1075 lines
32 KiB
C++
1075 lines
32 KiB
C++
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/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "gazebo/msgs/msgs.hh"
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#include "gazebo/transport/TransportIface.hh"
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#include "gazebo/common/MouseEvent.hh"
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#include "gazebo/gui/Actions.hh"
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#include "gazebo/gui/GuiIface.hh"
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#include "gazebo/gui/MainWindow.hh"
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#include "gazebo/gui/ModelAlign.hh"
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#include "gazebo/gui/ModelManipulator.hh"
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#include "gazebo/gui/ModelSnap.hh"
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#include "gazebo/gui/RenderWidget.hh"
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#include "gazebo/gui/TimePanel.hh"
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#include "gazebo/gui/UserCmdHistory.hh"
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#include "undo.hh"
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#include "test_config.h"
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/////////////////////////////////////////////////
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void UndoTest::OnUndoRedo(ConstUndoRedoPtr &_msg)
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{
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if (_msg->undo())
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this->g_undoMsgReceived = true;
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else
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this->g_redoMsgReceived = true;
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}
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/////////////////////////////////////////////////
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void UndoTest::OnUserCmdStats(ConstUserCmdStatsPtr &_msg)
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{
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g_undoCmdCount = _msg->undo_cmd_count();
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g_redoCmdCount = _msg->redo_cmd_count();
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}
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/////////////////////////////////////////////////
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void UndoTest::MsgPassing()
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{
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this->resMaxPercentChange = 5.0;
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this->shareMaxPercentChange = 2.0;
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this->Load("worlds/empty.world", true, false, false);
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// Get world
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gazebo::physics::WorldPtr world = gazebo::physics::get_world("default");
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QVERIFY(world != NULL);
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// Create the main window.
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gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
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QVERIFY(mainWindow != NULL);
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mainWindow->Load();
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mainWindow->Init();
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mainWindow->show();
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this->ProcessEventsAndDraw(mainWindow);
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// Check actions
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QVERIFY(gazebo::gui::g_undoAct != NULL);
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QVERIFY(gazebo::gui::g_redoAct != NULL);
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QVERIFY(gazebo::gui::g_undoHistoryAct != NULL);
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QVERIFY(gazebo::gui::g_redoHistoryAct != NULL);
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QVERIFY(gazebo::gui::g_undoAct->isEnabled() == false);
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QVERIFY(gazebo::gui::g_redoAct->isEnabled() == false);
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QVERIFY(gazebo::gui::g_undoHistoryAct->isEnabled() == false);
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QVERIFY(gazebo::gui::g_redoHistoryAct->isEnabled() == false);
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// Transport
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gazebo::transport::NodePtr node;
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node = gazebo::transport::NodePtr(new gazebo::transport::Node());
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node->Init();
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gazebo::transport::PublisherPtr userCmdPub =
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node->Advertise<gazebo::msgs::UserCmd>("~/user_cmd");
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gazebo::transport::PublisherPtr undoRedoPub =
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node->Advertise<gazebo::msgs::UndoRedo>("~/undo_redo");
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gazebo::transport::SubscriberPtr undoRedoSub = node->Subscribe("~/undo_redo",
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&UndoTest::OnUndoRedo, this);
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gazebo::transport::SubscriberPtr userCmdStatsSub =
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node->Subscribe("~/user_cmd_stats",
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&UndoTest::OnUserCmdStats, this);
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// Check that no user cmd stats have been received
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QCOMPARE(g_undoCmdCount, -1);
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QCOMPARE(g_redoCmdCount, -1);
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// Publish a few command msgs as if the user was performing commands
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std::vector<gazebo::common::Time> cmdTimes;
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for (auto num : {1, 2, 3})
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{
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world->Step(100);
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gazebo::msgs::UserCmd msg;
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msg.set_description("description_" + std::to_string(num));
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msg.set_type(gazebo::msgs::UserCmd::MOVING);
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userCmdPub->Publish(msg);
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this->ProcessEventsAndDraw(mainWindow);
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// Save sim times
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cmdTimes.push_back(world->GetSimTime());
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if (num == 1)
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QVERIFY(cmdTimes[num-1] > gazebo::common::Time::Zero);
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else
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QVERIFY(cmdTimes[num-1] > cmdTimes[num-2]);
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// Check that the server received the message and published proper stats
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QCOMPARE(g_undoCmdCount, num);
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QCOMPARE(g_redoCmdCount, 0);
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// Check that only undo was enabled
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QVERIFY(gazebo::gui::g_undoAct->isEnabled() == true);
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QVERIFY(gazebo::gui::g_redoAct->isEnabled() == false);
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QVERIFY(gazebo::gui::g_undoHistoryAct->isEnabled() == true);
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QVERIFY(gazebo::gui::g_redoHistoryAct->isEnabled() == false);
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}
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world->Step(100);
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// Get sim time
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gazebo::common::Time currentTime;
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gazebo::common::Time afterCmdsTime = world->GetSimTime();
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QVERIFY(afterCmdsTime > cmdTimes[2]);
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// Trigger undo
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QVERIFY(this->g_undoMsgReceived == false);
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gazebo::gui::g_undoAct->trigger();
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this->ProcessEventsAndDraw(mainWindow);
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// Check undo msg was published
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QVERIFY(this->g_undoMsgReceived == true);
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// Check we went back to the last cmd time
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currentTime = world->GetSimTime();
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QVERIFY(currentTime == cmdTimes[2]);
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// Check that the server received the message and published proper stats
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QCOMPARE(g_undoCmdCount, 2);
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QCOMPARE(g_redoCmdCount, 1);
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// Check that redo is also enabled now
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QVERIFY(gazebo::gui::g_undoAct->isEnabled() == true);
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QVERIFY(gazebo::gui::g_redoAct->isEnabled() == true);
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QVERIFY(gazebo::gui::g_undoHistoryAct->isEnabled() == true);
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QVERIFY(gazebo::gui::g_redoHistoryAct->isEnabled() == true);
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// Trigger redo
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QVERIFY(this->g_redoMsgReceived == false);
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gazebo::gui::g_redoAct->trigger();
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this->ProcessEventsAndDraw(mainWindow);
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// Check undo msg was published
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QVERIFY(this->g_redoMsgReceived == true);
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// Check we moved forward to the moment undo was triggered
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currentTime = world->GetSimTime();
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QVERIFY(currentTime == afterCmdsTime);
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// Check that the server received the message and published proper stats
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QCOMPARE(g_undoCmdCount, 3);
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QCOMPARE(g_redoCmdCount, 0);
