UnthrottledStep(const std::string &_physicsEngine)
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{
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Load("worlds/empty.world", true, _physicsEngine);
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physics::WorldPtr world = physics::get_world("default");
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ASSERT_TRUE(world != NULL);
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// Unthrottle physics updates
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physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
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ASSERT_TRUE(physics != NULL);
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physics->SetRealTimeUpdateRate(0.0);
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double dt = physics->GetMaxStepSize();
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const unsigned int steps = 2000;
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common::Time startTime = common::Time::GetWallTime();
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for (unsigned int i = 0; i < steps; ++i)
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{
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world->Step(1);
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}
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common::Time runTime = common::Time::GetWallTime() - startTime;
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double realTimeFactor = dt * steps / runTime.Double();
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gzdbg << "realTimeFactor " << realTimeFactor << std::endl;
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EXPECT_GT(realTimeFactor, 2.0);
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RecordProperty("engine", _physicsEngine);
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this->Record("realTimeFactor", realTimeFactor);
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}
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TEST_P(SpeedTest, UnthrottledStep)
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{
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UnthrottledStep(GetParam());
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}
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INSTANTIATE_TEST_CASE_P(PhysicsEngines, SpeedTest, PHYSICS_ENGINE_VALUES);
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int main(int argc, char **argv)
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{
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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