130 lines
3.8 KiB
C++
130 lines
3.8 KiB
C++
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/*
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* Copyright 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _SDFORMAT_SDFEXTENSION_HH_
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#define _SDFORMAT_SDFEXTENSION_HH_
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#include <tinyxml.h>
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#include <memory>
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#include <string>
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#include <vector>
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#include <ignition/math/Pose3.hh>
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/// \todo Remove this diagnositic push/pop in version 5
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#ifndef _WIN32
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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#endif
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#include "sdf/Types.hh"
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#ifndef _WIN32
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#pragma GCC diagnostic pop
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#endif
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namespace sdf
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{
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/// \internal
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/// \brief A class for holding sdf extension elements in urdf
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class SDFExtension
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{
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/// \brief Constructor
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public: SDFExtension();
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/// \brief Copy constructor
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/// \param[in] _ge SDFExtension to copy.
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public: SDFExtension(const SDFExtension &_ge);
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/// \brief Destructor
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public: virtual ~SDFExtension() = default;
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// for reducing fixed joints and removing links
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public: std::string oldLinkName;
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public: ignition::math::Pose3d reductionTransform;
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// visual material
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public: std::string material;
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/// \brief blobs of xml to be copied into the visual sdf element
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public: std::vector<std::shared_ptr<TiXmlElement> > visual_blobs;
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/// \brief blobs of xml to be copied into the collision sdf element
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/// An example might be:
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/// <gazebo reference="link-1">
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/// <collision>
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/// <max_contacts>10</max_contacts>
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/// <surface>
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/// <contact>
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/// <ode>
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/// <kp>1e+06</kp>
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/// <kd>100</kd>
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/// <max_vel>100</max_vel>
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/// <min_depth>0.001</min_depth>
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/// </ode>
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/// </contact>
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/// <friction>
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/// <ode>
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/// <mu>1</mu>
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/// <mu2>1</mu2>
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/// </ode>
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/// </friction>
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/// </surface>
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/// </collision>
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/// </gazebo>
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/// where all the contents of `<collision>` element is copied into the
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/// resulting collision sdf.
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public: std::vector<std::shared_ptr<TiXmlElement> > collision_blobs;
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// body, default off
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public: bool setStaticFlag;
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public: bool gravity;
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public: bool isDampingFactor;
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public: double dampingFactor;
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public: bool isMaxContacts;
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public: int maxContacts;
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public: bool isMaxVel;
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public: double maxVel;
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public: bool isMinDepth;
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public: double minDepth;
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public: bool isSelfCollide;
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public: bool selfCollide;
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// geom, contact dynamics
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public: bool isMu1, isMu2, isKp, isKd;
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public: double mu1, mu2, kp, kd;
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public: std::string fdir1;
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public: bool isLaserRetro;
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public: double laserRetro;
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// joint, joint limit dynamics
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public: bool isStopCfm, isStopErp, isInitialJointPosition, isFudgeFactor;
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public: double stopCfm, stopErp, initialJointPosition, fudgeFactor;
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public: bool isSpringReference, isSpringStiffness;
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public: double springReference, springStiffness;
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public: bool isProvideFeedback;
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public: bool provideFeedback;
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public: bool isImplicitSpringDamper;
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public: bool implicitSpringDamper;
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public: bool isStopKp, isStopKd;
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public: double stopKp, stopKd;
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// blobs into body or robot
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public: std::vector<std::shared_ptr<TiXmlElement> > blobs;
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friend class SDFORMAT_VISIBLE URDF2SDF;
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};
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}
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#endif
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