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// Check that redo is not enabled anymore
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QVERIFY(gazebo::gui::g_undoAct->isEnabled() == true);
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QVERIFY(gazebo::gui::g_redoAct->isEnabled() == false);
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QVERIFY(gazebo::gui::g_undoHistoryAct->isEnabled() == true);
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QVERIFY(gazebo::gui::g_redoHistoryAct->isEnabled() == false);
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// Publish an undo request with skipped samples
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{
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gazebo::msgs::UndoRedo msg;
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msg.set_undo(true);
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msg.set_id(0);
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undoRedoPub->Publish(msg);
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}
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this->ProcessEventsAndDraw(mainWindow);
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// Check we went back to the first cmd time
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currentTime = world->GetSimTime();
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QVERIFY(currentTime == cmdTimes[0]);
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// Check that the server received the message and published proper stats
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QCOMPARE(g_undoCmdCount, 0);
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QCOMPARE(g_redoCmdCount, 3);
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// Check that redo is enabled but undo isn't
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QVERIFY(gazebo::gui::g_undoAct->isEnabled() == false);
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QVERIFY(gazebo::gui::g_redoAct->isEnabled() == true);
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QVERIFY(gazebo::gui::g_undoHistoryAct->isEnabled() == false);
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QVERIFY(gazebo::gui::g_redoHistoryAct->isEnabled() == true);
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// Publish a redo request with skipped samples
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{
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gazebo::msgs::UndoRedo msg;
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msg.set_undo(false);
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msg.set_id(2);
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undoRedoPub->Publish(msg);
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}
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this->ProcessEventsAndDraw(mainWindow);
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// Check we moved forward to the moment undo was triggered
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currentTime = world->GetSimTime();
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QVERIFY(currentTime == afterCmdsTime);
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// Check that the server received the message and published proper stats
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QCOMPARE(g_undoCmdCount, 3);
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QCOMPARE(g_redoCmdCount, 0);
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// Check that undo is enabled but redo isn't
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QVERIFY(gazebo::gui::g_undoAct->isEnabled() == true);
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QVERIFY(gazebo::gui::g_redoAct->isEnabled() == false);
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QVERIFY(gazebo::gui::g_undoHistoryAct->isEnabled() == true);
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QVERIFY(gazebo::gui::g_redoHistoryAct->isEnabled() == false);
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// Clean up
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node.reset();
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delete mainWindow;
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mainWindow = NULL;
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world->Fini();
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}
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/////////////////////////////////////////////////
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void UndoTest::UndoTranslateModel()
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{
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this->resMaxPercentChange = 5.0;
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this->shareMaxPercentChange = 2.0;
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this->Load("worlds/shapes.world", false, false, false);
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// Get world
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auto world = gazebo::physics::get_world("default");
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QVERIFY(world != NULL);
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// Create the main window.
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auto mainWindow = new gazebo::gui::MainWindow();
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QVERIFY(mainWindow != NULL);
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mainWindow->Load();
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mainWindow->Init();
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mainWindow->show();
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this->ProcessEventsAndDraw(mainWindow);
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// Get scene
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auto scene = gazebo::gui::get_active_camera()->GetScene();
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QVERIFY(scene != NULL);
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// Get box model
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auto boxModel = world->GetModel("box");
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QVERIFY(boxModel != NULL);
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auto boxInitialPose = boxModel->GetWorldPose();
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// Get box visual
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auto boxVis = scene->GetVisual("box");
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QVERIFY(boxVis != NULL);
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QVERIFY(boxVis->GetWorldPose() == boxInitialPose);
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// Move visual
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auto boxFinalPose = gazebo::math::Pose(10, 20, 0.5, 0, 0, 0);
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boxVis->SetWorldPose(boxFinalPose);
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QVERIFY(boxVis->GetWorldPose() != boxInitialPose);
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QVERIFY(boxVis->GetWorldPose() == boxFinalPose);
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// Check that model has not moved yet
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QVERIFY(boxModel->GetWorldPose() == boxInitialPose);
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// Trigger user command
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gazebo::gui::ModelManipulator::Instance()->SetManipulationMode("translate");
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gazebo::gui::ModelManipulator::Instance()->SetAttachedVisual(boxVis);
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gazebo::common::MouseEvent mouseEvent;
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mouseEvent.SetDragging(true);
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gazebo::gui::ModelManipulator::Instance()->OnMouseReleaseEvent(mouseEvent);
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// Check that box model moved
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int sleep = 0;
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int maxSleep = 10;
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while (boxModel->GetWorldPose() != boxFinalPose && sleep < maxSleep)
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{
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gazebo::common::Time::MSleep(100);
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QCoreApplication::processEvents();
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mainWindow->repaint();
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sleep++;
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}
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gzmsg << "Box pose [" << boxModel->GetWorldPose() << "] final pose [" <<
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boxFinalPose << "] sleep [" << sleep << "]" << std::endl;
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QVERIFY(boxModel->GetWorldPose() == boxFinalPose);
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// Undo
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QVERIFY(gazebo::gui::g_undoAct != NULL);
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QVERIFY(gazebo::gui::g_undoAct->isEnabled() == true);
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gazebo::gui::g_undoAct->trigger();
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// Check box is back to initial pose
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sleep = 0;
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maxSleep = 10;
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while (boxModel->GetWorldPose() != boxInitialPose && sleep < maxSleep)
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{
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gazebo::common::Time::MSleep(100);
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QCoreApplication::processEvents();
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mainWindow->repaint();
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sleep++;
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}
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gzmsg << "Box pose [" << boxModel->GetWorldPose() << "] initial pose [" <<
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boxInitialPose << "] sleep [" << sleep << "]" << std::endl;
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QVERIFY(boxModel->GetWorldPose() == boxInitialPose);
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// Clean up
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delete mainWindow;
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mainWindow = NULL;
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}
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/////////////////////////////////////////////////
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void UndoTest::UndoRotateLight()
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{
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this->resMaxPercentChange = 5.0;
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this->shareMaxPercentChange = 2.0;
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this->Load("worlds/shapes.world", false, false, false);
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// Get world
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auto world = gazebo::physics::get_world("default");
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QVERIFY(world != NULL);
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// Create the main window.
