pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/rendering/DynamicRenderable.cc

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2019-04-18 10:27:54 +08:00
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/common/Console.hh"
#include "gazebo/rendering/DynamicRenderable.hh"
using namespace gazebo;
using namespace rendering;
//////////////////////////////////////////////////
DynamicRenderable::DynamicRenderable()
{
}
//////////////////////////////////////////////////
DynamicRenderable::~DynamicRenderable()
{
delete this->mRenderOp.vertexData;
delete this->mRenderOp.indexData;
}
//////////////////////////////////////////////////
void DynamicRenderable::Init(RenderOpType operationType, bool useIndices)
{
this->SetOperationType(operationType);
// Initialize render operation
this->mRenderOp.useIndexes = useIndices;
this->mRenderOp.vertexData = new Ogre::VertexData;
if (this->mRenderOp.useIndexes)
this->mRenderOp.indexData = new Ogre::IndexData;
// Reset buffer capacities
this->vertexBufferCapacity = 0;
this->indexBufferCapacity = 0;
// Create vertex declaration
this->CreateVertexDeclaration();
}
//////////////////////////////////////////////////
void DynamicRenderable::SetOperationType(RenderOpType opType)
{
switch (opType)
{
case RENDERING_POINT_LIST:
this->mRenderOp.operationType = Ogre::RenderOperation::OT_POINT_LIST;
break;
case RENDERING_LINE_LIST:
this->mRenderOp.operationType = Ogre::RenderOperation::OT_LINE_LIST;
break;
case RENDERING_LINE_STRIP:
this->mRenderOp.operationType = Ogre::RenderOperation::OT_LINE_STRIP;
break;
case RENDERING_TRIANGLE_LIST:
this->mRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
break;
case RENDERING_TRIANGLE_STRIP:
this->mRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_STRIP;
break;
case RENDERING_TRIANGLE_FAN:
this->mRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_FAN;
break;
case RENDERING_MESH_RESOURCE:
gzwarn << "RENDERING_MESH_RESOURCE not handled\n";
break;
default:
gzerr << "Unknown render operation type[" << opType << "]\n";
break;
}
}
//////////////////////////////////////////////////
RenderOpType DynamicRenderable::GetOperationType() const
{
RenderOpType type;
switch (this->mRenderOp.operationType)
{
case Ogre::RenderOperation::OT_LINE_LIST:
type = RENDERING_LINE_LIST;
break;
case Ogre::RenderOperation::OT_LINE_STRIP:
type = RENDERING_LINE_STRIP;
break;
case Ogre::RenderOperation::OT_TRIANGLE_LIST:
type = RENDERING_TRIANGLE_LIST;
break;
case Ogre::RenderOperation::OT_TRIANGLE_STRIP:
type = RENDERING_TRIANGLE_STRIP;
break;
case Ogre::RenderOperation::OT_TRIANGLE_FAN:
type = RENDERING_TRIANGLE_FAN;
break;
default:
case Ogre::RenderOperation::OT_POINT_LIST:
type = RENDERING_POINT_LIST;
break;
}
return type;
}
//////////////////////////////////////////////////
void DynamicRenderable::PrepareHardwareBuffers(size_t vertexCount,
size_t indexCount)
{
// Prepare vertex buffer
size_t newVertCapacity = this->vertexBufferCapacity;
if ((vertexCount > this->vertexBufferCapacity) ||
(!this->vertexBufferCapacity))
{
// vertexCount exceeds current capacity!
// It is necessary to reallocate the buffer.
// Check if this is the first call
if (!newVertCapacity)
newVertCapacity = 1;
// Make capacity the next power of two
while (newVertCapacity < vertexCount)
newVertCapacity <<= 1;
}
else if (vertexCount < this->vertexBufferCapacity>>1)
{
// Make capacity the previous power of two
while (vertexCount < newVertCapacity>>1)
newVertCapacity >>= 1;
}
if (newVertCapacity != this->vertexBufferCapacity)
{
this->vertexBufferCapacity = newVertCapacity;
// Create new vertex buffer
Ogre::HardwareVertexBufferSharedPtr vbuf =
Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
this->mRenderOp.vertexData->vertexDeclaration->getVertexSize(0),
this->vertexBufferCapacity,
Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
Ogre::HardwareVertexBufferSharedPtr cbuf =
Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR),
this->vertexBufferCapacity,
Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
// TODO: Custom HBU_?
// Bind buffer
this->mRenderOp.vertexData->vertexBufferBinding->setBinding(0, vbuf);
this->mRenderOp.vertexData->vertexBufferBinding->setBinding(1, cbuf);
}
// Update vertex count in the render operation
this->mRenderOp.vertexData->vertexCount = vertexCount;
if (this->mRenderOp.useIndexes)
{
OgreAssert(indexCount <= std::numeric_limits<uint16_t>::max(),
"indexCount exceeds 16 bit");
size_t newIndexCapacity = this->indexBufferCapacity;
// Prepare index buffer
if ((indexCount > newIndexCapacity) || (!newIndexCapacity))
{
// indexCount exceeds current capacity!
// It is necessary to reallocate the buffer.
// Check if this is the first call
if (!newIndexCapacity)
newIndexCapacity = 1;
// Make capacity the next power of two
while (newIndexCapacity < indexCount)
newIndexCapacity <<= 1;
}
else if (indexCount < newIndexCapacity>>1)
{
// Make capacity the previous power of two
while (indexCount < newIndexCapacity>>1)
newIndexCapacity >>= 1;
}
if (newIndexCapacity != this->indexBufferCapacity)
{
this->indexBufferCapacity = newIndexCapacity;
// Create new index buffer
this->mRenderOp.indexData->indexBuffer =
Ogre::HardwareBufferManager::getSingleton().createIndexBuffer(
Ogre::HardwareIndexBuffer::IT_16BIT,
this->indexBufferCapacity,
Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
// TODO: Custom HBU_?
}
// Update index count in the render operation
this->mRenderOp.indexData->indexCount = indexCount;
}
}
//////////////////////////////////////////////////
Ogre::Real DynamicRenderable::getBoundingRadius() const
{
return Ogre::Math::Sqrt(std::max(mBox.getMaximum().squaredLength(),
mBox.getMinimum().squaredLength()));
}
//////////////////////////////////////////////////
Ogre::Real DynamicRenderable::getSquaredViewDepth(const Ogre::Camera* cam) const
{
Ogre::Vector3 vMin, vMax, vMid, vDist;
vMin = mBox.getMinimum();
vMax = mBox.getMaximum();
vMid = ((vMax - vMin) * 0.5) + vMin;
vDist = cam->getDerivedPosition() - vMid;
return vDist.squaredLength();
}
/////////////////////////////////////////////////
std::string DynamicRenderable::GetMovableType() const
{
return "gazebo::DynamicRenderable";
}