pxmlw6n2f/sdformat_for_tcp/sdf/1.0/visual.sdf

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<!-- Visual -->
<element name="visual" required="*">
<attribute name="name" type="string" default="__default__" required="1"/>
<attribute name="cast_shadows" type="bool" default="true" required="0"/>
<attribute name="laser_retro" type="double" default="0.0" required="0"/>
<attribute name="transparency" type="double" default="0.0" required="0"/>
<element name="origin" required="0">
<attribute name="pose" type="pose" default="0 0 0 0 0 0" required="1"/>
</element> <!-- End Origin -->
<element name="material" required="0">
<attribute name="script" type="string" default="__default__" required="0"/>
<element name="shader" required="0">
<attribute name="type" type="string" default="pixel" required="1"/>
<element name="normal_map" type="string" default="__default__" required="0"/>
</element>
<element name="ambient" required="0">
<attribute name="rgba" type="color" default="0 0 0 1" required="1"/>
</element>
<element name="diffuse" required="0">
<attribute name="rgba" type="color" default="0 0 0 1" required="1"/>
</element>
<element name="specular" required="0">
<attribute name="rgba" type="color" default="0 0 0 1" required="1"/>
</element>
<element name="emissive" required="0">
<attribute name="rgba" type="color" default="0 0 0 1" required="1"/>
</element>
</element> <!-- End Material -->
<include filename="geometry.sdf" required="1"/>
</element> <!-- End Visual -->