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auto mainWindow = new gazebo::gui::MainWindow();
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QVERIFY(mainWindow != NULL);
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mainWindow->Load();
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mainWindow->Init();
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mainWindow->show();
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this->ProcessEventsAndDraw(mainWindow);
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// Get scene
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auto scene = gazebo::gui::get_active_camera()->GetScene();
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QVERIFY(scene != NULL);
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// Get sun light
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auto sunLight = world->Light("sun");
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QVERIFY(sunLight != NULL);
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auto sunInitialRot = sunLight->GetWorldPose().rot.Ign();
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// Get sun visual
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auto sunVis = scene->GetVisual("sun");
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QVERIFY(sunVis != NULL);
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QVERIFY(sunVis->GetRotation() == sunInitialRot);
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// Move visual
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auto sunFinalRot = ignition::math::Quaterniond(1, 0, 0);
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sunVis->SetRotation(sunFinalRot);
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QVERIFY(sunVis->GetRotation() != sunInitialRot);
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QVERIFY(sunVis->GetRotation() == sunFinalRot);
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// Check that light has not moved yet
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QVERIFY(sunLight->GetWorldPose().rot == sunInitialRot);
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// Trigger user command
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gazebo::gui::ModelManipulator::Instance()->SetManipulationMode("rotate");
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gazebo::gui::ModelManipulator::Instance()->SetAttachedVisual(sunVis);
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gazebo::common::MouseEvent mouseEvent;
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mouseEvent.SetDragging(true);
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gazebo::gui::ModelManipulator::Instance()->OnMouseReleaseEvent(mouseEvent);
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// Check that sun light moved
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int sleep = 0;
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int maxSleep = 10;
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while (sunLight->GetWorldPose().rot != sunFinalRot && sleep < maxSleep)
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{
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gazebo::common::Time::MSleep(100);
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QCoreApplication::processEvents();
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mainWindow->repaint();
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sleep++;
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}
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gzmsg << "Sun rot [" << sunLight->GetWorldPose().rot << "] final pose [" <<
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sunFinalRot << "] sleep [" << sleep << "]" << std::endl;
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QVERIFY(sunLight->GetWorldPose().rot == sunFinalRot);
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// Undo
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QVERIFY(gazebo::gui::g_undoAct != NULL);
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QVERIFY(gazebo::gui::g_undoAct->isEnabled() == true);
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gazebo::gui::g_undoAct->trigger();
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// Check sun is back to initial pose
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||
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sleep = 0;
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maxSleep = 10;
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while (sunLight->GetWorldPose().rot != sunInitialRot && sleep < maxSleep)
|
||
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{
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gazebo::common::Time::MSleep(100);
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QCoreApplication::processEvents();
|
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mainWindow->repaint();
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sleep++;
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||
|
}
|
||
|
gzmsg << "Sun pose [" << sunLight->GetWorldPose().rot << "] initial pose [" <<
|
||
|
sunInitialRot << "] sleep [" << sleep << "]" << std::endl;
|
||
|
QVERIFY(sunLight->GetWorldPose().rot == sunInitialRot);
|
||
|
|
||
|
// Clean up
|
||
|
delete mainWindow;
|
||
|
mainWindow = NULL;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
void UndoTest::UndoScaleModel()
|
||
|
{
|
||
|
this->resMaxPercentChange = 5.0;
|
||
|
this->shareMaxPercentChange = 2.0;
|
||
|
|
||
|
this->Load("worlds/shapes.world", false, false, false);
|
||
|
|
||
|
// Get world
|
||
|
auto world = gazebo::physics::get_world("default");
|
||
|
QVERIFY(world != NULL);
|
||
|
|
||
|
// Create the main window.
