pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/gui/TimeWidget.cc

309 lines
10 KiB
C++
Raw Normal View History

2019-04-18 10:27:54 +08:00
/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/gui/Actions.hh"
#include "gazebo/gui/TimeWidget.hh"
#include "gazebo/gui/TimeWidgetPrivate.hh"
using namespace gazebo;
using namespace gui;
/////////////////////////////////////////////////
TimeWidget::TimeWidget(QWidget *_parent)
: QWidget(_parent), dataPtr(new TimeWidgetPrivate)
{
this->setObjectName("timeWidget");
this->dataPtr->timePanel = dynamic_cast<TimePanel *>(_parent);
QHBoxLayout *mainLayout = new QHBoxLayout;
QScrollArea *scrollArea = new QScrollArea(this);
scrollArea->setLineWidth(1);
scrollArea->setFrameShape(QFrame::NoFrame);
scrollArea->setFrameShadow(QFrame::Plain);
scrollArea->setWidgetResizable(true);
scrollArea->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Minimum);
scrollArea->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
// Play control (Play/Step/Pause)
QSpinBox *stepSpinBox = new QSpinBox;
stepSpinBox->setRange(1, 9999);
connect(stepSpinBox, SIGNAL(valueChanged(int)), this,
SLOT(OnStepValueChanged(int)));
QWidget *stepWidget = new QWidget;
QLabel *stepLabel = new QLabel(tr("Steps:"));
QVBoxLayout *stepLayout = new QVBoxLayout;
stepLayout->addWidget(stepLabel);
stepLayout->addWidget(stepSpinBox);
stepWidget->setLayout(stepLayout);
QLabel *stepToolBarLabel = new QLabel(tr("Steps:"));
QMenu *stepMenu = new QMenu;
this->dataPtr->stepButton = new QToolButton;
this->dataPtr->stepButton->setMaximumSize(35,
this->dataPtr->stepButton->height());
QWidgetAction *stepAction = new QWidgetAction(stepMenu);
stepAction->setDefaultWidget(stepWidget);
stepMenu->addAction(stepAction);
this->dataPtr->stepButton->setMenu(stepMenu);
this->dataPtr->stepButton->setPopupMode(QToolButton::InstantPopup);
this->dataPtr->stepButton->setToolButtonStyle(Qt::ToolButtonTextOnly);
this->dataPtr->stepButton->setContentsMargins(0, 0, 0, 0);
this->OnStepValueChanged(1);
connect(stepSpinBox, SIGNAL(editingFinished()), stepMenu,
SLOT(hide()));
QFrame *frame = new QFrame(scrollArea);
frame->setFrameShape(QFrame::NoFrame);
scrollArea->setWidget(frame);
QToolBar *playToolbar = new QToolBar;
playToolbar->setObjectName("playToolBar");
playToolbar->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
if (g_playAct)
playToolbar->addAction(g_playAct);
if (g_pauseAct)
playToolbar->addAction(g_pauseAct);
this->dataPtr->paused = false;
QLabel *emptyLabel = new QLabel(tr(" "));
playToolbar->addWidget(emptyLabel);
if (g_stepAct)
{
playToolbar->addAction(g_stepAct);
g_stepAct->setEnabled(this->dataPtr->paused);
}
this->dataPtr->stepToolBarLabelAction =
playToolbar->addWidget(stepToolBarLabel);
this->dataPtr->stepButtonAction =
playToolbar->addWidget(this->dataPtr->stepButton);
this->dataPtr->stepButtonAction->setObjectName("timeWidgetStepAction");
this->dataPtr->percentRealTimeEdit = new QLineEdit;
this->dataPtr->percentRealTimeEdit->setObjectName(
"timeWidgetPercentRealTime");
this->dataPtr->percentRealTimeEdit->setReadOnly(true);
this->dataPtr->percentRealTimeEdit->setFixedWidth(90);
this->dataPtr->simTimeEdit = new QLineEdit;
this->dataPtr->simTimeEdit->setObjectName("timeWidgetSimTime");
this->dataPtr->simTimeEdit->setReadOnly(true);
this->dataPtr->simTimeEdit->setFixedWidth(110);
this->dataPtr->realTimeEdit = new QLineEdit;
this->dataPtr->realTimeEdit->setObjectName("timeWidgetRealTime");
this->dataPtr->realTimeEdit->setReadOnly(true);
this->dataPtr->realTimeEdit->setFixedWidth(110);
this->dataPtr->iterationsEdit = new QLineEdit;
this->dataPtr->iterationsEdit->setReadOnly(true);
this->dataPtr->iterationsEdit->setFixedWidth(110);
this->dataPtr->iterationsEdit->setObjectName("timeWidgetIterations");
this->dataPtr->fpsEdit = new QLineEdit;
this->dataPtr->fpsEdit->setReadOnly(true);
this->dataPtr->fpsEdit->setFixedWidth(90);
this->dataPtr->fpsEdit->setObjectName("timeWidgetFPS");
QPushButton *timeResetButton = new QPushButton("Reset Time");
timeResetButton->setFocusPolicy(Qt::NoFocus);
connect(timeResetButton, SIGNAL(clicked()), this, SLOT(OnTimeReset()));
QHBoxLayout *frameLayout = new QHBoxLayout;
frameLayout->setContentsMargins(0, 0, 0, 0);
frameLayout->addItem(new QSpacerItem(5, -1, QSizePolicy::Expanding,
QSizePolicy::Minimum));
frameLayout->addWidget(playToolbar);
this->dataPtr->realTimeFactorLabel = new QLabel(tr("Real Time Factor:"));
frameLayout->addWidget(this->dataPtr->realTimeFactorLabel);
frameLayout->addWidget(this->dataPtr->percentRealTimeEdit);
this->dataPtr->simTimeLabel = new QLabel(tr("Sim Time:"));
frameLayout->addWidget(this->dataPtr->simTimeLabel);
frameLayout->addWidget(this->dataPtr->simTimeEdit);
this->dataPtr->realTimeLabel = new QLabel(tr("Real Time:"));
frameLayout->addWidget(this->dataPtr->realTimeLabel);
frameLayout->addWidget(this->dataPtr->realTimeEdit);
this->dataPtr->iterationsLabel = new QLabel(tr("Iterations:"));
frameLayout->addWidget(this->dataPtr->iterationsLabel);
frameLayout->addWidget(this->dataPtr->iterationsEdit);
this->dataPtr->fpsLabel = new QLabel(tr("FPS:"));
frameLayout->addWidget(this->dataPtr->fpsLabel);
frameLayout->addWidget(this->dataPtr->fpsEdit);
frameLayout->addWidget(timeResetButton);
frameLayout->addItem(new QSpacerItem(15, -1, QSizePolicy::Expanding,
QSizePolicy::Minimum));
frame->setLayout(frameLayout);
frame->layout()->setContentsMargins(0, 0, 0, 0);
mainLayout->addWidget(scrollArea);
this->setLayout(mainLayout);
this->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
this->layout()->setContentsMargins(0, 0, 0, 0);
// Create a QueuedConnection to set avg fps.
