97 lines
2.2 KiB
C++
97 lines
2.2 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "KeyFrame.hh"
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using namespace gazebo;
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using namespace common;
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/////////////////////////////////////////////////
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KeyFrame::KeyFrame(double _time)
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: time(_time)
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{
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}
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/////////////////////////////////////////////////
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KeyFrame::~KeyFrame()
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{
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}
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/////////////////////////////////////////////////
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double KeyFrame::GetTime() const
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{
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return this->time;
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}
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/////////////////////////////////////////////////
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PoseKeyFrame::PoseKeyFrame(double _time)
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: KeyFrame(_time)
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{
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}
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/////////////////////////////////////////////////
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PoseKeyFrame::~PoseKeyFrame()
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{
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}
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/////////////////////////////////////////////////
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void PoseKeyFrame::Translation(const ignition::math::Vector3d &_trans)
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{
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this->translate = _trans;
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}
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/////////////////////////////////////////////////
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ignition::math::Vector3d PoseKeyFrame::Translation() const
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{
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return this->translate;
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}
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/////////////////////////////////////////////////
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void PoseKeyFrame::Rotation(const ignition::math::Quaterniond &_rot)
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{
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this->rotate = _rot;
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}
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/////////////////////////////////////////////////
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ignition::math::Quaterniond PoseKeyFrame::Rotation() const
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{
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return this->rotate;
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}
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/////////////////////////////////////////////////
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NumericKeyFrame::NumericKeyFrame(double _time)
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: KeyFrame(_time)
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{
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}
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/////////////////////////////////////////////////
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NumericKeyFrame::~NumericKeyFrame()
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{
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}
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/////////////////////////////////////////////////
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void NumericKeyFrame::SetValue(const double &_value)
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{
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this->value = _value;
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}
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/////////////////////////////////////////////////
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const double &NumericKeyFrame::GetValue() const
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{
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return this->value;
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}
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