|
||
|
auto mainWindow = new gazebo::gui::MainWindow();
|
||
|
QVERIFY(mainWindow != NULL);
|
||
|
mainWindow->Load();
|
||
|
mainWindow->Init();
|
||
|
mainWindow->show();
|
||
|
|
||
|
this->ProcessEventsAndDraw(mainWindow);
|
||
|
|
||
|
// Get scene
|
||
|
auto scene = gazebo::gui::get_active_camera()->GetScene();
|
||
|
QVERIFY(scene != NULL);
|
||
|
|
||
|
// Get box model
|
||
|
auto boxModel = world->GetModel("box");
|
||
|
QVERIFY(boxModel != NULL);
|
||
|
auto boxInitialScale = boxModel->Scale();
|
||
|
|
||
|
// Get box visual
|
||
|
auto boxVis = scene->GetVisual("box");
|
||
|
QVERIFY(boxVis != NULL);
|
||
|
QVERIFY(boxVis->GetScale() == boxInitialScale);
|
||
|
|
||
|
// Scale visual
|
||
|
auto boxFinalScale = ignition::math::Vector3d(0.1, 2, 3);
|
||
|
boxVis->SetScale(boxFinalScale);
|
||
|
QVERIFY(boxVis->GetScale() != boxInitialScale);
|
||
|
QVERIFY(boxVis->GetScale() == boxFinalScale);
|
||
|
|
||
|
// Check that model has not been scaled yet
|
||
|
QVERIFY(boxModel->Scale() == boxInitialScale);
|
||
|
|
||
|
// Trigger user command
|
||
|
gazebo::gui::ModelManipulator::Instance()->SetManipulationMode("scale");
|
||
|
gazebo::gui::ModelManipulator::Instance()->SetAttachedVisual(boxVis);
|
||
|
|
||
|
gazebo::common::MouseEvent mouseEvent;
|
||
|
mouseEvent.SetDragging(true);
|
||
|
gazebo::gui::ModelManipulator::Instance()->OnMouseReleaseEvent(mouseEvent);
|
||
|
|
||
|
// Check that box model was scaled
|
||
|
int sleep = 0;
|
||
|
int maxSleep = 10;
|
||
|
while (boxModel->Scale() != boxFinalScale && sleep < maxSleep)
|
||
|
{
|
||
|
gazebo::common::Time::MSleep(100);
|
||
|
QCoreApplication::processEvents();
|
||
|
mainWindow->repaint();
|
||
|
sleep++;
|
||
|
}
|
||
|
gzmsg << "Box scale [" << boxModel->Scale() << "] final scale [" <<
|
||
|
boxFinalScale << "] sleep [" << sleep << "]" << std::endl;
|
||
|
QVERIFY(boxModel->Scale() == boxFinalScale);
|
||
|
|
||
|
// Undo
|
||
|
QVERIFY(gazebo::gui::g_undoAct != NULL);
|
||
|
QVERIFY(gazebo::gui::g_undoAct->isEnabled() == true);
|
||
|
|
||
|
gazebo::gui::g_undoAct->trigger();
|
||
|
|
||
|
// Check box is back to initial scale
|
||
|
sleep = 0;
|
||
|
maxSleep = 10;
|
||
|
while (boxModel->Scale() != boxInitialScale && sleep < maxSleep)
|
||
|
{
|
||
|
gazebo::common::Time::MSleep(100);
|
||
|
QCoreApplication::processEvents();
|
||
|
mainWindow->repaint();
|
||
|
sleep++;
|
||
|
}
|
||
|
gzmsg << "Box scale [" << boxModel->Scale() << "] initial scale [" <<
|
||
|
boxInitialScale << "] sleep [" << sleep << "]" << std::endl;
|
||
|
QVERIFY(boxModel->Scale() == boxInitialScale);
|
||
|
|
||
|
// Clean up
|
||
|
delete mainWindow;
|
||
|
mainWindow = NULL;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
void UndoTest::UndoSnap()
|
||
|
{
|
||
|
this->resMaxPercentChange = 5.0;
|
||
|
this->shareMaxPercentChange = 2.0;
|
||
|
|
||
|
this->Load("worlds/shapes.world", false, false, false);
|
||
|
|
||
|
// Get world
|
||
|
auto world = gazebo::physics::get_world("default");
|
||
|
QVERIFY(world != NULL);
|
||
|
|
||
|
// Create the main window.
|
||
|
auto mainWindow = new gazebo::gui::MainWindow();
|
||
|
QVERIFY(mainWindow != NULL);
|
||
|
mainWindow->Load();
|
||
|
mainWindow->Init();
|
||
|
mainWindow->show();
|
||
|
|
||
|
this->ProcessEventsAndDraw(mainWindow);
|
||
|
|
||
|
// Get scene
|
||
|
auto scene = gazebo::gui::get_active_camera()->GetScene();
|
||
|
QVERIFY(scene != NULL);
|
||
|
|
||
|
// Get box model
|
||
|
auto boxModel = world->GetModel("box");
|
||
|
QVERIFY(boxModel != NULL);
|
||
|
auto boxInitialPose = boxModel->GetWorldPose();
|
||
|
|
||
|
// Get box visual
|
||
|
auto boxVis = scene->GetVisual("box");
|
||
|
QVERIFY(boxVis != NULL);
|
||
|
QVERIFY(boxVis->GetWorldPose() == boxInitialPose);
|
||
|
|
||
|
// Trigger user command
|
||
|
std::vector<gazebo::math::Vector3> verticesSrc;
|
||
|
verticesSrc.push_back(gazebo::math::Vector3(0.5, 0.5, 0));
|
||
|
verticesSrc.push_back(gazebo::math::Vector3(-0.5, 0.5, 0));
|
||
|
verticesSrc.push_back(gazebo::math::Vector3(0.5, -0.5, 0));
|
||
|
|
||
|
std::vector<gazebo::math::Vector3> verticesDest;
|
||
|
verticesDest.push_back(gazebo::math::Vector3::Zero);
|
||
|
verticesDest.push_back(gazebo::math::Vector3(0, 0, 10));
|
||
|
verticesDest.push_back(gazebo::math::Vector3(10, 0, 0));
|
||
|
|
||
|
gazebo::gui::ModelSnap::Instance()->Snap(verticesSrc, verticesDest,
|
||
|
boxVis);
|
||
|
|
||
|
// Check that visual moved but model didn't
|
||
|
QVERIFY(boxVis->GetWorldPose() != boxInitialPose);
|
||
|
QVERIFY(boxModel->GetWorldPose() == boxInitialPose);
|
||
|
|
||
|
// Check that box model moved
|
||
|
int sleep = 0;
|
||
|
int maxSleep = 10;
|
||
|
while (boxModel->GetWorldPose() == boxInitialPose && sleep < maxSleep)
|
||
|
{
|
||
|
gazebo::common::Time::MSleep(100);
|
||
|
QCoreApplication::processEvents();
|
||
|
mainWindow->repaint();
|
||
|
sleep++;
|
||
|
}
|
||
|
gzmsg << "Box pose [" << boxModel->GetWorldPose() << "] initial pose [" <<
|
||
|
boxInitialPose << "] sleep [" << sleep << "]" << std::endl;
|
||
|
QVERIFY(boxModel->GetWorldPose() != boxInitialPose);
|
||
|
|
||
|
// Undo
|
||
|
QVERIFY(gazebo::gui::g_undoAct != NULL);
|
||
|
QVERIFY(gazebo::gui::g_undoAct->isEnabled() == true);
|
||
|
|
||
|
gazebo::gui::g_undoAct->trigger();
|
||
|
|
||
|
// Check box is back to initial pose
|
||
|
sleep = 0;
|
||
|
maxSleep = 10;
|
||
|
while (boxModel->GetWorldPose() != boxInitialPose && sleep < maxSleep)
|
||
|
{
|
||
|
gazebo::common::Time::MSleep(100);
|
||
|
QCoreApplication::processEvents();
|
||
|
mainWindow->repaint();
|
||
|
sleep++;
|
||
|
}
|
||
|
gzmsg << "Box pose [" << boxModel->GetWorldPose() << "] initial pose [" <<
|
||
|
boxInitialPose << "] sleep [" << sleep << "]" << std::endl;
|
||
|
QVERIFY(boxModel->GetWorldPose() == boxInitialPose);
|
||
|
|
||
|
// Clean up
|
||
|
delete mainWindow;
|
||
|
mainWindow = NULL;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
void UndoTest::UndoAlign()
|
||
|
{
|
||
|
this->resMaxPercentChange = 5.0;
|
||
|
this->shareMaxPercentChange = 2.0;
|
||
|
|
||
|
this->Load("worlds/shapes.world", false, false, false);
|
||
|
|
||
|
// Get world
|
||
|
auto world = gazebo::physics::get_world("default");
|
||
|
QVERIFY(world != NULL);
|
||
|
|
||
|
// Create the main window.
