pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/rendering/Grid.cc

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2019-04-18 10:27:54 +08:00
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <sstream>
#include "gazebo/rendering/ogre_gazebo.h"
#include "gazebo/rendering/Conversions.hh"
#include "gazebo/rendering/Scene.hh"
#include "gazebo/rendering/Grid.hh"
using namespace gazebo;
using namespace rendering;
//////////////////////////////////////////////////
Grid::Grid(Scene *_scene, unsigned int _cellCount, float _cellLength,
float _lineWidth, const common::Color& _color)
: scene(_scene)
{
this->height = 0;
this->cellCount = _cellCount;
this->cellLength = _cellLength;
this->lineWidth = _lineWidth;
this->color = _color;
this->heightOffset = 0.015;
static uint32_t gridCount = 0;
std::stringstream ss;
ss << "Grid" << gridCount++;
this->name = ss.str();
}
//////////////////////////////////////////////////
Grid::~Grid()
{
this->scene->OgreSceneManager()->destroySceneNode(this->sceneNode->getName());
this->scene->OgreSceneManager()->destroyManualObject(this->manualObject);
this->material->unload();
}
//////////////////////////////////////////////////
void Grid::SetCellCount(uint32_t _count)
{
this->cellCount = _count;
this->Create();
}
//////////////////////////////////////////////////
void Grid::SetCellLength(float _len)
{
this->cellLength = _len;
this->Create();
}
//////////////////////////////////////////////////
void Grid::SetLineWidth(float _width)
{
this->lineWidth = _width;
this->Create();
}
//////////////////////////////////////////////////
void Grid::SetColor(const common::Color &_color)
{
this->color = _color;
this->material->setDiffuse(_color.r, _color.g, _color.b, _color.a);
this->material->setAmbient(_color.r, _color.g, _color.b);
if ((this->color).a < 0.9998)
this->material->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
else
this->material->setSceneBlending(Ogre::SBT_REPLACE);
this->material->setDepthWriteEnabled(false);
this->material->setDepthCheckEnabled(true);
this->Create();
}
//////////////////////////////////////////////////
void Grid::SetHeight(uint32_t _height)
{
this->height = _height;
this->Create();
}
//////////////////////////////////////////////////
void Grid::Init()
{
this->manualObject =
this->scene->OgreSceneManager()->createManualObject(this->name);
this->manualObject->setVisibilityFlags(GZ_VISIBILITY_GUI);
this->manualObject->setDynamic(false);
// this->manualObject->setRenderQueueGroup(
// Ogre::RENDER_QUEUE_SKIES_EARLY+3);
// Ogre::RENDER_QUEUE_WORLD_GEOMETRY_1 - 1);
Ogre::SceneNode *parent_node =
this->scene->OgreSceneManager()->getRootSceneNode();
this->sceneNode = parent_node->createChildSceneNode(this->name);
this->sceneNode->attachObject(this->manualObject);
std::stringstream ss;
ss << this->name << "Material";
this->material =
Ogre::MaterialManager::getSingleton().create(ss.str(),
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
this->material->setReceiveShadows(false);
this->material->getTechnique(0)->setLightingEnabled(false);
this->SetColor(this->color);
this->Create();
}
//////////////////////////////////////////////////
void Grid::Create()
{
this->manualObject->clear();
float extent = (this->cellLength * static_cast<double>(this->cellCount))/2;
this->manualObject->setCastShadows(false);
this->manualObject->estimateVertexCount(
this->cellCount * 4 * this->height +
((this->cellCount + 1) * (this->cellCount + 1)));
this->manualObject->begin(this->material->getName(),
Ogre::RenderOperation::OT_LINE_LIST);
for (uint32_t h = 0; h <= this->height; ++h)
{
float h_real = this->heightOffset +
(this->height / 2.0f - static_cast<float>(h)) * this->cellLength;
for (uint32_t i = 0; i <= this->cellCount; i++)
{
float inc = extent - (i * this->cellLength);
Ogre::Vector3 p1(inc, -extent, h_real);
Ogre::Vector3 p2(inc, extent , h_real);
Ogre::Vector3 p3(-extent, inc, h_real);
Ogre::Vector3 p4(extent, inc, h_real);
this->manualObject->position(p1);
this->manualObject->colour(Conversions::Convert(this->color));
this->manualObject->position(p2);
this->manualObject->colour(Conversions::Convert(this->color));
this->manualObject->position(p3);
this->manualObject->colour(Conversions::Convert(this->color));
this->manualObject->position(p4);
this->manualObject->colour(Conversions::Convert(this->color));
}
}
if (this->height > 0)
{
for (uint32_t x = 0; x <= this->cellCount; ++x)
{
for (uint32_t y = 0; y <= this->cellCount; ++y)
{
float x_real = extent - x * this->cellLength;
float y_real = extent - y * this->cellLength;
float z_top = (this->height / 2.0f) * this->cellLength;
float z_bottom = -z_top;
this->manualObject->position(x_real, y_real, z_bottom);
this->manualObject->colour(Conversions::Convert(this->color));
this->manualObject->position(x_real, y_real, z_bottom);
this->manualObject->colour(Conversions::Convert(this->color));
}
}
}
this->manualObject->end();
}
//////////////////////////////////////////////////
void Grid::SetUserData(const Ogre::Any &_data)
{
this->manualObject->getUserObjectBindings().setUserAny(_data);
}
//////////////////////////////////////////////////
void Grid::Enable(bool _enable)
{
this->sceneNode->setVisible(_enable);
}