254 lines
7.3 KiB
C++
254 lines
7.3 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "gazebo/common/Console.hh"
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#include "gazebo/rendering/DynamicRenderable.hh"
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using namespace gazebo;
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using namespace rendering;
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//////////////////////////////////////////////////
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DynamicRenderable::DynamicRenderable()
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{
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}
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//////////////////////////////////////////////////
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DynamicRenderable::~DynamicRenderable()
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{
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delete this->mRenderOp.vertexData;
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delete this->mRenderOp.indexData;
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}
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//////////////////////////////////////////////////
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void DynamicRenderable::Init(RenderOpType operationType, bool useIndices)
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{
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this->SetOperationType(operationType);
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// Initialize render operation
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this->mRenderOp.useIndexes = useIndices;
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this->mRenderOp.vertexData = new Ogre::VertexData;
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if (this->mRenderOp.useIndexes)
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this->mRenderOp.indexData = new Ogre::IndexData;
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// Reset buffer capacities
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this->vertexBufferCapacity = 0;
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this->indexBufferCapacity = 0;
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// Create vertex declaration
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this->CreateVertexDeclaration();
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}
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//////////////////////////////////////////////////
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void DynamicRenderable::SetOperationType(RenderOpType opType)
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{
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switch (opType)
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{
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case RENDERING_POINT_LIST:
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this->mRenderOp.operationType = Ogre::RenderOperation::OT_POINT_LIST;
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break;
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case RENDERING_LINE_LIST:
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this->mRenderOp.operationType = Ogre::RenderOperation::OT_LINE_LIST;
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break;
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case RENDERING_LINE_STRIP:
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this->mRenderOp.operationType = Ogre::RenderOperation::OT_LINE_STRIP;
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break;
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case RENDERING_TRIANGLE_LIST:
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this->mRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
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break;
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case RENDERING_TRIANGLE_STRIP:
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this->mRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_STRIP;
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break;
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case RENDERING_TRIANGLE_FAN:
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this->mRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_FAN;
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break;
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case RENDERING_MESH_RESOURCE:
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gzwarn << "RENDERING_MESH_RESOURCE not handled\n";
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break;
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default:
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gzerr << "Unknown render operation type[" << opType << "]\n";
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break;
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}
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}
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//////////////////////////////////////////////////
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RenderOpType DynamicRenderable::GetOperationType() const
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{
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RenderOpType type;
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switch (this->mRenderOp.operationType)
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{
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case Ogre::RenderOperation::OT_LINE_LIST:
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type = RENDERING_LINE_LIST;
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break;
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case Ogre::RenderOperation::OT_LINE_STRIP:
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type = RENDERING_LINE_STRIP;
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break;
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case Ogre::RenderOperation::OT_TRIANGLE_LIST:
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type = RENDERING_TRIANGLE_LIST;
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break;
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case Ogre::RenderOperation::OT_TRIANGLE_STRIP:
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type = RENDERING_TRIANGLE_STRIP;
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break;
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case Ogre::RenderOperation::OT_TRIANGLE_FAN:
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type = RENDERING_TRIANGLE_FAN;
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break;
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default:
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case Ogre::RenderOperation::OT_POINT_LIST:
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type = RENDERING_POINT_LIST;
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break;
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}
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return type;
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}
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//////////////////////////////////////////////////
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void DynamicRenderable::PrepareHardwareBuffers(size_t vertexCount,
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size_t indexCount)
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{
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// Prepare vertex buffer
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size_t newVertCapacity = this->vertexBufferCapacity;
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if ((vertexCount > this->vertexBufferCapacity) ||
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(!this->vertexBufferCapacity))
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{
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// vertexCount exceeds current capacity!
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// It is necessary to reallocate the buffer.
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// Check if this is the first call
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if (!newVertCapacity)
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newVertCapacity = 1;
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// Make capacity the next power of two
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while (newVertCapacity < vertexCount)
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newVertCapacity <<= 1;
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}
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else if (vertexCount < this->vertexBufferCapacity>>1)
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{
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// Make capacity the previous power of two
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while (vertexCount < newVertCapacity>>1)
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newVertCapacity >>= 1;
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}
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if (newVertCapacity != this->vertexBufferCapacity)
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{
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this->vertexBufferCapacity = newVertCapacity;
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// Create new vertex buffer
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Ogre::HardwareVertexBufferSharedPtr vbuf =
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Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
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this->mRenderOp.vertexData->vertexDeclaration->getVertexSize(0),
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this->vertexBufferCapacity,
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Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
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Ogre::HardwareVertexBufferSharedPtr cbuf =
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Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
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Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR),
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this->vertexBufferCapacity,
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Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
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// TODO: Custom HBU_?
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// Bind buffer
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this->mRenderOp.vertexData->vertexBufferBinding->setBinding(0, vbuf);
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this->mRenderOp.vertexData->vertexBufferBinding->setBinding(1, cbuf);
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}
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// Update vertex count in the render operation
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this->mRenderOp.vertexData->vertexCount = vertexCount;
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if (this->mRenderOp.useIndexes)
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{
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OgreAssert(indexCount <= std::numeric_limits<uint16_t>::max(),
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"indexCount exceeds 16 bit");
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size_t newIndexCapacity = this->indexBufferCapacity;
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// Prepare index buffer
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if ((indexCount > newIndexCapacity) || (!newIndexCapacity))
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{
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// indexCount exceeds current capacity!
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// It is necessary to reallocate the buffer.
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// Check if this is the first call
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if (!newIndexCapacity)
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newIndexCapacity = 1;
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// Make capacity the next power of two
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while (newIndexCapacity < indexCount)
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newIndexCapacity <<= 1;
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}
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else if (indexCount < newIndexCapacity>>1)
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{
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// Make capacity the previous power of two
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while (indexCount < newIndexCapacity>>1)
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newIndexCapacity >>= 1;
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}
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if (newIndexCapacity != this->indexBufferCapacity)
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{
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this->indexBufferCapacity = newIndexCapacity;
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// Create new index buffer
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this->mRenderOp.indexData->indexBuffer =
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Ogre::HardwareBufferManager::getSingleton().createIndexBuffer(
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Ogre::HardwareIndexBuffer::IT_16BIT,
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this->indexBufferCapacity,
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Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
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// TODO: Custom HBU_?
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}
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// Update index count in the render operation
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this->mRenderOp.indexData->indexCount = indexCount;
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}
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}
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//////////////////////////////////////////////////
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Ogre::Real DynamicRenderable::getBoundingRadius() const
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{
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return Ogre::Math::Sqrt(std::max(mBox.getMaximum().squaredLength(),
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mBox.getMinimum().squaredLength()));
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}
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//////////////////////////////////////////////////
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Ogre::Real DynamicRenderable::getSquaredViewDepth(const Ogre::Camera* cam) const
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{
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Ogre::Vector3 vMin, vMax, vMid, vDist;
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vMin = mBox.getMinimum();
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vMax = mBox.getMaximum();
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vMid = ((vMax - vMin) * 0.5) + vMin;
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vDist = cam->getDerivedPosition() - vMid;
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return vDist.squaredLength();
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}
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/////////////////////////////////////////////////
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std::string DynamicRenderable::GetMovableType() const
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{
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return "gazebo::DynamicRenderable";
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}
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