|
||
|
auto mainWindow = new gazebo::gui::MainWindow();
|
||
|
QVERIFY(mainWindow != NULL);
|
||
|
mainWindow->Load();
|
||
|
mainWindow->Init();
|
||
|
mainWindow->show();
|
||
|
|
||
|
this->ProcessEventsAndDraw(mainWindow);
|
||
|
|
||
|
// Get scene
|
||
|
auto scene = gazebo::gui::get_active_camera()->GetScene();
|
||
|
QVERIFY(scene != NULL);
|
||
|
|
||
|
// Get models
|
||
|
auto boxModel = world->GetModel("box");
|
||
|
QVERIFY(boxModel != NULL);
|
||
|
auto boxInitialPose = boxModel->GetWorldPose();
|
||
|
|
||
|
auto cylinderModel = world->GetModel("cylinder");
|
||
|
QVERIFY(cylinderModel != NULL);
|
||
|
auto cylinderInitialPose = cylinderModel->GetWorldPose();
|
||
|
|
||
|
auto sphereModel = world->GetModel("sphere");
|
||
|
QVERIFY(sphereModel != NULL);
|
||
|
auto sphereInitialPose = sphereModel->GetWorldPose();
|
||
|
|
||
|
// Get visuals
|
||
|
auto boxVis = scene->GetVisual("box");
|
||
|
QVERIFY(boxVis != NULL);
|
||
|
QVERIFY(boxVis->GetWorldPose() == boxInitialPose);
|
||
|
|
||
|
auto cylinderVis = scene->GetVisual("cylinder");
|
||
|
QVERIFY(cylinderVis != NULL);
|
||
|
QVERIFY(cylinderVis->GetWorldPose() == cylinderInitialPose);
|
||
|
|
||
|
auto sphereVis = scene->GetVisual("sphere");
|
||
|
QVERIFY(sphereVis != NULL);
|
||
|
QVERIFY(sphereVis->GetWorldPose() == sphereInitialPose);
|
||
|
|
||
|
// Trigger user command
|
||
|
std::vector<gazebo::rendering::VisualPtr> visuals;
|
||
|
visuals.push_back(sphereVis);
|
||
|
visuals.push_back(cylinderVis);
|
||
|
visuals.push_back(boxVis);
|
||
|
|
||
|
gazebo::gui::ModelAlign::Instance()->AlignVisuals(visuals, "y", "min",
|
||
|
"first", true);
|
||
|
|
||
|
// Check that models haven't moved yet
|
||
|
QVERIFY(sphereModel->GetWorldPose() == sphereInitialPose);
|
||
|
QVERIFY(boxModel->GetWorldPose() == boxInitialPose);
|
||
|
QVERIFY(cylinderModel->GetWorldPose() == cylinderInitialPose);
|
||
|
|
||
|
// Check that box and cylinder models moved
|
||
|
int sleep = 0;
|
||
|
int maxSleep = 10;
|
||
|
while (boxModel->GetWorldPose() == boxInitialPose &&
|
||
|
cylinderModel->GetWorldPose() == cylinderInitialPose && sleep < maxSleep)
|
||
|
{
|
||
|
gazebo::common::Time::MSleep(100);
|
||
|
QCoreApplication::processEvents();
|
||
|
mainWindow->repaint();
|
||
|
sleep++;
|
||
|
}
|
||
|
gzmsg << "Box pose [" << boxModel->GetWorldPose()
|
||
|
<< "] box initial pose [" << boxInitialPose
|
||
|
<< "] cylinder pose [" << cylinderModel->GetWorldPose()
|
||
|
<< "] cylinder initial pose [" << cylinderInitialPose
|
||
|
<< "] sleep [" << sleep << "]" << std::endl;
|
||
|
QVERIFY(boxModel->GetWorldPose() != boxInitialPose);
|
||
|
QVERIFY(cylinderModel->GetWorldPose() != cylinderInitialPose);
|
||
|
|
||
|
// Undo
|
||
|
QVERIFY(gazebo::gui::g_undoAct != NULL);
|
||
|
QVERIFY(gazebo::gui::g_undoAct->isEnabled() == true);
|
||
|
|
||
|
gazebo::gui::g_undoAct->trigger();
|
||
|
|
||
|
// Check that box and cylinder are back to initial pose
|
||
|
sleep = 0;
|
||
|
maxSleep = 10;
|
||
|
while (boxModel->GetWorldPose() != boxInitialPose &&
|
||
|
cylinderModel->GetWorldPose() != cylinderInitialPose && sleep < maxSleep)
|
||
|
{
|
||
|
gazebo::common::Time::MSleep(100);
|
||
|
QCoreApplication::processEvents();
|
||
|
mainWindow->repaint();
|
||
|
sleep++;
|
||
|
}
|
||
|
gzmsg << "Box pose [" << boxModel->GetWorldPose()
|
||
|
<< "] box initial pose [" << boxInitialPose
|
||
|
<< "] cylinder pose [" << cylinderModel->GetWorldPose()
|
||
|
<< "] cylinder initial pose [" << cylinderInitialPose
|
||
|
<< "] sleep [" << sleep << "]" << std::endl;
|
||
|
QVERIFY(boxModel->GetWorldPose() == boxInitialPose);
|
||
|
QVERIFY(cylinderModel->GetWorldPose() == cylinderInitialPose);
|
||
|
QVERIFY(sphereModel->GetWorldPose() == sphereInitialPose);
|
||
|
|
||
|
// Clean up
|
||
|
delete mainWindow;
|
||
|
mainWindow = NULL;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
void UndoTest::UndoResetTime()
|
||
|
{
|
||
|
this->resMaxPercentChange = 5.0;
|
||
|
this->shareMaxPercentChange = 2.0;
|
||
|
|
||
|
this->Load("worlds/shapes.world", false, false, false);
|
||
|
|
||
|
// Get world
|
||
|
gazebo::physics::WorldPtr world = gazebo::physics::get_world("default");
|
||
|
QVERIFY(world != NULL);
|
||
|
|
||
|
// Create the main window.