// This is used for thread safety.
connect(this, SIGNAL(SetFPS(QString)), this->dataPtr->fpsEdit,
SLOT(setText(QString)), Qt::QueuedConnection);
// Create a QueuedConnection to set iterations.
// This is used for thread safety.
connect(this, SIGNAL(SetIterations(QString)), this->dataPtr->iterationsEdit,
SLOT(setText(QString)), Qt::QueuedConnection);
// Create a QueuedConnection to set sim time.
// This is used for thread safety.
connect(this, SIGNAL(SetSimTime(QString)), this->dataPtr->simTimeEdit,
SLOT(setText(QString)), Qt::QueuedConnection);
// Create a QueuedConnection to set real time.
// This is used for thread safety.
connect(this, SIGNAL(SetRealTime(QString)), this->dataPtr->realTimeEdit,
SLOT(setText(QString)), Qt::QueuedConnection);
}
/////////////////////////////////////////////////
TimeWidget::~TimeWidget()
{
delete this->dataPtr;
this->dataPtr = NULL;
}
/////////////////////////////////////////////////
void TimeWidget::ShowRealTimeFactor(bool _show)
{
this->dataPtr->realTimeFactorLabel->setVisible(_show);
this->dataPtr->percentRealTimeEdit->setVisible(_show);
}
/////////////////////////////////////////////////
void TimeWidget::ShowRealTime(bool _show)
{
this->dataPtr->realTimeLabel->setVisible(_show);
this->dataPtr->realTimeEdit->setVisible(_show);
}
/////////////////////////////////////////////////
void TimeWidget::ShowSimTime(bool _show)
{
this->dataPtr->simTimeLabel->setVisible(_show);
this->dataPtr->simTimeEdit->setVisible(_show);
}
/////////////////////////////////////////////////
void TimeWidget::ShowIterations(bool _show)
{
this->dataPtr->iterationsLabel->setVisible(_show);
this->dataPtr->iterationsEdit->setVisible(_show);
}
/////////////////////////////////////////////////
void TimeWidget::ShowFPS(bool _show)
{
this->dataPtr->fpsLabel->setVisible(_show);
this->dataPtr->fpsEdit->setVisible(_show);
}
/////////////////////////////////////////////////
bool TimeWidget::IsPaused() const
{
return this->dataPtr->paused;
}
/////////////////////////////////////////////////
void TimeWidget::SetPaused(bool _paused)
{
this->dataPtr->paused = _paused;
if (g_pauseAct)
g_pauseAct->setVisible(!_paused);
if (g_playAct)
g_playAct->setVisible(_paused);
}
/////////////////////////////////////////////////
void TimeWidget::ShowStepWidget(bool _show)
{
if (g_stepAct)
g_stepAct->setVisible(_show);
this->dataPtr->stepToolBarLabelAction->setVisible(_show);
this->dataPtr->stepButtonAction->setVisible(_show);
}
/////////////////////////////////////////////////
void TimeWidget::OnTimeReset()
{
this->dataPtr->timePanel->OnTimeReset();
}
/////////////////////////////////////////////////
void TimeWidget::OnStepValueChanged(int _value)
{
// text formating and resizing for better presentation
std::string numStr = QString::number(_value).toStdString();
QFont stepFont = this->dataPtr->stepButton->font();
stepFont.setPointSizeF(11 - numStr.size()/2.0);
this->dataPtr->stepButton->setFont(stepFont);
numStr.insert(numStr.end(), 4 - numStr.size(), ' ');
this->dataPtr->stepButton->setText(tr(numStr.c_str()));
this->dataPtr->timePanel->OnStepValueChanged(_value);
}
/////////////////////////////////////////////////
void TimeWidget::EmitSetSimTime(QString _time)
{
this->SetSimTime(_time);
}
/////////////////////////////////////////////////
void TimeWidget::EmitSetRealTime(QString _time)
{
this->SetRealTime(_time);
}
/////////////////////////////////////////////////
void TimeWidget::EmitSetIterations(QString _time)
{
this->SetIterations(_time);
}
/////////////////////////////////////////////////
void TimeWidget::EmitSetFPS(QString _time)
{
this->SetFPS(_time);
}
/////////////////////////////////////////////////
void TimeWidget::SetPercentRealTimeEdit(QString _text)
{
this->dataPtr->percentRealTimeEdit->setText(_text);
}