|
||
|
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
|
||
|
QVERIFY(mainWindow != NULL);
|
||
|
mainWindow->Load();
|
||
|
mainWindow->Init();
|
||
|
mainWindow->show();
|
||
|
|
||
|
this->ProcessEventsAndDraw(mainWindow);
|
||
|
|
||
|
// Get box and move it
|
||
|
auto box = world->GetModel("box");
|
||
|
QVERIFY(box != NULL);
|
||
|
auto boxInitialPose = box->GetWorldPose();
|
||
|
|
||
|
auto boxFinalPose = gazebo::math::Pose(10, 20, 0.5, 0, 0, 0);
|
||
|
box->SetWorldPose(boxFinalPose);
|
||
|
QVERIFY(box->GetWorldPose() != boxInitialPose);
|
||
|
QVERIFY(box->GetWorldPose() == boxFinalPose);
|
||
|
|
||
|
// Get sim time
|
||
|
world->SetPaused(true);
|
||
|
auto initialTime = world->GetSimTime();
|
||
|
QVERIFY(initialTime != gazebo::common::Time::Zero);
|
||
|
|
||
|
// Reset time
|
||
|
mainWindow->RenderWidget()->GetTimePanel()->OnTimeReset();
|
||
|
|
||
|
// Check time
|
||
|
int sleep = 0;
|
||
|
int maxSleep = 100;
|
||
|
auto newTime = world->GetSimTime();
|
||
|
while (newTime != gazebo::common::Time::Zero && sleep < maxSleep)
|
||
|
{
|
||
|
newTime = world->GetSimTime();
|
||
|
gazebo::common::Time::MSleep(100);
|
||
|
QCoreApplication::processEvents();
|
||
|
mainWindow->repaint();
|
||
|
sleep++;
|
||
|
}
|
||
|
gzmsg << "Initial time [" << initialTime << "] new time [" << newTime
|
||
|
<< "] sleep [" << sleep << "]" << std::endl;
|
||
|
QVERIFY(newTime == gazebo::common::Time::Zero);
|
||
|
|
||
|
// Check that box pose wasn't reset
|
||
|
QVERIFY(box->GetWorldPose() == boxFinalPose);
|
||
|
QVERIFY(box->GetWorldPose() != boxInitialPose);
|
||
|
|
||
|
// Undo
|
||
|
QVERIFY(gazebo::gui::g_undoAct != NULL);
|
||
|
QVERIFY(gazebo::gui::g_undoAct->isEnabled() == true);
|
||
|
|
||
|
gazebo::gui::g_undoAct->trigger();
|
||
|
|
||
|
// Check time is back to initial time
|
||
|
sleep = 0;
|
||
|
maxSleep = 10;
|
||
|
newTime = world->GetSimTime();
|
||
|
while (newTime != initialTime && sleep < maxSleep)
|
||
|
{
|
||
|
newTime = world->GetSimTime();
|
||
|
gazebo::common::Time::MSleep(100);
|
||
|
QCoreApplication::processEvents();
|
||
|
mainWindow->repaint();
|
||
|
sleep++;
|
||
|
}
|
||
|
gzmsg << "Initial time [" << initialTime << "] new time [" << newTime
|
||
|
<< "] sleep [" << sleep << "]" << std::endl;
|
||
|
QVERIFY(newTime == initialTime);
|
||
|
|
||
|
delete mainWindow;
|
||
|
mainWindow = NULL;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
void UndoTest::UndoResetWorld()
|
||
|
{
|
||
|
this->resMaxPercentChange = 5.0;
|
||
|
this->shareMaxPercentChange = 2.0;
|
||
|
|
||
|
this->Load("worlds/shapes.world", false, false, false);
|
||
|
|
||
|
// Get world
|
||
|
gazebo::physics::WorldPtr world = gazebo::physics::get_world("default");
|
||
|
QVERIFY(world != NULL);
|
||
|
|
||
|
// Create the main window.
|
||
|
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
|
||
|
QVERIFY(mainWindow != NULL);
|
||
|
mainWindow->Load();
|
||
|
mainWindow->Init();
|
||
|
mainWindow->show();
|
||
|
|
||
|
this->ProcessEventsAndDraw(mainWindow);
|
||
|
|
||
|
// Get box and move it
|
||
|
auto box = world->GetModel("box");
|
||
|
QVERIFY(box != NULL);
|
||
|
auto boxInitialPose = box->GetWorldPose();
|
||
|
|
||
|
gazebo::math::Pose boxFinalPose = gazebo::math::Pose(10, 20, 0.5, 0, 0, 0);
|
||
|
box->SetWorldPose(boxFinalPose);
|
||
|
QVERIFY(box->GetWorldPose() != boxInitialPose);
|
||
|
QVERIFY(box->GetWorldPose() == boxFinalPose);
|
||
|
|
||
|
// Get sim time
|
||
|
world->SetPaused(true);
|
||
|
auto initialTime = world->GetSimTime();
|
||
|
QVERIFY(initialTime != gazebo::common::Time::Zero);
|
||
|
|
||
|
// Reset world
|
||
|
gazebo::gui::g_resetWorldAct->trigger();
|
||
|
|
||
|
// Check time and box pose
|
||
|
int sleep = 0;
|
||
|
int maxSleep = 100;
|
||
|
auto newTime = world->GetSimTime();
|
||
|
auto boxNewPose = box->GetWorldPose();
|
||
|
while (newTime != gazebo::common::Time::Zero && boxNewPose != boxInitialPose
|
||
|
&& sleep < maxSleep)
|
||
|
{
|
||
|
newTime = world->GetSimTime();
|
||
|
boxNewPose = box->GetWorldPose();
|
||
|
gazebo::common::Time::MSleep(100);
|
||
|
QCoreApplication::processEvents();
|
||
|
mainWindow->repaint();
|
||
|
sleep++;
|
||
|
}
|
||
|
gzmsg << "Initial time [" << initialTime << "] new time [" << newTime
|
||
|
<< "] Initial pose [" << boxInitialPose << "] new pose [" << boxNewPose
|
||
|
<< "] sleep [" << sleep << "]" << std::endl;
|
||
|
QVERIFY(newTime == gazebo::common::Time::Zero);
|
||
|
QVERIFY(boxNewPose == boxInitialPose);
|
||
|
|
||
|
// Undo
|
||
|
QVERIFY(gazebo::gui::g_undoAct != NULL);
|
||
|
QVERIFY(gazebo::gui::g_undoAct->isEnabled() == true);
|
||
|
|
||
|
gazebo::gui::g_undoAct->trigger();
|
||
|
|
||
|
// Check time and box were reset
|
||
|
sleep = 0;
|
||
|
newTime = world->GetSimTime();
|
||
|
boxNewPose = box->GetWorldPose();
|
||
|
while (newTime != initialTime && boxNewPose == boxInitialPose &&
|
||
|
sleep < maxSleep)
|
||
|
{
|
||
|
newTime = world->GetSimTime();
|
||
|
boxNewPose = box->GetWorldPose();
|
||
|
gazebo::common::Time::MSleep(100);
|
||
|
QCoreApplication::processEvents();
|
||
|
mainWindow->repaint();
|
||
|
sleep++;
|
||
|
}
|
||
|
gzmsg << "Initial time [" << initialTime << "] new time [" << newTime
|
||
|
<< "] Initial pose [" << boxInitialPose << "] new pose [" << boxNewPose
|
||
|
<< "] sleep [" << sleep << "]" << std::endl;
|
||
|
QVERIFY(newTime == initialTime);
|
||
|
QVERIFY(boxNewPose == boxFinalPose);
|
||
|
|
||
|
delete mainWindow;
|
||
|
mainWindow = NULL;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
void UndoTest::UndoResetModelPoses()
|
||
|
{
|
||
|
this->resMaxPercentChange = 5.0;
|
||
|
this->shareMaxPercentChange = 2.0;
|
||
|
|
||
|
this->Load("worlds/shapes.world", false, false, false);
|
||
|
|
||
|
// Get world
|
||
|
gazebo::physics::WorldPtr world = gazebo::physics::get_world("default");
|
||
|
QVERIFY(world != NULL);
|
||
|
|
||
|
// Create the main window.
|
||
|
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
|
||
|
QVERIFY(mainWindow != NULL);
|
||
|
mainWindow->Load();
|
||
|
mainWindow->Init();
|
||
|
mainWindow->show();
|
||
|
|
||
|
this->ProcessEventsAndDraw(mainWindow);
|
||
|
|
||
|
// Get box and move it
|
||
|
auto box = world->GetModel("box");
|
||
|
QVERIFY(box != NULL);
|
||
|
auto boxInitialPose = box->GetWorldPose();
|
||
|
|
||
|
gazebo::math::Pose boxFinalPose = gazebo::math::Pose(10, 20, 0.5, 0, 0, 0);
|
||
|
box->SetWorldPose(boxFinalPose);
|
||
|
QVERIFY(box->GetWorldPose() != boxInitialPose);
|
||
|
QVERIFY(box->GetWorldPose() == boxFinalPose);
|
||
|
|
||
|
// Get sim time
|
||
|
world->SetPaused(true);
|
||
|
auto initialTime = world->GetSimTime();
|
||
|
QVERIFY(initialTime != gazebo::common::Time::Zero);
|
||
|
|
||
|
// Reset model poses
|
||
|
gazebo::gui::g_resetModelsAct->trigger();
|
||
|
|
||
|
// Check time and box pose
|
||
|
int sleep = 0;
|
||
|
int maxSleep = 100;
|
||
|
auto boxNewPose = box->GetWorldPose();
|
||
|
while (boxNewPose != boxInitialPose && sleep < maxSleep)
|
||
|
{
|
||
|
boxNewPose = box->GetWorldPose();
|
||
|
gazebo::common::Time::MSleep(100);
|
||
|
QCoreApplication::processEvents();
|
||
|
mainWindow->repaint();
|
||
|
sleep++;
|
||
|
}
|
||
|
gzmsg << "Initial pose [" << boxInitialPose << "] new pose [" << boxNewPose
|
||
|
<< "] sleep [" << sleep << "]" << std::endl;
|
||
|
QVERIFY(boxNewPose == boxInitialPose);
|
||
|
|
||
|
// Check that time wasn't reset
|
||
|
QVERIFY(world->GetSimTime() != gazebo::common::Time::Zero);
|
||
|
QVERIFY(world->GetSimTime() == initialTime + gazebo::common::Time(0.001));
|
||
|
|
||
|
// Undo
|
||
|
QVERIFY(gazebo::gui::g_undoAct != NULL);
|
||
|
QVERIFY(gazebo::gui::g_undoAct->isEnabled() == true);
|
||
|
|
||
|
gazebo::gui::g_undoAct->trigger();
|
||
|
|
||
|
// Check time and box were reset
|
||
|
sleep = 0;
|
||
|
boxNewPose = box->GetWorldPose();
|
||
|
while (boxNewPose == boxInitialPose && sleep < maxSleep)
|
||
|
{
|
||
|
boxNewPose = box->GetWorldPose();
|
||
|
gazebo::common::Time::MSleep(100);
|
||
|
QCoreApplication::processEvents();
|
||
|
mainWindow->repaint();
|
||
|
sleep++;
|
||
|
}
|
||
|
gzmsg << "Initial pose [" << boxInitialPose << "] new pose [" << boxNewPose
|
||
|
<< "] sleep [" << sleep << "]" << std::endl;
|
||
|
QVERIFY(boxNewPose == boxFinalPose);
|
||
|
|
||
|
delete mainWindow;
|
||
|
mainWindow = NULL;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
void UndoTest::UndoWrench()
|
||
|
{
|
||
|
this->resMaxPercentChange = 5.0;
|
||
|
this->shareMaxPercentChange = 2.0;
|
||
|
|
||
|
this->Load("worlds/shapes.world", false, false, false);
|
||
|
|
||
|
// Get world
|
||
|
auto world = gazebo::physics::get_world("default");
|
||
|
QVERIFY(world != NULL);
|
||
|
|
||
|
// Get box
|
||
|
auto box = world->GetModel("box");
|
||
|
QVERIFY(box != NULL);
|
||
|
auto boxPose = box->GetWorldPose();
|
||
|
|
||
|
// Create the main window.
|
||
|
auto mainWindow = new gazebo::gui::MainWindow();
|
||
|
QVERIFY(mainWindow != NULL);
|
||
|
mainWindow->Load();
|
||
|
mainWindow->Init();
|
||
|
mainWindow->show();
|
||
|
|
||
|
this->ProcessEventsAndDraw(mainWindow);
|
||
|
|
||
|
// Transport
|
||
|
gazebo::transport::NodePtr node;
|
||
|
node = gazebo::transport::NodePtr(new gazebo::transport::Node());
|
||
|
node->Init();
|
||
|
|
||
|
auto userCmdPub = node->Advertise<gazebo::msgs::UserCmd>("~/user_cmd");
|
||
|
|
||
|
// Apply wrench to box
|
||
|
gazebo::msgs::Wrench wrenchMsg;
|
||
|
gazebo::msgs::Set(wrenchMsg.mutable_force(),
|
||
|
ignition::math::Vector3d(10000, 0, 0));
|
||
|
gazebo::msgs::Set(wrenchMsg.mutable_torque(),
|
||
|
ignition::math::Vector3d::Zero);
|
||
|
gazebo::msgs::Set(wrenchMsg.mutable_force_offset(),
|
||
|
ignition::math::Vector3d::Zero);
|
||
|
|
||
|
gazebo::msgs::UserCmd msg;
|
||
|
msg.set_description("Apply wrench");
|
||
|
msg.set_type(gazebo::msgs::UserCmd::WRENCH);
|
||
|
msg.mutable_wrench()->CopyFrom(wrenchMsg);
|
||
|
msg.set_entity_name("box::link");
|
||
|
|
||
|
userCmdPub->Publish(msg);
|
||
|
|
||
|
// Check box has moved
|
||
|
int sleep = 0;
|
||
|
int maxSleep = 100;
|
||
|
auto newBoxPose = box->GetWorldPose();
|
||
|
while (newBoxPose == boxPose && sleep < maxSleep)
|
||
|
{
|
||
|
newBoxPose = box->GetWorldPose();
|
||
|
gazebo::common::Time::MSleep(100);
|
||
|
QCoreApplication::processEvents();
|
||
|
mainWindow->repaint();
|
||
|
sleep++;
|
||
|
}
|
||
|
gzmsg << "Command: Initial pose [" << boxPose << "] new pose [" << newBoxPose
|
||
|
<< "] sleep [" << sleep << "]" << std::endl;
|
||
|
QVERIFY(newBoxPose != boxPose);
|
||
|
|
||
|
// Undo
|
||
|
QVERIFY(gazebo::gui::g_undoAct != NULL);
|
||
|
QVERIFY(gazebo::gui::g_undoAct->isEnabled() == true);
|
||
|
|
||
|
gazebo::gui::g_undoAct->trigger();
|
||
|
|
||
|
// Check box is back at original pose
|
||
|
sleep = 0;
|
||
|
maxSleep = 10;
|
||
|
newBoxPose = box->GetWorldPose();
|
||
|
while (newBoxPose != boxPose && sleep < maxSleep)
|
||
|
{
|
||
|
newBoxPose = box->GetWorldPose();
|
||
|
gazebo::common::Time::MSleep(100);
|
||
|
QCoreApplication::processEvents();
|
||
|
mainWindow->repaint();
|
||
|
sleep++;
|
||
|
}
|
||
|
gzmsg << "Undo: Initial pose [" << boxPose << "] new pose [" << newBoxPose <<
|
||
|
"]" << std::endl;
|
||
|
QVERIFY(newBoxPose == boxPose);
|
||
|
|
||
|
delete mainWindow;
|
||
|
mainWindow = NULL;
|
||
|
}
|
||
|
|
||
|
// Generate a main function for the test
|
||
|
QTEST_MAIN(UndoTest)
|